Guilds in Elite Dangerous

Would you like support for guilds in ED?

  • No, I would rather ED had no specific support for guilds.

    Votes: 348 61.7%
  • Yes, I would like support for guilds but no guild specific content.

    Votes: 127 22.5%
  • Yes, I would like support for guilds and some extra guild specific content.

    Votes: 79 14.0%
  • Yes, I would like support for guilds and for the game to provide mostly guild centred content.

    Votes: 10 1.8%

  • Total voters
    564
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Baseless without proof. Text string pushed to a news reader based on forum input does not equate to player guilds existing as entities in-game or their influence being visible on the systems they interact in. My apologies for the misquote - my phone pasted incorrectly.

The argument is getting moot now. The fact remains, these groups DO exist, and have so much influence now that they are discussed on every forum I have been on, and have even been mentioned by official FD content creators on the In-game newsfeed and in the Official newsletters. Whether we like it or not, they are dominating the galaxy where they reside. Providing online players with better and more informative tools to facilitate group play would be a good thing in my opinion. If it was not in FD's vision for the game, then I doubt they would have been graced with such publicity. FD have been VERY interactive with the organised communities within its game, and I like that.
 
Baseless without proof. Text string pushed to a news reader based on forum input does not equate to player guilds existing as entities in-game or their influence being visible on the systems they interact in. My apologies for the misquote - my phone pasted incorrectly.

Huh? The devs CHOSE to put these pieces in GalNet. CODE has the game up in arms over piracy? The Mercs of Mikunn BUILT a space station? Lugh changed a dot on the galaxy map to a different color? And you want proof of influence? You are moving incrementally to a place of trolldom...
 
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Personally I don't think Wings does fit into the game. It sounds to me like FD were pressurised into adding it. But fine, it's done and it's limited to 4, which is a small band of individuals. It's also temporary.

I don't want FD to be pressurised into further and further departures from the core concept.

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Actually it isn't difficult to understand. Most of us see right through it. And where does Elite: Dangerous (not the players) purport to be an MMO?

I cannot, under any circumstance, see the logic behind your proposition that Wings does not fit into the game. The idea that a few fighters can group together and attack a target, whilst communicating, seems ESSENTIAL to what this game is trying to achieve. I would not want to play this game otherwise..
 
Personally I don't think Wings does fit into the game. It sounds to me like FD were pressurised into adding it. But fine, it's done and it's limited to 4, which is a small band of individuals. It's also temporary.

I don't want FD to be pressurised into further and further departures from the core concept.

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Actually it isn't difficult to understand. Most of us see right through it. And where does Elite: Dangerous (not the players) purport to be an MMO?

He didn't say mmo he said Massivley Multiplayer...which it is.
 
Huh? The devs CHOSE to put these pieces in GalNet. CODE has the game up in arms over piracy? The Mercs of Mikunn BUILT a space station? Lugh changed a dot on the galaxy map to a different color? And you want proof of influence? You are moving incrementally to a place of trolldom...

So do THAT yourselves.
 
So do THAT yourselves.

And you can fly in solo safe in the knowledge that online pilots cannot interact ingame in a meaningful manner? You keep going on about how nothing needs to be added, and you should just do it yourself. Tell me, before Elite did you just sit in a dark room, with your hands on some broom handles, imagining you were flying through space discovering new planets? Why not just do it all yourself? At least ADD SOMETHING MEANINGFUL TO THE DISCUSSION...
 
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And you can fly in solo safe in the knowledge that online pilots cannot interact ingame in a meaningful manner? You keep going on about how nothing needs to be added, and you should just do it yourself. Tell me, before Elite did you just sit in a dark room, with your hands on some broom handles, imagining you were flying through space discovering new planets? Why not just do it all yourself? At least ADD SOMETHING MEANINGFUL TO THE DISCUSSION...

What on Earth are you talking about?
 
So do THAT yourselves.

Soon! That IS the goal of the devs, you are aware, right? Less curation and more automation. Mark this place in this thread. You saw it here first! I hope there will still be room for some GM mode content additions, but players WILL be making many of these changes as the developers work out the problems in the BGS.
 
I know, and I do not see the need. What you can do now fits with the game. What you are asking for doesn't.
So being able to organize groups within the game fits with the game, but having in-game tools to make that organization easier does not?

But not this whole organised group as an entity in Open play
You already acknowledged that organized groups exist in Open play and said yourself that they fit with the game.

(and I don't play Open,
I figured as much.

but my objection to "guilds" is for the sake of the Elite legacy
So your sole reason for opposing a feature that could improve the game for a lot of people is based entirely on sentimentality?

(I played the original)).
Good for you.
 
You definitions are interesting. However, the factions you discuss, are the closest idea, at the time, to guilds.

No, the in-game factions are precisely as described by the dictionary definition of faction.


In the end the difference is mute.

You mean, "moot" ;) And no, it is not a moot point....

Whether you want to call Emperor'a Grace a guild, or a faction serving the empire, makes little difference. The end product is equivalent. A player group functioning within the galaxy with administrative needs that should be supplied by the game, IF the game considers itself a modern multiplayer game.

The "end product" in Elite - factions - is not the same. Factions here are as described : "a group or clique within a larger group, party, government,organization, or the like"

They are also NPC factions, and they are what is being influenced by player actions. You're wanting something entirely different from that.

I remember early on last year us backers commenting that the concept of Elite will not be for everyone, and that it will come as quite a surprise - even shock - once the game was released and new players come into the game. Seriously, Elite is not like other games you have played. :)

Even Diablo 3 has basic functions for people to group and play, that are better than what we currently have. That game certainly doesn't have lore based guilds, as per your definitions..it doesn't even have factions. Yet, multiplayer group functionality was important enough for Blizzard to include it. There needs to be some level of group administration and identification in Elite. We can agree to disagree at this point.

Elite is not Diablo. And yes we can agree to disagree. By all means let's have in-game player grouping, which can be administered by players - for example, exactly like the Mobius group in that it is a closed playing group which will be playing within it's closed bubble (i.e. not in Open). So you can have - like the Mobius group - the EIC group, the CORE group etc. And they can be player administered (e.g. if the current EIC admin gets run over by a bus, another player from that group can take over as administrator). It's just that, like Mobius, it won't be in Open.
 
Sometimes people hold a core belief that is very strong. When they are presented with evidence that works against that belief, the new evidence cannot be accepted. It would create a feeling that is extremely uncomfortable, called cognitive dissonance. And because it is so important to protect the core belief, they will rationalize, ignore and even deny anything that doesn't fit in with the core belief. This is why so many people are being willfully ignorant of the arguments being presented here, and why they are so against a simple change that would not affect anyone who does not want to use it (unless they are somehow triggered by seeing groups of friends flying together). Within time, this game WILL get the tools and functionality, as it did with wings. Then maybe the loners will understand it was never about them, and anyones attempt to undermine their gameplay. The game is just evolving, and moving into new territory. This game will soon have to compete and coexist along side other games that DO offer improved functionality, and no amount of forum whine will change that.
 
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No, the in-game factions are precisely as described by the dictionary definition of faction.




You mean, "moot" ;) And no, it is not a moot point....



The "end product" in Elite - factions - is not the same. Factions here are as described : "a group or clique within a larger group, party, government,organization, or the like"

They are also NPC factions, and they are what is being influenced by player actions. You're wanting something entirely different from that.

I remember early on last year us backers commenting that the concept of Elite will not be for everyone, and that it will come as quite a surprise - even shock - once the game was released and new players come into the game. Seriously, Elite is not like other games you have played. :)



Elite is not Diablo. And yes we can agree to disagree. By all means let's have in-game player grouping, which can be administered by players - for example, exactly like the Mobius group in that it is a closed playing group which will be playing within it's closed bubble (i.e. not in Open). So you can have - like the Mobius group - the EIC group, the CORE group etc. And they can be player administered (e.g. if the current EIC admin gets run over by a bus, another player from that group can take over as administrator). It's just that, like Mobius, it won't be in Open.

So basically you are okay with player factions as long as they don't play in Open. Lol at this...
 
Ok I'll bite.

This is Elite, which has its own lore, back-story, universe, and 30 years of legacy.

Some definitions :

Guild

Dictionary Definition

noun1.an organization of persons with related interests, goals, etc., especially one formed for mutual aid or protection.



Faction

Dictionary Definition

noun1.a group or clique within a larger group, party, government,organization, or the like:a faction in favor of big business.




Elite's treatment of politics within a star system is by means of factions.

There is no mention of guilds (as far as I have seen) in the Elite lore.

Elite: Dangerous is the 4th version of Elite. As such, it is attempting to recapture the Elite universe, lore, back-story, and legacy feel, using contemporary technology which was not available 20-30 years ago (e.g. vastly superior graphics and computing technology, networking).

Elite also influenced the creation of other games, such as EvE.

There has been a generation of people who never grew up with Elite, but perhaps grew up with EvE and other games, and are therefore unaware of Elite's story, but nevertheless thought that Elite: Dangerous looked like a really great game and therefore have started playing it. (There have also been players who grew up with Elite and have also lived through the times the EvE and other games were created). These players have observed and taken part in the concept of Guilds within these other games.

Elite, however, never had the concept of Guilds. Only political factions.

Elite is NOT suited for the introduction of player Guilds. It does not matter if players form Guilds using 3rd party tools (e.g. TeamSpeak) to form these guilds. They are still outwith the game mechanics, back-story, lore, and legacy. It is the fact that Elite does not have the concept of guilds which the groups of players who enjoy forming Guilds in online games are being frustrated in their attempts to somehow control systems such as Lave for example. This is what is leading to this pressure by these guild-forming players for FDEV to code in Guild support to E: D.

If players wish to form Guilds within Elite, they should reconsider. They should instead be pushing for joining in-game factions - as that is in-lore and entirely within the game's heart and soul. Factions should also not be player-controlled within Elite - ever. This is already the road that FDEV is going down with their background simulation - players have the power to influence which faction in a system gets to be the top dog.

In short - player-controlled guilds will never work in Elite, as this is not how Elite works. It does not matter if 100 players get together in Teamspeak and pretend they're in some [ABC] Guild. It is irrelevant and out-of-game. At best, they may be able to influence which in-game faction gains or loses control of a system (i.e. they will be able to influence the in-game background simulation), but there will never be an official "This system is controlled by [ABC] Guild".

And that is the way it should be.




The argument is getting moot now. The fact remains, these groups DO exist, and have so much influence now that they are discussed on every forum I have been on, and have even been mentioned by official FD content creators on the In-game newsfeed and in the Official newsletters. Whether we like it or not, they are dominating the galaxy where they reside. Providing online players with better and more informative tools to facilitate group play would be a good thing in my opinion. If it was not in FD's vision for the game, then I doubt they would have been graced with such publicity. FD have been VERY interactive with the organised communities within its game, and I like that.

Please read my quote from one of my earlier posts, this might help you to understand this game to the point where you see where your arguments are, as is the current word du jour - moot.
 
So basically you are okay with player factions as long as they don't play in Open. Lol at this...

It was previously suggested that organized guilds should get to play in a new mode, where it's guild vs guild but not quite in Open, so that lone/small group players wouldn't be forced to encounter them. What is wrong with that?
 
So basically you are okay with player factions as long as they don't play in Open. Lol at this...


Ah, you're the one who's been losing his mind in their last few posts and being rather passive-agressive :)


I also question your reading comprehension skills. I did not say I'm "okay with player factions as long as they don't play in Open"

I said I'm okay with people making Groups like Mobius - except call them EIC or whatever - it's just that like Mobius, they won't be in Open.
 
No, the in-game factions are precisely as described by the dictionary definition of faction.




You mean, "moot" ;) And no, it is not a moot point....

I type to fast. Yes this point is Moot, the difference is not discernible.

Explain how Crimson State Group and Emperor's Grace and Mercenaries of Mikunn or Code differ from being a guild or an in game faction. All are based on overarching factions (Crimson State IS an in game faction that IS independent, EG IS an Empire faction, playing for the betterment of the Empire, Mercs are working FOR the in game faction Dukes of Mikunn, Code is playing a Pirate faction). Thus they are factions. They are all player creations to 'do something as a group'.

[/FONT][/COLOR]They are also NPC factions, and they are what is being influenced by player actions. You're wanting something entirely different from that.

I remember early on last year us backers commenting that the concept of Elite will not be for everyone, and that it will come as quite a surprise - even shock - once the game was released and new players come into the game. Seriously, Elite is not like other games you have played. :)



Elite is not Diablo. And yes we can agree to disagree. By all means let's have in-game player grouping, which can be administered by players - for example, exactly like the Mobius group in that it is a closed playing group which will be playing within it's closed bubble (i.e. not in Open). So you can have - like the Mobius group - the EIC group, the CORE group etc. And they can be player administered (e.g. if the current EIC admin gets run over by a bus, another player from that group can take over as administrator). It's just that, like Mobius, it won't be in Open.

I do not understand the limitation to 'not Open'. I disagree with this idea. If people have a problem with the way players play and behave in Open, they have other ways to play the game.
 
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