I decided to fit a couple of turret beams onto a Sidewinder for a bit of funz.
However, I soon discovered that the turrets will only seem to fire if the target is "red" - as in, they have attacked you.
There doesn't seem to be a way of actually getting them to fire first - unless I've missed it somewhere?
They are set to target only at the moment.
Of course, this is fine in a Conflict Zone since every target is already red.
But in RES areas etc when bounty hunting, it just doesn't seem to work.
Sure, I can fit a non-turret weapon to trigger firing, but this is counter-productive when I want my double-turret setup!
Hopefully FD can implement a fix that when you pull the trigger, turrets will automatically kick in against a target if you have one selected.
However, I soon discovered that the turrets will only seem to fire if the target is "red" - as in, they have attacked you.
There doesn't seem to be a way of actually getting them to fire first - unless I've missed it somewhere?
They are set to target only at the moment.
Of course, this is fine in a Conflict Zone since every target is already red.
But in RES areas etc when bounty hunting, it just doesn't seem to work.
Sure, I can fit a non-turret weapon to trigger firing, but this is counter-productive when I want my double-turret setup!
Hopefully FD can implement a fix that when you pull the trigger, turrets will automatically kick in against a target if you have one selected.