The Star Citizen Thread v 3.0

Status
Thread Closed: Not open for further replies.
Okay, so I'm still a little bit confused regarding Sq 42. Episode one will be coming out with 20 missions, now I'll have to buy the next episode? What happened to the 50 missions that were going to be released 10 at a time?
 
Okay, so I'm still a little bit confused regarding Sq 42. Episode one will be coming out with 20 missions, now I'll have to buy the next episode? What happened to the 50 missions that were going to be released 10 at a time?

"Episode 1" is the original Squadron 42 campaign and It will have 70 missions à ~20 chapters. You don't have to buy Episode 2 if you are a Original/Veteran backer.
 
Last edited:
What if M/Kb can t afford another input device. You do realise that no matter what, M/Kb will always be the most popular form of input, therefore, it should have everything available to it already. I have already spent tons on my PC to even be able to run SC, I cant afford to buy expensive-as-fok pedals and stuff...

Edit: Forgot to quote(on mobile), but it is in response to everybody saying M/Kb should not have options for every form of movement, since it's easier to shoot
 
Last edited:
What if M/Kb can t afford another input device. You do realise that no matter what, M/Kb will always be the most popular form of input, therefore, it should have everything available to it already. I have already spent tons on my PC to even be able to run SC, I cant afford to buy expensive-as-fok pedals and stuff...

Edit: Forgot to quote(on mobile), but it is in response to everybody saying M/Kb should not have options for every form of movement, since it's easier to shoot

I am not aware of anyone asking for M/Kb to be removed. people just want aim no longer coupled to flight for mouse users.
 
I am not aware of anyone asking for M/Kb to be removed. people just want aim no longer coupled to flight for mouse users.
Not removed, but some pointed out that if they stick with this type of aiming, M/Kb should lose the abillity to yaw or stroll(can t remember which one actually)
 
What if M/Kb can t afford another input device. You do realise that no matter what, M/Kb will always be the most popular form of input, therefore, it should have everything available to it already. I have already spent tons on my PC to even be able to run SC, I cant afford to buy expensive-as-fok pedals and stuff...

Edit: Forgot to quote(on mobile), but it is in response to everybody saying M/Kb should not have options for every form of movement, since it's easier to shoot

Yeah and on another note, what is a PC player doing buying a flight game without a joystick /sarcasm... The argument you just made is futile.

Nobody here or on main SC forums has ever argued in making the mouse not usable for SC. What everyone is saying and always has been saying is that the mouse needs to be brought in line with the gamepads and joysticks. That means making the mouse either work fully like a vjoy or separate its flight from aim. Either one will achieve it. Plethora of games have done it in the past and achieved balance, Elite being the most recent example. Right now the mouse controls of SC basically behave like Freelancer/War Thunder controls with that, there is never going to be balance with joystick or gamepads. This is entirely backed up by the current stats on the SC Leader Boards. Where it is dominated by mouse, everyone is switching to mouse to stay competitive. All the crutches CIG is trying to give Joystick/Gamepads is to make it work like a mouse, that will never work.

The definitive factor should always be skill of the player, not the controller that the player uses.
 
Not removed, but some pointed out that if they stick with this type of aiming, M/Kb should lose the abillity to yaw or stroll(can t remember which one actually)


Those folks are trying to derail the discussion (doing a great job too) and as a result it is dividing the community.

In regards to the gimbal mouse issue I only see few paths this can go down

1.remove mouse aim/flight control (best)
2.nerf the living crap out of gimbal weapons range(which needs to happen regardless) which forces mouse users to move their ship into position instead of aiming their ship into position. (even this solution may not solve the problem)
3.remove gimbals from light-medium fighters alltogether (should have done in the first place)
4.Add an auto-aim for gimbals that works as well as mouse control(personally i hate this idea too many things can go bad)
5.Slow down ship movement so that ships aren't so snap happy.(Why do i have to be saying this)


there is a few more but that is what I can think of right now....
 
Last edited:
Those folks are trying to derail the discussion (doing a great job too) and as a result it is dividing the community.

