Fine fines and more fines! The fines discussion thread

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Hello there

Im finding that recently I suddenly seem to be becoming wanted at my Local RES site when I know I havnt crossed beams with anyone.

At first I used to chortle at threads such as this, thinking that with the latest builds its really hard to ket fined for accidentally striking other folks shields but now I cant hit my regular RES without this happening each and every time.

BUT, I have a difference...

There's a criminal faction at my res who now are (RED) enemies to me. Could it be that they are showing wanted to me event hough i have not scanned them but others (ie in a furball) when things get hectic?

I know when I ''*doh* and open fire before I've scanned.

There is something else at play here.

It may be a bug it may be a gaming aspect im unaware of but its not like it used to be and its a pain in the bum:)

Any help appreciated. (I think Ill just find another res tbh, but ill miss my system (Aphra))

Rgds

Cmdr LoK
 
The thing that annoys me is how, if I get a 200Cr bounty for a trigger error when surrounded by pirates, all the cops immediately ignore the 30,000-210,000 Cr bounty criminals, and turn on me! For heaven's sake!

I have no problem with incurring a minor penalty for a minor error of play, but it's just not sensible to be made the #1 target when there are much bigger fish right there.

The game does that to provide an element of challenge and to require a degree of skill. I don't care whether that is realistic or not. The only thing i get fed up with is players who rather than see that they need to improve instead blame game mechanics.
 
I think the OP is trying to say that perhaps there should be a certain fine level before the security forces attack you...let's say 1000 Cr...that means you've accidentally shot someone in combat five times which I think is a fair penalty.

In the military in real life they don't attack people if they accidentally commit friendly fire...



If you catch my meaning.
 
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Hello there

Im finding that recently I suddenly seem to be becoming wanted at my Local RES site when I know I havnt crossed beams with anyone.

At first I used to chortle at threads such as this, thinking that with the latest builds its really hard to ket fined for accidentally striking other folks shields but now I cant hit my regular RES without this happening each and every time.

BUT, I have a difference...

There's a criminal faction at my res who now are (RED) enemies to me. Could it be that they are showing wanted to me event hough i have not scanned them but others (ie in a furball) when things get hectic?

I know when I ''*doh* and open fire before I've scanned.

There is something else at play here.

It may be a bug it may be a gaming aspect im unaware of but its not like it used to be and its a pain in the bum:)

Any help appreciated. (I think Ill just find another res tbh, but ill miss my system (Aphra))

Rgds

Cmdr LoK

If you kill lots of AI from the same faction then you will end up showing as hostile to them and they will attack you (and show up as red on your HUD). But even if they are red on HUD, you must finish scanning them and they show up as 'wanted' before you shoot or you will get a bounty. Of course if they shoot (and hit) you first then they will become wanted and the cops in the instance will go for them too. I avoid killing 'wanted's that show up green on your HUD - that way you stay out of the local squabbles.
 
It makes me very happy to shoot other trigger-happy players that come to my RES after me. It makes me so happy that I'll ignore other juicy bounties util he's either dead or runs away.

Kudos to Sarah Jane for making NPCs in RES acting as real human beings and not robots that are only driven by profit.
 
It is really simple to deal with and would be more appropriate thus:

*fine can be paid for there and then or if that is not possible you have 24 hours to do so in a station of that faction etc.

*bounty is needless in the circumstances the OP outlined

*game mechanics need to change to reflect a certain degree of reasonableness and commotion sense

Some old timers of this game are starting to sound like EVE bitter vets - a worrying trend!!
 
It definitely gets a little trickier balance when you become hostile to a faction.

