Micro-Transaction Poll

What's your opinion on micro-transaction method

  • against all kinds of micro-transaction

    Votes: 44 27.2%
  • I'm okay with Vanity item sell, but no Cash to Credit

    Votes: 85 52.5%
  • I'm okay with both Vanity item, and Cash to Credit

    Votes: 33 20.4%

  • Total voters
    162
I'm ok with both, I'll buy only vanity items but if some people want to pay for credits, that's fine, I don't care. They can buy credits but not skill :D

Yes but with credits they can buy many homing missiles and high-tech, very expensive. And in this case, they will not need skills to poison your life

;)
 
We have to face facts there have always been 'gold' sellers in online games. If FD doesn't sell it some will do nothing but hog profitable trade lanes and cause issues to farm credits to sell for real cash on web sites. It has happened in every online game that allows players to trade in game gold (credits). I would rather FD get the money and limit it to an acceptable amount per month.

It is not the ideal but if deters and gets rid of gold sellers and their constant spamming it is worth it.

Calebe

this is my main reason for being ok with the idea
 
We have to face facts there have always been 'gold' sellers in online games. If FD doesn't sell it some will do nothing but hog profitable trade lanes and cause issues to farm credits to sell for real cash on web sites. It has happened in every online game that allows players to trade in game gold (credits). I would rather FD get the money and limit it to an acceptable amount per month.

It is not the ideal but if deters and gets rid of gold sellers and their constant spamming it is worth it.

Calebe
Sorry Calebe but if ED is popular and FD offer credits for sale I guarantee that gold farmers will undercut FD. Always happens ... Selling gold as a deterrent does not work.
 
Don't gold farmers mostly use pre-programmed bots in a PVE scenario? I think the mechanics of ED are too different for someone to code for effectively (defence/mine/trade/dock etc).

Anyway, point taken I guess - someone could in theory sell their virtual goods (or their profile with 100,000 credits) for real-life money but that is a different topic to micro-transactions I guess.

(Anyone wanna sell a Viper Mark II for £10? :) )
 
Sorry Calebe but if ED is popular and FD offer credits for sale I guarantee that gold farmers will undercut FD. Always happens ... Selling gold as a deterrent does not work.

It has worked for quite many games. I agree however it is too soon to jump to conclusions. ED is quite different in many aspects.
 
It has worked for quite many games. I agree however it is too soon to jump to conclusions. ED is quite different in many aspects.

None that I played. Sure the game company made money but the games were still plagues by gold farmers.

More needs to be done than just selling it yourself.
 
My general policy on micro-transactions is that I'm fine with them so long as they don't provide some overwhelming advantage and that players can attain anything that can be bought with cash with a reasonable amount of effort. Emphasis on "reasonable".

Cash for Credits - If a player wants to spend a little cash to get some in-game money to buy that ship they want so they can play the game the way they want, I don't have a problem with this so long as a player without the spare cash to spend wouldn't have to spend an inordinate amount of time to earn those credits the hard way. This can be a fine way to keep the servers running, IMO.

Cash for Vanity items - I don't like it when micro-transactions give exclusive content to players. Again, I don't mind giving players the option to save time by paying cash that can keep the servers running, but any vanity item should be unlockable by spending time and effort getting achievements or doing specific missions as well.
 
My general policy on micro-transactions is that I'm fine with them so long as they don't provide some overwhelming advantage and that players can attain anything that can be bought with cash with a reasonable amount of effort. Emphasis on "reasonable".

Cash for Credits - If a player wants to spend a little cash to get some in-game money to buy that ship they want so they can play the game the way they want, I don't have a problem with this so long as a player without the spare cash to spend wouldn't have to spend an inordinate amount of time to earn those credits the hard way. This can be a fine way to keep the servers running, IMO.

Cash for Vanity items - I don't like it when micro-transactions give exclusive content to players. Again, I don't mind giving players the option to save time by paying cash that can keep the servers running, but any vanity item should be unlockable by spending time and effort getting achievements or doing specific missions as well.

Thanks David ;)
 
I don't remember how many posts and polls I've been answering on that matter but it seems like a lot. Oh, and my answer is still 'NO MT' by the way :D
 
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