In regards to the gimbal mouse issue I only see few paths this can go down

1.remove mouse aim/flight control (best)
2.nerf the living crap out of gimbal weapons range(which needs to happen regardless) which forces mouse users to move their ship into position instead of aiming their ship into position. (even this solution may not solve the problem)
3.remove gimbals from light-medium fighters alltogether (should have done in the first place)
4.Add an auto-aim for gimbals that works as well as mouse control(personally i hate this idea too many things can go bad)
5.Slow down ship movement so that ships aren't so snap happy.(Why do i have to be saying this)


there is a few more but that is what I can think of right now....

I must give you a +1 for this.
 
What do you mean "nah" ? Nah to what?

Every dueler I used to duel with in QW-Q2-Q3-UT-Qlive (including several pros), all used m&k setup (some rare insane people used trackballs and that worked for them but not in a high tier competitive form).
I've guested in COD tournaments and again, I've never seen a person use a HOMAS setup. I've also played quite a bit of CS and again, I've never seen a single person use a HOMAS setup.
In fact I've never actually chatted to anyone who ever used a HOMAS setup for a popular FPS and probably for good reason.

I'm sure people who use them exist, but they are so far from optimal it's not even funny.

I'm with you on this one. FPS games are best suited to M&K, they have been adapted for consoles (with aim-assist) for use with game controllers, and although I cannot get on with these myself, my son says it works fine (he's on XBONE).
Back in the day (1992), I used to play Doom with keyboard only, until someone said to me "Have you tried using the mouse?", which never occured to me at the time, so I did, I have not looked back since :D A few years later I got a game called "Battlezone" (which you can download and play for free here: http://www.battlezone1.com/) which is a vehicle-based FPS (with strategy elements), and I tried a PS controller (which I hacked to plug into my printer parallel port), a joystick, and M&K - in the end the M&K setup worked best.
But if folks want to try out other control schemes, good luck to them - it is a journey of discovery they need to make for themselves.
 
Those folks are trying to derail the discussion (doing a great job too) and as a result it is dividing the community.

In regards to the gimbal mouse issue I only see few paths this can go down

1.remove mouse aim/flight control (best)
2.nerf the living crap out of gimbal weapons range(which needs to happen regardless) which forces mouse users to move their ship into position instead of aiming their ship into position. (even this solution may not solve the problem)
3.remove gimbals from light-medium fighters alltogether (should have done in the first place)
4.Add an auto-aim for gimbals that works as well as mouse control(personally i hate this idea too many things can go bad)
5.Slow down ship movement so that ships aren't so snap happy.(Why do i have to be saying this)


there is a few more but that is what I can think of right now....

Excellent list, regardless of what one may personally favor. And I gotta say it again: One may or may not like the way ships handle in ED (keeping in mind that they're much more massive than their ilk in SC), but it is obvious that Frontier spent a lot of time getting combat to feel a certain way. There's plenty of strategy to be had with the way the turn radius changes with speed, combined with the boost mechanic and energy management having an impact on the overall maneuverability. Those are all things I find more or less absent in SC, and on top of that Mouse+Kbd simply offer functionality you don't get like that with a Joystick.

It's this simple fact that I don't understand how people can even argue about. Mouse+Kbd does something the other control methods don't. It's as simple as that. And that's what they need to fix. They don't have to make the ships turn slower or anything like that, but they need keep the control input affect the ship direction only, not the gimbal aim direction or even both at the same time.
 

Thanks for that, Man. That section of the video was truly impressive. If that guy is not using gimbals he is truly a mouse pilot and deserves to be acknowledged. Notice I said mouse PILOT and not player. He showed excellent skill and control of his craft. I honestly don't believe he was using gimbals as his shot patterns looked almost exact to what you see from flightstick pilots.
 

There is no reason to reduce REC payout unless you wish to do freemium style grind that forces people to drop real cash. It still makes no sense what so ever to even have "earning" or "Credits" in Arena Commander module. It would be another matter if it was the PU Beta where CIG was trying to nail down "costs" associated with money making.
 
