Guilds in Elite Dangerous

Would you like support for guilds in ED?

  • No, I would rather ED had no specific support for guilds.

    Votes: 348 61.7%
  • Yes, I would like support for guilds but no guild specific content.

    Votes: 127 22.5%
  • Yes, I would like support for guilds and some extra guild specific content.

    Votes: 79 14.0%
  • Yes, I would like support for guilds and for the game to provide mostly guild centred content.

    Votes: 10 1.8%

  • Total voters
    564
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So what is the "DRUG EMPIRE OF CD-54 9671", "PEOPLE'S CD-54 9671 INDEPENDENTS", "PURPLE PILLAGERS", "CRIMSON STATE", etc?

But in Elite those happen around the player. An individual could join one those of course but those are not the individuals Elite is looking at. Once you join a faction you cease to be part of the story. We can be allied with the factions, even given ranks (I see these more as honorary ranks or security clearance levels) be we never join them.
 
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That's nice seeing as there was more substance to that last reply than you're implying.

Also, I have made a quite lengthy reply earlier in this thread (today, only a few pages back by now), go and read it if you want my reasoning. So far no one has bothered to refute that earlier post.

I have discussed each of your points and the final upshot was 'No, because I do not want it."

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Please, pretty please, show me exactly where Player guilds exist in game. Please provide one screenshot. Please name a planet or system controlled by an identifiable player guild. Please show me proof of your statement.

Asp, your definition is wrong and you know it. There are plenty of places that guilds have influenced. Going through a list is silly. The game doesn not allow for ownership, you cannot own anything, and no one within this discussion, seriously wants that type of guild play. So stop. This is all about social interactions within groups and creating something specific to Elite.
 
Please, pretty please, show me exactly where Player guilds exist in game. Please provide one screenshot. Please name a planet or system controlled by an identifiable player guild. Please show me proof of your statement.

Look at the Galnet post about EIC, or CODE, or Cosmic State. They are clans/guilds/factions whatever you want to call them. They organise outside of the game, but exist within it. That hard to understand?
 
They have already created something specific for Elite, they are called Private Groups and Wings.

As for Galnet, that is simply recognition of player effort. It is not a recognition of guild mechanics that do not exist. It is simply part of the whole background fluff that doesn't exist in-game. Very little of what is said in Galnet actually exists, it's all fluff.
 
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Look at the Galnet post about EIC, or CODE, or Cosmic State. They are clans/guilds/factions whatever you want to call them. They organise outside of the game, but exist within it. That hard to understand?

So again, nothing needs to be added. If those are an example of what you want they can be achieved now. And they can be successful enough to be mentioned in GalNet. What else is it you need.
 
They have already created something specific for Elite, they are called Private Groups and Wings.

Funny how the same solo whiners complained about that though eh? It saved the franchise...

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And they can continue to happen around the player, or to be more specific, player groups that area already in existence and simply want to be supported in-game.

Previous to this installment of Elite, the game was single-player only, and didn't have 400 billion systems, but Frontier changed that. When the game launched, it didn't have support for small player groups, but Frontier changed that. That didn't stop players from trying to play together anyway, but now it's far simpler to do. Now players want their organizations to be recognized in-game, with the support that they need to function without having to use 3rd party infrastructures to do so.

This is a very simple and elegant way of putting it. I am sure it will go straight over the heads of those you are attempting to convince..
 
So again, nothing needs to be added. If those are an example of what you want they can be achieved now. And they can be successful enough to be mentioned in GalNet. What else is it you need.

What's being asked for is in-game administrative tools for managing those groups.
 
It doesn't go over anybody's head. Until any of this actually exists in the game, it's all just so much hot air. We will have to see what the powerplay update brings, until then there's really not much else to be said on the matter without going full circle.
 
And they can continue to happen around the player, or to be more specific, player groups that area already in existence and simply want to be supported in-game.

Previous to this installment of Elite, the game was single-player only, and didn't have 400 billion systems, but Frontier changed that. When the game launched, it didn't have support for small player groups, but Frontier changed that. That didn't stop players from trying to play together anyway, but now it's far simpler to do. Now players want their organizations to be recognized in-game, with the support that they need to function without having to use 3rd party infrastructures to do so.

So what you're saying is that whenever they give you something you want more?
 
So again, nothing needs to be added. If those are an example of what you want they can be achieved now. And they can be successful enough to be mentioned in GalNet. What else is it you need.