Was in a RES other day and a wing of hostiles show up and they open fire instantly at me ..... no problem ... target and return fire given they've shot first ..... nope .... i get wanted and attacked by the previously allied feds .... clearly i STILL need to wait until scanners have done their thing and let them carry on firing on me or i get wanted even though:
1. I'm being attacked
2. The person attacking is being attacked by the feds
3. The person attacking has 60x larger bounty vs my 200cr assault

How come i'm now immediately public enemy number 1 and the feds break off their perfectly good previous target and go for me instead
 
And another thing -- do NPCs who accidentally hit a human player also incur a 200cr bounty and become wanted? I get hit quite frequently when in a mêlée, but I've never seen a clean NPC ship turn unclean as a consequence -- and especially never seen a cop become Wanted. Not saying it doesn't happen, just never seen it.

Edit - PS: I have seen previously clean NPCs become Wanted, with a 200Cr bounty, but not as a result of hitting me (in Solo). I've never been able to work out how it happened in those cases - I hadn't seen any fighting in the distance, it just seemed to happen, for no obvious/likely reason. I saw that mostly in Nav Beacons, and mostly when there was little else going on.
 
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*fine can be paid for there and then
oh yes yes yes. there's nothing worse than breaking your stride or losing a really great instance, just because some cop couldn't control his ship, and having to go back to the station to pay a paltry 300cr. hell i'll even pay 400cr, 500cr, if it means i can stay where i am
 
It always amuses me in RES. I have had up to 6 system security firing at a Condie, I join in and hit one of them, next thing they turn on me en masse. I leg it followed by the security. Pay off my fine and everything is happy again. I imagine meeting up with the Condie pilot who buys me a beer for getting him out of a bit of a pickle.
 
It definitely gets a little trickier balance when you become hostile to a faction.

Was in a RES other day and a wing of hostiles show up and they open fire instantly at me ..... no problem ... target and return fire given they've shot first ..... nope .... i get wanted and attacked by the previously allied feds .... clearly i STILL need to wait until scanners have done their thing and let them carry on firing on me or i get wanted even though:
1. I'm being attacked
2. The person attacking is being attacked by the feds
3. The person attacking has 60x larger bounty vs my 200cr assault

How come i'm now immediately public enemy number 1 and the feds break off their perfectly good previous target and go for me instead

this sums up pretty well how badly designed the current implementation is....
 
You should get a 200Cr fine for every 2 consecutive seconds you shoot the target. When you reach 1000Cr, it turns into a bounty.

It is really annoying, but trust me, you will be getting better with this. I rarely shoot targets now before my scan is t hrough and I watch like an eagle if some police officer decides to cross my line of fire. One way to deal with this: Set your Kill Warrant Scanner in one of your fire groups, nothing else. Scan your target, Switch fire group, open fire. You'll quickly get used to it and will rarely make mistakes.
 
Or it's just broken.

I think the OP is trying to say that perhaps there should be a certain fine level before the security forces attack you...let's say 1000 Cr...that means you've accidentally shot someone in combat five times which I think is a fair penalty. In the military in real life they don't attack people if they accidentally commit friendly fire...

I posted about my experience of this the other day:

https://forums.frontier.co.uk/showthread.php?t=138883

I feel it is currently an under designed implementation of these rules governing your combat penalties. It's too simplistic. However, I understand developers probably have a million other things to work on than fix this.

Currently, I've started improving my combat, often holding back, and incurring less of these friendly-fire incidents. However, it is an annoying and frustrating end to my fun when I have to high tail it out of a RES to pop in to the nearest station to pay off a 1000 credit fine.

It would suggest an easy improvement would be to have it so you incur the fine, but they don't come after you until 24 hours after if you haven't paid it off by then. That way, you can tot up the fines withut having to do a runner; and so if you are too lazy to improve your shooting, you end up losing more and more credits, but not being attacked instantly. On the other hand, the odd accidental shot won't cost you too much.
 
I got a 100 credit fine for helping the police take down a criminal with 60,000 bounty on his head, for firing in a no fire zone. At least the fine was well covered. :D They didn't attack me though.

Fines are ok ... 'Assault' on a supposed non-hostile is a bounty of 200cr .... means insta-enemy of all feds in the area
 
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