Not Going to Sag A.

Eh? That isn't exploration for me at all. Exploration is getting out there to a scientifically feasible milky way galaxy and seeing and appreciating what's there.
That's a fair point... But I've been out there and appreciated the procedural rolling of the recipe dice across several hundred systems, and know (fear) the next few hundred would be much the same... I know in short I could fly to the other side of the galaxy and not really see anything I, (a) haven't seen before, (b) didn't expect.

Simply put, there's too few dice/few ingredients being used for me at the moment... I'm waiting (in hope) Frontier give "space" some more attention...

And then, as a second matter, there's the challenge. To me the challenge is nothing more that throwing time at it. There seems to be really no achievement in reaching anywhere other than a person's dedicated to press H repeatedly? I know this sounds very harsh, but there's an element of truth in there I believe. It's a shame reaching somewhere completely new, to plant your "discovered by" flag, does actually involve more effort than that surely? It's a shame some sort of depth isn't required to venture to new systems.
 
Last edited:
That's a fair point... But I've been out there and appreciated the procedural rolling of the recipe dice across several hundred systems, and know (fear) the next few hundred would be much the same... I know in short I could fly to the other side of the galaxy and not really see anything I, (a) haven't seen before, (b) didn't expect.

Simply put, there's too few dice/few ingredients being used for me at the moment... I'm waiting (in hope) Frontier give "space" some more attention...

And then, as a second matter, there's the challenge. To me the challenge is nothing more that throwing time at it. There seems to be really no achievement in reaching anywhere other than a person's dedicated to press H repeatedly? I know this sounds very harsh, but there's an element of truth in there I believe.

I don't get this 'procedural dice' thing as a criticism, because for me it's pretty similar to what I'd expect to find out there for real. It'd be this boring and exciting too.

And just randomly what I was doing between posts:

[video=youtube;aBIu7WQDYMI]https://www.youtube.com/watch?v=aBIu7WQDYMI[/video]

PS. The soundtrack is what I was listening to at the time. A good soundtrack is necessary for exploration, I was amused nvidia recorded it as well.
 
Eh, I just needed a destination - the path I'm taking there is FAR more interesting. Heck, I might not even make it this time out because I plan on heading back once Beta on 1.3 starts. But at least I have a destination.

As for procedural stuff - well, that's pretty much what you have to do, don't you? Most things are going to follow a predictable norm, but with outliers that make things unique and interesting. I come across enough unique (to me) sights every day that it makes up for the fact that I've seen "that" kind of high-metal world a dozen times before.
 
Last edited:

TheSPunk3d

T
Beyond sightseeing known celestial bodies, I really can't find any valid reason to explore at this point in time, unless you find the endless monotony of it all to be entertaining or relaxing for some reason.

You're never gonna find anything unique or out of the ordinary no matter where you go. It's exactly as NeilF say's. It's all just a roll of the cosmic dice.

Until FD add much more variation to the cosmos, I've had my fill of "exploration". I really do hope that one day ED can have an interesting universe to explore, but as it is now, beyond the usual tourist spots, there really isn't anything to see.

On a different note, when the hell are FD gonna add some more detail to our own solar system? When I visited Sol for the first time, I laughed at how pitiful the earth render looked. Seriously, ED has some of the best looking atmosphere rendering that I've ever seen in a video game, but the planet textures just look like absolute bullocks.
 
Beyond sightseeing known celestial bodies, I really can't find any valid reason to explore at this point in time, unless you find the endless monotony of it all to be entertaining or relaxing for some reason.

Because, as far as I know, it's pretty close to what's out there. And I LOVE it. Some people don't get sailing for weeks or months on end with only the sea. And some people can't live without it. Different strokes for different folks.

I'm sure the 'sci-fi' layer will be added, but until then (as I said to a friend not 15 minutes ago) it's like freshly fallen snow for me. I'll enjoy it whilst I can.
 
Because, as far as I know, it's pretty close to what's out there. And I LOVE it. Some people don't get sailing for weeks or months on end with only the sea. And some people can't live without it. Different strokes for different folks.

I'm sure the 'sci-fi' layer will be added, but until then (as I said to a friend not 15 minutes ago) it's like freshly fallen snow for me. I'll enjoy it whilst I can.

This, on all counts. +1
 
Meh, the Great Annihilator and Sagittarius A* were just waypoints for me. After those I carried on, visited a never-before-explored nebula, and saw some great sights.