A lot has changed since the 17mil letter from the chairman.

https://robertsspaceindustries.com/comm-link/transmission/13241-Letter-From-The-Chairman-17-Million


The intention of creating Voyager Direct right now was the very opposite of what a lot of people are upset about. It is not supposed to be a cash shop! It’s meant to be the very opposite!

Nope its a straight up cash shop.

We intend for players to be earning UEC in a limited fashion as early as the dogfighting module (say for fighting so many test battles, or winning a team battle competition) and felt Voyager Direct would be the first step in getting the basic systems in place

Nope didn't happen, instead we got another store aptly named EA so that we can rent stuff.

All of this will be earnable in the game, without too much time invested.

Nope

In addition there’s been quite a few complaints about having to “pay to test”. Which absolutely was not the intention!

Of course it was the intention. Still is.

There is no need to buy a poster to help test it. The real testing will happen when you can earn UEC in-game and you then buy all these items.

So we have to pay to test, or grind hours to test, yay the options.

But we appreciate everyone’s eagerness to help out, so I’m investigating the difficulty of implementing “TEST UEC” now rather than waiting for the dogfighting module – the idea would be that everyone would get a certain amount of TEST UEC at different periods and could use the credits to buy items that would exist for a day in your hangar to check them out, try them on your various ships, walls and so on.

Didn't happen, and was forgotten about.

We had originally planned this for the dogfighting module (as it is useful for people to try different load outs in balancing) but we can move up the schedule if enough people think it’s important

Took 8 months after the release of the dogfighting module, and that was already a 6 month delay, so 14 months in total. And we still can't earn UEC, nor did we get "test UEC".

Instead we get a post from CR stating how he was doing us a favor for implementing REC in the first place. Seems like he forgot about the 17mil letter he put out.

https://forums.robertsspaceindustries.com/discussion/232661/rental-equipment-credits-rec/p1

Who would have guessed that a feature we're adding to allow people to earn the ability to fly ships or use weapons they haven't pledged for would cause so much controversy?

It is much easier for us to NOT do this. We are specifically implementing a way for backers to earn ships via gameplay much earlier than we originally planned because this has been one of the main community requests.

How was this much earlier? He said they would do something like this before the dogfighting module would come out. He said they were looking into it in AUGUST 31ST 2013.


It was a nice surprise when the REC came out and it was earn able so easily, for once something was done for the backers. But it was not to last, now its a push to get people to subscribe, or face a horrible grind of being cannon fodder to the big spenders.
 
Last edited:
A lot has changed since the 17mil letter from the chairman.

https://robertsspaceindustries.com/comm-link/transmission/13241-Letter-From-The-Chairman-17-Million




Nope its a straight up cash shop.



Nope didn't happen, instead we got another store aptly named EA so that we can rent stuff.



Nope



Of course it was the intention. Still is.



So we have to pay to test, or grind hours to test, yay the options.



Didn't happen, and was forgotten about.



Took 8 months after the release of the dogfighting module, and that was already a 6 month delay, so 14 months in total. And we still can't earn UEC, nor did we get "test UEC".

Instead we get a post from CR stating how he was doing us a favor for implementing REC in the first place. Seems like he forgot about the 17mil letter he put out.

https://forums.robertsspaceindustries.com/discussion/232661/rental-equipment-credits-rec/p1



How was this much earlier? He said they would do something like this before the dogfighting module would come out. He said they were looking into it in AUGUST 31ST 2013.


It was a nice surprise when the REC came out and it was earn able so easily, for once something was done for the backers. But it was not to last, now its a push to get people to subscribe, or face a horrible grind of being cannon fodder to the big spenders.

So you want that people get insane rich before the game starts?
 
To be fair, I "paid to test" Elite. That's everyone's own choice.

When Elite came out, people complained about backers having better ships than non-backers. The difference is that Elite already has a ton of NPCs with all sorts of equipment, and on top of that you can always move somewhere else. And you can play Solo. All things that are not an option in what's currently released of Star Citizen. If you're a base level backer, you're not going to have fun. Insert coin to continue.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom