Never thought of it like that before. That's the main problem with combat pilots having for farm res for the only "meaningful" space combat available.
The main thing that bothers me is when I find an unsanctioned outpost in an anarchy run by a pirate faction and it has no black market.
The lack of a black market in many pirate stations was what made me instantly abandon any inclination towards that as a play style.
As far as that goes, imho every system regardless of how well controlled, central to the minor/major authority power, or prosperous should have a black market (a much more limited version of the commodities market). There isn't a single human society anywhere that has been without a black market of some sort.
Along those lines, the pirate factions should never default to below a certain amount of control. In major systems, they should always have at least 1% influence while in systems far from the core of human civilization they should default to maybe 5%-10% minimum no matter how strong the government is. This would at least reflect a little that space is huge, that even a star system is still a giant volume of space to completely control and there is always room for a small bit of danger.
If every station had a limited black market, the risk/reward for getting a black market commodity desired into a station wouldn't be that hard to set up. Although I haven't done it myself there apparently is a way to get things into a station without getting caught (fined). - unrelated and maybe the topic for another day, but it bugs me that a station can scan cargo in a sealed canister and know what it is.... - anyways, getting black market goods into a station without getting detected would make it worth a bonus?
I like this thread and I am hereby waving my magic wand to get a devs attention...
