The Planetary landing and planetside missions discussion Thread

You can bet your life it isn't going to be a tenner. Planetary landings were standard in Frontier but I'm guessing now, they are going to milk it for whatever the mug will pay. I'm hoping everyone will hold out until FD bring it down to a reasonable price for an addon (£15 at most) which, by all rights, should have been included at launch.
 
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Obviously there is a wedge there because if you can afford a spaceship then some seriously juicy weapons are going to be pennies in comparison, which means there is no immersion if there is a seperate currency.
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Mechs may get around somewhat.
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Maybe this will develop two schools of thought, One with a prime directive, and the other where they don't mind using their advances to make the indigenous life forms think they are gods and join their wars and then get most of them wiped out in the ensuing battle with a superior enemy. (Star Trek/Star Wars)
 
You can bet your life it isn't going to be a tenner. Planetary landings were standard in Frontier but I'm guessing now, they are going to milk it for whatever the mug will pay. I'm hoping everyone will hold out until FD bring it down to a reasonable price for an addon (£15 at most) which, by all rights, should have been included at launch.

I respectfully disagree. I honestly feel like I've got my money's worth even at the £50 I paid. I would pay the same as a "full price game" for landings, providing FD does a damn good job of implementing them. They will need to bring the same amount of content as a stand-alone full price game.
 
You can bet your life it isn't going to be a tenner. Planetary landings were standard in Frontier but I'm guessing now, they are going to milk it for whatever the mug will pay. I'm hoping everyone will hold out until FD bring it down to a reasonable price for an addon (£15 at most) which, by all rights, should have been included at launch.
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It shouldn't by all right have been in at launch they were very clear about that, Self entitled much?
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The price needs to reflect the amount of content, simple as that, £40 for a whole new level of exploration, with modular add ons for it with monthly content released I don't have an issue with, £15 for a two minute walk about would be a total rip off
 
I'd like to walk around with no guns, can't we appreciate the planet and lifeforms, why do we have to always kill everything?

I don't mind us getting out of our ships and walking around meeting people etc, but must we have guns all the time?

Live and let live


I'd like the option of having a gun and getting into fights, not to actually need one.
there ought to be plenty of peaceful exploration and stuff to do.

DB keeps referring to big game hunting...can I have a camera and photograph them instead?
 
Planetary landings - (Pseudo)Death

The other "Planetary landings" themed thread has got me thinking about other aspects of this future expansion.

Specifically Death and how it affects us.

Currently we do not die. Our ship places us in some sort of escape capsule and we are returned (I believe) to a previous station where we get to pay our insurance related money for a new ship.

If we land on a planet in the future and then get out of our ship to walk around, what game lore might allow us to not die outright if we are shot or fall off a cliff?

Or is planetary landings inherantly Iron man only?

This is obviously a theoretical discussion since Frontier obviously get the final say, but I'd be interested in the thoughts of others :)
 
The easiest solution is simply to ignore the issue and not explain at all how you've respawned.

Much like how it isn't explained how your body is returned after your ship exploded 30k ly away from civilised space.
 
I've written about it before, but the only thing that would make sense in a sci fi universe is cloning of some sort. If you die you wake up in a cloning pod inside your ship. You could even have a certain capacity attached to that pod so that you can't be brought back too soon after you've just used it since it hasn't replenished itself. Maybe you need to go to a station/settlement to fill it up again and so on...

If you die with a "dried up" pod then you are brought back in the last location you docked/landed at. Your ship might still be back where you left it though!! ;)

Or you will simply wake up back in your med center aboard your ship after being saved somehow. Might be a bit hard to explain if you just fallen into a volcano, but hey...I'm playing GTAV right now...if I can step on a grenade there and still manage to get out of the hospital without a scratch on me a couple of seconds later, just imagine what they can do thousands of years into the future! :D

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Good question. I look forward to FD's answer.

I think the answer might be something like: "It's a game." :D
 
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It shouldn't by all right have been in at launch they were very clear about that, Self entitled much?
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The price needs to reflect the amount of content, simple as that, £40 for a whole new level of exploration, with modular add ons for it with monthly content released I don't have an issue with, £15 for a two minute walk about would be a total rip off
I'm being realistic rather than optimistic. Chances are, the planetary landings will be nothing more than you can do on a station. I doubt they will enable us to walk around on the planet itself outside of the confines of the starport. To allow movement outside the starport would take considerable memory space on their servers hard disks. Imagine thousands of planets, each with their own eco systems, flora and fauna etc. To procedurally generate such a thing would mean no consistency, that means trees and other objects, even land masses would be in different places and different shapes each time you visit. What about towns and villages? All those working at the spaceport wouldn't live in the spaceport. It really would be far too much data, even for a server. Also, how far can you travel away from the starport? If you suddenly hit an invisible barrier, that would really add to immersion :rolleyes: Be realistic, it will be a station with open air above you instead of another part of the station but that area is about all you'll be able to interact with.

Even in Frontier, it was procedurally generated. If you landed on a planet to put down a static mining platform, the terrain was different when you went back to pick up what it had mined. Back then, it was a novelty and graphics weren't that great anyway so immersion wasn't an issue. These days, players demand a little more consistency for immersion, especially with the cinema quality graphics we have now.
 
The easiest solution is simply to ignore the issue and not explain at all how you've respawned.