I'm now on my way back to inhabited space before 1.3 drops, and I'll stick around there for a bit for as long as I can stand that, before Boldly Going again.

Each to their own. :)
 
I think JeffRyan has pretty much said what many of us who have been bitten by the exploration bug are thinking.

I started as a 'space tourist' as I wanted to see the known sights, namely Sagittarius A, but my course has since veered off towards some obscure corner of the Galaxy to the point whare I doubt I'll actually reach Sagittarius as I would like to head back before 1.3 as it looks like it may fill out some of the sparser areas of the game.

The weird thing is, I know it's unlikely I'll find anything super interesting at the moment as systems are just a roll of a dice really, there's simply not anything to find as of yet. Still, I've come across some really bazaar systems.
 
My visit on SgtA* happen cuz it was only 9k ly to reach it, from place where my orginal destination Point.... EUMOLS BA-A F149...

Been on high, open Galaxy map, looked inside for few hrs... finded such system by pure luck(?)... idea comes by itself... "Lol, there is lots of black holes systems there.... why not bother to travel there and and scan about 500 systems like that? Seems like, there is lots of BH systems there, close of each other.. i bet, nobody aint was ever there"

So I outfited my annie with lightwieght modules, so she was able to jump about 40,50 ly per jump.... then moved into core.

When reached it finnaly, scanned about 500 black holes(all with my name atm), then... why not visit supermassive black hole as well?

"its not that far..." yup, 9k ly its closer than 24k right?

Route planner(2000ly around Sagittarius A*) refused to coop for a reason... too many stars are at that danm Core! But not gived up, and reached it finnaly.

Thats my story about being about (100-150th) Cmdr who was there. A mere 300k for scan(before 1.2) for it? Danm, if would know, aint would even bother to see it. Dont know what are current price for such scan are, but aint gonna bother to see it ever again. Not until that Route planner fix around saggit gonna be fixed.
 
Last edited:
Beyond sightseeing known celestial bodies, I really can't find any valid reason to explore at this point in time, unless you find the endless monotony of it all to be entertaining or relaxing for some reason.

You're never gonna find anything unique or out of the ordinary no matter where you go. It's exactly as NeilF say's. It's all just a roll of the cosmic dice.

Until FD add much more variation to the cosmos, I've had my fill of "exploration". I really do hope that one day ED can have an interesting universe to explore, but as it is now, beyond the usual tourist spots, there really isn't anything to see.

On a different note, when the hell are FD gonna add some more detail to our own solar system? When I visited Sol for the first time, I laughed at how pitiful the earth render looked. Seriously, ED has some of the best looking atmosphere rendering that I've ever seen in a video game, but the planet textures just look like absolute bullocks.

Speaking of bullocks... My very first expedition was to reach all the systems with "Cow" in their name, hoping to find the famed Bovo Sapiens and their Unidentified Mooing Objects flitting between the stars... in other words, I just idly tied it into a set of models I'd made years ago for Spore, and set that as my personal goal with the idea of making a roleplay post around it. Unfortunately I lost all the screenshots on the journey, and besides any system with an interesting name is almost certainly human inhabited in the game, so you don't get any exploration data there; this indeed proved true for all the "Cow" named systems. One was ruled by "Cowmunists", or rather Communists which gave me a sort of smile, but I was really stretching there; There was one moment where the system next door to one had been tagged by a player called "Mad Cow", and I parked there for a while wondering if they'd had the same idea as me, but I had no way of ever knowing, unless they see this post. Apart from the name, there was to discover, no floating beacons claiming the system for Cow Kind, just a single line for the player's name.

After that, I decided to just point my nose down and away and see where I ended up; I discovered my first system and named it, and as I got deeper into the galaxy I noticed I was getting close to an actual nebula, the Helix as it turned out. Hoping to stamp my name on that too, as every system I was hitting was undiscovered, I continued towards it... only to find within the last few systems of course it had long been marked again.

So what do explorers really have to guide themselves, but simple directional ideas? North, south, east, west to the centre or the rim, that's pretty much it. I do plan to see the Great Annihilator (also the title of an awesome Swans album) and the centre of the Galaxy, because it's a pretty obvious waypoint as mentioned, and you'll do as much meaningful exploration on the way there as anywhere else, or just randomly sticking your finger on the galactic map and saying "I'll go there". And in the meantime unlike trading or combat, you'll sacrifice any ability to play the rest of the game for weeks or months at a time. It's a huge ask of players to expect them to do that with the current empty galaxy. I hope to get to the centre once, one day. But I can't bring myself to do it yet, and abandon my friends or other, more exciting cowntent.
 
