Some clarification from the Devs, is this considered an exploit?

Technical solutions are always simple and trivial when the environment is not understood. If it were not, Project Mangers would be extinct.
 
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As far as I know, exploit is thing when you find something as bug in game and than use it to improve your in game stats, money, gold whatever.

When you use something which is programmed by developers and it working as intended it is no considered exploit , and in this case it is not exploit , it is not illegal thing, by using it you do not brake any game rule, but still more than 80% of players taking that as exploit even if they using it on same way.

Simple as that , maybe devs going to fix it to change how it work and they should change it, but till than , it is legal and you can use at your will, it is not exploit it is just something people using for their advantage in fights, and developers did not think about that side of their imagination when they was programming that part of code.

Ahh an 'exploiter' has spoken...
 
yeah whatever mr programmer

Next time I write a question I'll put a question mark after it for clarity, just for you. :D Oh, wait, I did already. :rolleyes: And, oh wait again, the question itself even asked why it was difficult, which intrinsically includes the fact that I don't know the details of how things work in their environment (else why would I be asking).

Or, you know, I will just take small pot shots at people for the hell of it, whatever. :D
 
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Sandro Sammarco

Lead Designer
Frontier
Hello Commander jabokai!

I believe we could have used your solution to store the shield value when jumping to super cruise and restore it upon dropping down into normal space, but we think this wouldn't be quite as nice as the slightly more thorough solution; I would prefer to avoid situations where a ship could spend a very long time in super cruise and still drop out with no shields. Hopefully you would agree (especially as there's no benefit either way in terms of when we can get the fix out :))?

Hello Commander {SAS}Stalker!

Yes, we're aware of the teleportation issue (where ships using wing beacons were traveling enormous distances automatically), and again, I *think* we've spanked it. Turns out that ships could sometimes get into a situation where their "time horizon" (that determined what was close enough to trigger a wing beacon) covered the entire system.

No ETA on when these fixes will push through, but they're definitely coming!

***UPDATE***

Let's keep things friendly - nothing wrong with Commander jabokai's question.
 
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ciger

Banned
Next time I write a question I'll put a question mark after it for clarity, just for you. :D Oh, wait, I did already. :rolleyes: And, oh wait again, the question itself even asked why it was difficult, which intrinsically includes the fact that I don't know the details of how things work in their environment (else why would I be asking).

Or, you know, I will just take small pot shots at people for the hell of it, whatever. :D

right, "why is it so hard?" was the only question, then you go on how dead easy of a fix it would be... blah blah mr "pretty straight forward to me" programmer
 


Yes, we're aware of the teleportation issue (where ships using wing beacons were traveling enormous distances automatically), and again, I *think* we've spanked it. Turns out that ships could sometimes get into a situation where their "time horizon" (that determined what was close enough to trigger a wing beacon) covered the entire system.

No ETA on when these fixes will push through, but they're definitely coming!
.


yet more great news (so long as the ETA is not too far off ;)

PS is the Time horizon anything like an event horizon? if so last time people messed with that it did not end well

http://cdn.bloody-disgusting.com/wp-content/uploads/2013/08/event-horizon1-620x400.jpg
 
Hello Commander jabokai!

I believe we could have used your solution to store the shield value when jumping to super cruise and restore it upon dropping down into normal space, but we think this wouldn't be quite as nice as the slightly more thorough solution; I would prefer to avoid situations where a ship could spend a very long time in super cruise and still drop out with no shields. Hopefully you would agree (especially as there's no benefit either way in terms of when we can get the fix out :))?

Hello Commander {SAS}Stalker!

Yes, we're aware of the teleportation issue (where ships using wing beacons were traveling enormous distances automatically), and again, I *think* we've spanked it. Turns out that ships could sometimes get into a situation where their "time horizon" (that determined what was close enough to trigger a wing beacon) covered the entire system.

No ETA on when these fixes will push through, but they're definitely coming!

***UPDATE***

Let's keep things friendly - nothing wrong with Commander jabokai's question.


Excellent, thanks Mr. S :)
 
Hello Commander jabokai!

I believe we could have used your solution to store the shield value when jumping to super cruise and restore it upon dropping down into normal space, but we think this wouldn't be quite as nice as the slightly more thorough solution; I would prefer to avoid situations where a ship could spend a very long time in super cruise and still drop out with no shields. Hopefully you would agree (especially as there's no benefit either way in terms of when we can get the fix out :))?

Hello Commander {SAS}Stalker!

Yes, we're aware of the teleportation issue (where ships using wing beacons were traveling enormous distances automatically), and again, I *think* we've spanked it. Turns out that ships could sometimes get into a situation where their "time horizon" (that determined what was close enough to trigger a wing beacon) covered the entire system.

No ETA on when these fixes will push through, but they're definitely coming!

***UPDATE***

Let's keep things friendly - nothing wrong with Commander jabokai's question.

Thanks Sandro!