Much like how it isn't explained how your body is returned after your ship exploded 30k ly away from civilised space.

Yeah. I would expect the solution to be something like "You wake up in a hospital bed, they also found where your ship was parked and brought it here. Medical bill 50,000cr, ship transport fee 20,000cr."
 
I'd like the option of having a gun and getting into fights, not to actually need one.
there ought to be plenty of peaceful exploration and stuff to do.

DB keeps referring to big game hunting...can I have a camera and photograph them instead?

That's actually some of the best piece of content ED may include for explorers. Exploring and scanning a world from orbit is one thing, but coming down to the surface and exploring it on detail, getting out to search for ruins, artifacts, alien lifeforms, taking soil samples with you or capturing live specimens... that is a whole new game in itself. And should be paid accordingly, both in-game to the explorer, and IRL to the developers.

And there are many things we should be able to acquire for hefty sums: land vehicles, exosqueletons, mechs (some planets may need the use of some extreme tech to even allow you to land on them, conditions are harsh!), scientific / military equipment...

The Icing on the cake would be land deeds and player owned installations on planets. I don't think that would happen, but that would be awesome.
 
I think they should make death expensive. The best sci fi explanation for this would be a quantum neural lace installed in the brain of the commander (we have Ian Banks for thank for this idea). This would then be able to transfer conscious instantaneously to a pre prepared clone at the exact point of death. This would provide continuity of consciousness, rather than a clone of consciousness. However, there should be a significant financial penalty for dying.
 
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I'm being realistic rather than optimistic. Chances are, the planetary landings will be nothing more than you can do on a station. I doubt they will enable us to walk around on the planet itself outside of the confines of the starport. To allow movement outside the starport would take considerable memory space on their servers hard disks. Imagine thousands of planets, each with their own eco systems, flora and fauna etc. To procedurally generate such a thing would mean no consistency, that means trees and other objects, even land masses would be in different places and different shapes each time you visit. What about towns and villages? All those working at the spaceport wouldn't live in the spaceport. It really would be far too much data, even for a server. Also, how far can you travel away from the starport? If you suddenly hit an invisible barrier, that would really add to immersion :rolleyes: Be realistic, it will be a station with open air above you instead of another part of the station but that area is about all you'll be able to interact with.

Even in Frontier, it was procedurally generated. If you landed on a planet to put down a static mining platform, the terrain was different when you went back to pick up what it had mined. Back then, it was a novelty and graphics weren't that great anyway so immersion wasn't an issue. These days, players demand a little more consistency for immersion, especially with the cinema quality graphics we have now.

I always thought procedural generation would generate the exact same universe every time you use the same rules and seeds. Same with planet content. If I am not mistaken, you seem to be mistaken, sir.

What would break immersion is the fact that you would need to use the same graphics for trees in different planets, unless you generate them procedurally too.
 
I'm being realistic rather than optimistic. Chances are, the planetary landings will be nothing more than you can do on a station. I doubt they will enable us to walk around on the planet itself outside of the confines of the starport. To allow movement outside the starport would take considerable memory space on their servers hard disks. Imagine thousands of planets, each with their own eco systems, flora and fauna etc. To procedurally generate such a thing would mean no consistency, that means trees and other objects, even land masses would be in different places and different shapes each time you visit. What about towns and villages? All those working at the spaceport wouldn't live in the spaceport. It really would be far too much data, even for a server. Also, how far can you travel away from the starport? If you suddenly hit an invisible barrier, that would really add to immersion :rolleyes: Be realistic, it will be a station with open air above you instead of another part of the station but that area is about all you'll be able to interact with.

Even in Frontier, it was procedurally generated. If you landed on a planet to put down a static mining platform, the terrain was different when you went back to pick up what it had mined. Back then, it was a novelty and graphics weren't that great anyway so immersion wasn't an issue. These days, players demand a little more consistency for immersion, especially with the cinema quality graphics we have now.

This is about what I expect and it will still be super rad imo.
 
I'd like to walk around with no guns, can't we appreciate the planet and lifeforms, why do we have to always kill everything?

I don't mind us getting out of our ships and walking around meeting people etc, but must we have guns all the time?

Live and let live

There's no way I'm going down to an alien planet without a gun. John Hurt did that. Big mistake.
 
No, that isn't what I would have called it, bottom line is until we know what we are getting we can't possibly know how much it will cost.
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If it is just walking around a green station then £15 would be steep, but also a lot of reasonable people wouldn't buy it and remember, a lot of the 'hardcore' in this game get it for free (they already paid they would say, which is fine).
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FD have to know this and know if they want to keep making money they need to start producing content on these 'platforms' like Planetery Landings and the space section of the game. Personally I want monthly paid add on packs which are optional that add missions and adventure that you find that someone else who hasn't paid wouldn't find if they didn't pay. Much like almost a magic the gather box set with a particular theme for six months, a dread pirate Henry pack with six monthly installments and each one added unique content and if you had all six, you get even more content. Next six months something else
 
Hopefully a true Iron Man mode will come in before planetary landings, which I hope will answer the OP and because I NEED to program voice attack with "eject eject eject".

Interesting question. Could it be possible to arrange funeral services, so you can visit the gravestone of an earlier version of yourself once you've cleared your save? Or will bodies be recycled, a la 2000AD??

 
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