The only things that people want added (there is no need) are better ways to interact between all members of their groups. Ways to allow for longevity (if Mobius leaves the game, the Mobius group ceases to function as a group), ease of personal time/quality of life, better ways to contact in game members, etc. Currently these things are impossible, non-existent, and are sorely missed by those that need them.

There is no way control can occur within this game, wtihout huge changes made by the devs. There are no ways that ownership can occur without huge changes by the devs. If these things are going to occur, it won't be because a bunch of forumites demanded them, it would already have to be part of the 'vision' and be planned on at some point by the devs.
 
So again, nothing needs to be added. If those are an example of what you want they can be achieved now. And they can be successful enough to be mentioned in GalNet. What else is it you need.

I was refuting the juvenile assertion that they do not exist. As other posters have mentioned, we would like player tags and in-game social tools for managing the groups, to help with immersion. The opposition to such features is highly unreasonable. It would not affect the gameplay of those that do not want to use it, and it would enhance the online experience for those that enjoy a dynamic PvP world with user driven emergent gameplay. The same arguments used against this kind of grouping is the same arguments used against Wings 1.2, yet I don't see many "Wings has ruined the game" threads. What reason do you honestly have to oppose players getting more enjoyment out of the game?
 
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Elite is not a PvP world with dynamic user driven emergent gameplay. It's creator has stated so. How many times do we have to go round the same roundabout?

And as for a juvenile assertion, where, Sir is your proof otherwise? What do you submit as evidence to prove their existence?
 
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What's being asked for is in-game administrative tools for managing those groups.

I know, and I do not see the need. What you can do now fits with the game. What you are asking for doesn't.

I actually want improvements to Group Mode. I want to be able to register groups centrally instead of attached to a player. Themed "servers" if you like, but self-contained. But not this whole organised group as an entity in Open play (and I don't play Open, but my objection to "guilds" is for the sake of the Elite legacy (I played the original)).
 
Elite is not a PvP world with dynamic user driven content. It's creator has stated so. How many times do we have to go round the same roundabout?

Obviously you don't play online then. I never said "User Driven Content", dont misquote me. Isaid "User Driven emergent gameplay". Also, the galnet content about CODE,EIC Cosmic State was "user driven", so you are wrong.

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I know, and I do not see the need. What you can do now fits with the game. What you are asking for doesn't.

I actually want improvements to Group Mode. I want to be able to register groups centrally instead of attached to a player. Themed "servers" if you like, but self-contained. But not this whole organised group as an entity in Open play (and I don't play Open, but my objection to "guilds" is for the sake of the Elite legacy (I played the original)).

How does it not fit with the game? Does wings chat "not fit with the game"? What about group comms? How would faction chat not fit with the game? Also, I played the original too. That is irrelevant.
 
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You definitions are interesting. However, the factions you discuss, are the closest idea, at the time, to guilds. In the end the difference is mute. Whether you want to call Emperor'a Grace a guild, or a faction serving the empire, makes little difference. The end product is equivalent. A player group functioning within the galaxy with administrative needs that should be supplied by the game, IF the game considers itself a modern multiplayer game.

Even Diablo 3 has basic functions for people to group and play, that are better than what we currently have. That game certainly doesn't have lore based guilds, as per your definitions..it doesn't even have factions. Yet, multiplayer group functionality was important enough for Blizzard to include it. There needs to be some level of group administration and identification in Elite. We can agree to disagree at this point.
 
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Obviously you don't play online then. I never said "User Driven Content", dont misquote me. Isaid "User Driven emergent gameplay". Also, the galnet content about CODE,EIC Cosmic State was "user driven", so you are wrong.

Baseless without proof. Text string pushed to a news reader based on forum input does not equate to player guilds existing as entities in-game or their influence being visible on the systems they interact in. My apologies for the misquote - my phone pasted incorrectly.
 
How does it not fit with the game? Does wings chat "not fit with the game"? What about group comms? How would faction chat not fit with the game? Also, I played the original too. That is irrelevant.

Personally I don't think Wings does fit into the game. It sounds to me like FD were pressurised into adding it. But fine, it's done and it's limited to 4, which is a small band of individuals. It's also temporary.

I don't want FD to be pressurised into further and further departures from the core concept.

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Yes. Until Frontier meets the bare minimum standards that have been set for games that purport to be massively multiplayer, there will continue to be people asking for them to meet those standards. I'm not sure why this is difficult to understand.

Actually it isn't difficult to understand. Most of us see right through it. And where does Elite: Dangerous (not the players) purport to be an MMO?
 
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