Its not the destination its the journey. Sag A was my destination and well worth seeing in person, but the journey was more fun than actually getting there. Each to their own I guess, but for me it is something I wanted to do since I heard Elite was making a come back. Actually the first thing I wanted to do! Tourist trap or not, it is unique. Great thing about a sandbox is that you don't have to feel obligated to do something - do what you want. :)
 
You (the person writing this) are procedurally generated from 3.2 billion base pairs of information:

http://en.wikipedia.org/wiki/Genome

I appreciate you, too.
I don't get this 'procedural dice' thing as a criticism, because for me it's pretty similar to what I'd expect to find out there for real. It'd be this boring and exciting too.

In the real galaxy there's a huge number of dice, most importantly, a good number of which we don't even know about. In the ED universe we basically know each of the dice, intimately.

Don't get me wrong, FD have done a great job with their system generation, but personally I've done enough exploring now so I feel I know what these dice can give us, so there's never that "maybe" and "what if" about going into the next system (anymore).
  • What if there's a comet near the primary star in the next system. Will it have a glorious tail? Can I fly through it? Scan it for extra credits? - We know there won't be.
  • Maybe there's a large ice moon that's got exceptionally active geysers on it at the moment (only happens a couple of days a month), leaving a huge plume of ice crystals behind it. - We know there won't be.
  • What if there's a Strong Signal Source in the system (10,000ly from Sol). Do I stop to see what it is? - We know there won't be.
  • Maybe there could be some alien artifacts/ruins? Perhaps huge markings (canals/walls) on a planet. Perhaps a derelict/ruined planetary lift or ring? - We know there won't be.
  • What if I find a huge strange asteroid with tunnels leading into it. Do I risk flying in to look? - We know there won't be.
  • Maybe I could come across a legendary/rare (Elite) Generation Ship? - We know there won't be.
Again, I apologise for sounding harsh, but for me exploration needs the reward of finding truly rare/unique/special/interesting/dangerous things... And even more importantly, simply the potential to encounter such things... At the moment, we all know exactly what we can encounter in every new system we jump to...

My hope is FD give space travel and exploration a huge lump of attention at some point (soon), and then I'll be off like a shot again...
 
Last edited:
That's a good question... As it stands now "exploration" really is little more than how dedicated you are at pressing "H". Surely there could/should be something more skillful and or involved to it? If you're jumping to a system no one has ever been to before, should it really involve nothing more than pressing "H"?

My 'H' button selects a hostile target - what kind of exploring have you been doing? ;)

On a serious note I have no idea what you have 'H' bound to. I use every button on my hotas, plus a few on my keyboard and mouse when exploring. Plus a pen and paper when calculating long jumps. I guess it's possible to get to SagA* by just pointing your nose at the core and jumping, but it would be pretty soul destroying. Efficiently seeking out the good stuff is where some of the challenge lies.
 
6 year ago I visited some beautiful national parks in the west of USA. During these trips between national parks, one of the places I visited was Las Vegas, an overpopulated place that has little in common with the beauty of a national park, but that is way to many interesting places (and a cheap place to sleep ;-) ).
I consider SAG A in the same way. Not a goal in itself, but a point of reference in my way to many other places.
 
6 year ago I visited some beautiful national parks in the west of USA. During these trips between national parks, one of the places I visited was Las Vegas, an overpopulated place that has little in common with the beauty of a national park, but that is way to many interesting places (and a cheap place to sleep ;-) ).
I consider SAG A in the same way. Not a goal in itself, but a point of reference in my way to many other places.

Comparing Sag A to Las Vegas? I can see it now, 'To Live and Die in Sag A'
 
My 2c, exploring its fun, but after doing it for a couple of weeks (more like 2 months or more) at least myself ive started to see repetition in the procedural generation of systems :S FD could add much much more. Easter Eggs, random fillers and anomalies etc. But so far it all becomes the same. currently 20k+ ly from sol because im lazy to go back lol and not going to SAG A* either
 
Last edited:
Back
Top Bottom