Reading through various threads the last days, concerning issues like that:

Statements like yours, that you are not only aware of, but also working on a fix, are everything that some people need, to calm down a bit.
You might not be aware of how much of an impact you make by this.
Again, thanks for getting back at us!

Kind regards!
 
As far as I know, exploit is thing when you find something as bug in game and than use it to improve your in game stats, money, gold whatever.

When you use something which is programmed by developers and it working as intended it is no considered exploit , and in this case it is not exploit , it is not illegal thing, by using it you do not brake any game rule, but still more than 80% of players taking that as exploit even if they using it on same way.

Simple as that , maybe devs going to fix it to change how it work and they should change it, but till than , it is legal and you can use at your will, it is not exploit it is just something people using for their advantage in fights, and developers did not think about that side of their imagination when they was programming that part of code.

Sorry, but nonsense.

Developers (of all sorts, not just in FD and not just for games) regularly do things deliberately that are wrong and in games lead to exploits. All it takes if for them not to have thought through all the consequences. It may work exactly as designed, and as tested, and still lead to an exploit.

- - - Updated - - -

i am always amused by the "i am a programmer" crowd giving devs hints and tips on how to do their jobs :D

I, on the other hand, am a designer. So I constancy give devs hints and tips. Not to mention abuse when they chose not to think through stuff.

----------

... and, for the record, yes, of course designers make mistakes too. Even, me. We are all human beings, and all (very) fallible. As a designer my biggest gripes are where a developer has ignored what I told them to do because they thought doing something else was 'being clever', and had not thought it through.
 
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Hurray, they are fixing at least one of my major problems, maybe I will play again before the end of time :p GJ FD keep it up

Also persistent shields is a good feature to have, would mean you could pirate 8x booster anacondas if you were willing to interdict repeatedly.
 
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Snakebite

Banned
We really need this confirmed
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Is using the current wingman trick to instant restore shields an exploit according to the Devs? As restoring them over and over to infinity seems like it shouldn't be possible meaning a couple of players in vultures could easily take out an anaconda if he is alone as they can't really die
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Would like an official response not " we are investigating"
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A simple yes or no and if it is considered an exploit is it something you are considering a high priority for fixing?
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Thank you

Not really sure if you expect (or deserve) an answer to that question. However it Has already been answered by one of the devs in one of the (many) previous threads on the same subject, and the answer is that for some technical reason shields do not work in supercruise and so have to be regenerated on full when we 'materialize' in an instant but they are working on fixing it.

Personally I refuse to use this or any other exploit to gain an advantage and refuse to play with(block) anyone who does.
 
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Hello Commander jabokai!

I believe we could have used your solution to store the shield value when jumping to super cruise and restore it upon dropping down into normal space, but we think this wouldn't be quite as nice as the slightly more thorough solution; I would prefer to avoid situations where a ship could spend a very long time in super cruise and still drop out with no shields. Hopefully you would agree (especially as there's no benefit either way in terms of when we can get the fix out :))?

Sandro,

Just so you are aware I think many would not agree that this will be beneficial in the round. I do think that not having shields fully recharge the instant you jump to supercruise would be an improvement. I think that would be sufficient to address this exploit. But at the least I think shields should recharge at the normal rate in SC.

What I would not enjoy is if shields don't recharge during supercruise. If I am doing a mission involving jumping in and out of USS in a system I don't want to have to drop out of SC and sit twiddling my thumbs in empty space while my shields recharge. This would be sufficient to deter me from dropping into any strong signal sources - why would I risk taking a battering to my shields if I am going to have to sit in empty space letting my shields slowly tick up. As matters stand if i have a "kill pirates" mission I will drop into a strong source in my vulture figuring i can kill 1/2 pirates even if i have to run from the rest of the wing if my shields are getting low.

This game has enough "waiting" built into it with travel times and waiting for USS spawns, we really don't need another empty/dull time-sink watching shield rings generate.

EDIT:

DOH, I misread your post. On re-reading it is clear that you agree and that you do not intend shields to be frozen without recharging in SC. My bad.
 
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I am glad that this now has been classified 'officially' as an exploit... I wonder if this means that CODE (and others) will stop using this tactic?
 
I, on the other hand, am a designer. So I constancy give devs hints and tips. Not to mention abuse when they chose not to think through stuff.

<JOKE>Ahhh so you draw pretty pictures in your head and expect things to 'just work'</JOKE>

Speaking as a Dev and a Designer, there are times when the pressure is on that the Dev has to drop the design to 'make it run'. There are some Designers who have some idealised picture in their head about how the software should work that bares no relationship to reality. Just as equally, there are some lazy Devs out there who invisibly catch exceptions to 'fix' a bug, who don't unit test their code and so on...

IRL of course it's a bleeding hard job and almost any software more advanced that 'hello world' can be improved...
 
Its not a tactic, its an exploit. There is a huge difference.

I think that is his point. CODE claim to be RPing pirates in game and also claim never to cheat/exploit. Now that this has been officially confirmed as an exploit, will they stop, as if they dont, they will not have a leg to stand on when somone combat logs.
 
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