Okay, so I'm still a little bit confused regarding Sq 42. Episode one will be coming out with 20 missions, now I'll have to buy the next episode? What happened to the 50 missions that were going to be released 10 at a time?
Okay, so I'm still a little bit confused regarding Sq 42. Episode one will be coming out with 20 missions, now I'll have to buy the next episode? What happened to the 50 missions that were going to be released 10 at a time?
What if M/Kb can t afford another input device. You do realise that no matter what, M/Kb will always be the most popular form of input, therefore, it should have everything available to it already. I have already spent tons on my PC to even be able to run SC, I cant afford to buy expensive-as-fok pedals and stuff...
Edit: Forgot to quote(on mobile), but it is in response to everybody saying M/Kb should not have options for every form of movement, since it's easier to shoot
Not removed, but some pointed out that if they stick with this type of aiming, M/Kb should lose the abillity to yaw or stroll(can t remember which one actually)I am not aware of anyone asking for M/Kb to be removed. people just want aim no longer coupled to flight for mouse users.
What if M/Kb can t afford another input device. You do realise that no matter what, M/Kb will always be the most popular form of input, therefore, it should have everything available to it already. I have already spent tons on my PC to even be able to run SC, I cant afford to buy expensive-as-fok pedals and stuff...
Edit: Forgot to quote(on mobile), but it is in response to everybody saying M/Kb should not have options for every form of movement, since it's easier to shoot
Not removed, but some pointed out that if they stick with this type of aiming, M/Kb should lose the abillity to yaw or stroll(can t remember which one actually)
Those folks are trying to derail the discussion (doing a great job too) and as a result it is dividing the community.
In regards to the gimbal mouse issue I only see few paths this can go down
1.remove mouse aim/flight control (best)
2.nerf the living crap out of gimbal weapons range(which needs to happen regardless) which forces mouse users to move their ship into position instead of aiming their ship into position. (even this solution may not solve the problem)
3.remove gimbals from light-medium fighters alltogether (should have done in the first place)
4.Add an auto-aim for gimbals that works as well as mouse control(personally i hate this idea too many things can go bad)
5.Slow down ship movement so that ships aren't so snap happy.(Why do i have to be saying this)
there is a few more but that is what I can think of right now....
"Episode 1" is the original Squadron 42 campaign and It will have 70 missions à ~20 chapters. You don't have to buy Episode 2 if you are a Original/Veteran backer.
What do you mean "nah" ? Nah to what?
Every dueler I used to duel with in QW-Q2-Q3-UT-Qlive (including several pros), all used m&k setup (some rare insane people used trackballs and that worked for them but not in a high tier competitive form).
I've guested in COD tournaments and again, I've never seen a person use a HOMAS setup. I've also played quite a bit of CS and again, I've never seen a single person use a HOMAS setup.
In fact I've never actually chatted to anyone who ever used a HOMAS setup for a popular FPS and probably for good reason.
I'm sure people who use them exist, but they are so far from optimal it's not even funny.
Those folks are trying to derail the discussion (doing a great job too) and as a result it is dividing the community.
In regards to the gimbal mouse issue I only see few paths this can go down
1.remove mouse aim/flight control (best)
2.nerf the living crap out of gimbal weapons range(which needs to happen regardless) which forces mouse users to move their ship into position instead of aiming their ship into position. (even this solution may not solve the problem)
3.remove gimbals from light-medium fighters alltogether (should have done in the first place)
4.Add an auto-aim for gimbals that works as well as mouse control(personally i hate this idea too many things can go bad)
5.Slow down ship movement so that ships aren't so snap happy.(Why do i have to be saying this)
there is a few more but that is what I can think of right now....
http://www.twitch.tv/erikmcketten/b/648590013
Timestamp 24:35 or so...
Another chifely sceptical article about Star Citizen: http://www.lazygamer.net/general-news/star-citizens-fps-module-sounds-fittingly-complex/
Good thread on reddit discussing the recent REC and subscriber changes - http://www.reddit.com/r/starcitizen/comments/32euut/in_33_minutes_i_won_4_br_matches_with_34_kills/
The intention of creating Voyager Direct right now was the very opposite of what a lot of people are upset about. It is not supposed to be a cash shop! It’s meant to be the very opposite!
We intend for players to be earning UEC in a limited fashion as early as the dogfighting module (say for fighting so many test battles, or winning a team battle competition) and felt Voyager Direct would be the first step in getting the basic systems in place
All of this will be earnable in the game, without too much time invested.
In addition there’s been quite a few complaints about having to “pay to test”. Which absolutely was not the intention!
There is no need to buy a poster to help test it. The real testing will happen when you can earn UEC in-game and you then buy all these items.
But we appreciate everyone’s eagerness to help out, so I’m investigating the difficulty of implementing “TEST UEC” now rather than waiting for the dogfighting module – the idea would be that everyone would get a certain amount of TEST UEC at different periods and could use the credits to buy items that would exist for a day in your hangar to check them out, try them on your various ships, walls and so on.
We had originally planned this for the dogfighting module (as it is useful for people to try different load outs in balancing) but we can move up the schedule if enough people think it’s important
Who would have guessed that a feature we're adding to allow people to earn the ability to fly ships or use weapons they haven't pledged for would cause so much controversy?
It is much easier for us to NOT do this. We are specifically implementing a way for backers to earn ships via gameplay much earlier than we originally planned because this has been one of the main community requests.
A lot has changed since the 17mil letter from the chairman.
https://robertsspaceindustries.com/comm-link/transmission/13241-Letter-From-The-Chairman-17-Million
Nope its a straight up cash shop.
Nope didn't happen, instead we got another store aptly named EA so that we can rent stuff.
Nope
Of course it was the intention. Still is.
So we have to pay to test, or grind hours to test, yay the options.
Didn't happen, and was forgotten about.
Took 8 months after the release of the dogfighting module, and that was already a 6 month delay, so 14 months in total. And we still can't earn UEC, nor did we get "test UEC".
Instead we get a post from CR stating how he was doing us a favor for implementing REC in the first place. Seems like he forgot about the 17mil letter he put out.
https://forums.robertsspaceindustries.com/discussion/232661/rental-equipment-credits-rec/p1
How was this much earlier? He said they would do something like this before the dogfighting module would come out. He said they were looking into it in AUGUST 31ST 2013.
It was a nice surprise when the REC came out and it was earn able so easily, for once something was done for the backers. But it was not to last, now its a push to get people to subscribe, or face a horrible grind of being cannon fodder to the big spenders.
So you want that people get insane rich before the game starts?