Level up bonuses are already implemented in ED:
When I level up I:
- learn skills that allow me to maneuver my ship more efficiently
- learn to use the ship weapons more efficiently
- learn to use the energy management options more efficiently
- learn to trade more efficiently
- etc (just to mention few).
See, no need for artificial bonuses?
-v
Ok, this I sort of agree with, just not how you originally described how it would work.
I do think that if you constantly trade between two stations/factions, or have a certain level of trading, then you should be able to get some minor benefits (slightly better buy price as you are a good customer, for example). There could be some variations in the trading based on quality, and again when you have built up a relationship with a certain faction/station, you can get better quality goods (hence get a slightly better sell price). These in my view are benefits that you'd gain in the real world, and would be appropriate. Though we'd only be talking a few percent difference to standard pricing.
This is Elite, not Eve.
.
(dons flamesuit)
It's not All About Eve...