Stuttering, almost a year later......

My thoughts too. Wish FD would just be honest and tell everyone they can't fix it. Either that or IDK, fix the damn thing already. Almost a year later and it's not fixed and FD (as is typical of FD) it get's mostly ignored and mums the word.

Word. Btw same here, heavy stutter around planets, persistent over all updates since launch. Had no idea it's been a year!
 
This stuttering happens to me in extraction sites bounty hunting, I have excellent internet connection
and pc with i7 core and 16 GB mem and Nvidia 760 card, but it seems to me this stuttering started again
or got worse just rescently, after some updates..

Your internet connection has nothing to do with the game's framerate or performance. That's determined entirely by your PC specs.
 
Frontier have stated that they can replicate the issue on certain machines, but finding one definitive cause for the problem has been difficult. If it were just "optimization" and "the memory leak issues", they'd be on top of it. There *are* certain instances of stuttering that relate to optimisation (for example, stuttering when near to planets is due to the method they use to procedurally generate their textures), and some will be lower priority than others (e.g. the planet one, as at some point they'll have to overhaul this process).

If there *is* an underlying issue with the engine, there's nothing stopping Frontier from fixing it - assuming they can isolate the problem - as it's their own engine.

Here's what is truly funny (or not); watch FD's live streams, they get stutter just like the rest of us. I'd say that maybe FD can find a machine that doesn't have stutter but, finding one that DOES have stutter isn't an issue, at all as every machine they stream from has it.

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Your internet connection has nothing to do with the game's framerate or performance. That's determined entirely by your PC specs.

Wrong. Maybe not in other games but, in ED it does.
 
So its a fairly simple answer isn't it.

The game engine is poorly designed. End of story.

Or am I wrong here also!
 
I wish this community would come to grips with the fact that "I am having a problem" does not mean "Most players are having this problem"

It's intermittent for me - seems to get worse, but never unplayable, around high numbers of other players, so I attribute it to the p2p architecture. I play on a laptop at fairly high settings and find the game very playable. I have never overshot a destination in SC due to stuttering.
 
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there is several topics in the support forum, it has nothing to do with the comps or connection.

i suffer from it myself as well as many friends, we all hive high end comps and very good connections.

my own: i7 2600k @ 4.2 / 16Gb Ram / 2x R9 280x (only one active since fdev can't get xfire to actually work) / SSD / 100Mbit/s fiber connection (last flashed at 10MByte/s / 16ms ping).

issue exist since i bought early january, got worse with 1.1 and even worse with 1.2, only thing that had impact was game updates and it was a NEGATIVE impact every time

Well, it seems odd that some people experience the problem while others don't. If it's not HW related, could it be OS or DirectX version?

I'm on Win7 and stutter free.
 

Gilmour

Banned
Frontier have stated that they can replicate the issue on certain machines, but finding one definitive cause for the problem has been difficult. If it were just "optimization" and "the memory leak issues", they'd be on top of it. There *are* certain instances of stuttering that relate to optimisation (for example, stuttering when near to planets is due to the method they use to procedurally generate their textures), and some will be lower priority than others (e.g. the planet one, as at some point they'll have to overhaul this process).

If there *is* an underlying issue with the engine, there's nothing stopping Frontier from fixing it - assuming they can isolate the problem - as it's their own engine.

You assume they completely understand all the interplays in the engine and game code, I suggest that's not the case as evidenced by the fact there are still unresolved issues. The facts speak for themselves unless you believe they could fix the game but choose not to because "it isn't part of their vision for the game", like they same d when they realized they could not keep he promise of offline solo play.
 
There were lots of causes for the stutter, some have been fixed but some still remain. Not everyone gets the stutter but Michael routinely posts about their progress. They won't say "We can't fix it" until they finally give up trying to fix it, at the moment that's not the case, they continue to isolate and fix the causes it's just bigger than one simple issue hence the time taken...
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It's annoying for some I imagine, but there's no magic spell, no simple solution, all you can do is have patience.
 
Game runs smooth as glass for me. I only have frame drops is systems with 20+Cmdrs in them.
Don't care for pvp, so I have no intent to go to those anyways.
 
Does anyone who claims to have buttery smooth performance have any videos online? Say, approaching a planet with several moons at speed and scudding through them while looking around (i.e. not a plain forward view where it's easy to miss some stutter)?

As Sanderson says, even the FD twitch streams have stutter.
 
I wish this community would come to grips with the fact that "I am having a problem" does not mean "Most players are having this problem"

It's intermittent for me - seems to get worse, but never unplayable, around high numbers of other players, so I attribute it to the p2p architecture. I play on a laptop at fairly high settings and find the game very playable. I have never overshot a destination in SC due to stuttering.

So since you haven't had the issue that means "most" have not?

This is a huge issue that's been there for almost a year. You haven't read much about it because most gave up months ago asking about it. "Most", in this case, certainly DOES apply.

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Does anyone who claims to have buttery smooth performance have any videos online? Say, approaching a planet with several moons at speed and scudding through them while looking around (i.e. not a plain forward view where it's easy to miss some stutter)?

As Sanderson says, even the FD twitch streams have stutter.

I doubt we'd find a single video of "buttery smooth" unless it was a fluke short (seconds) thing that the poster saved as it was so unusual lol.

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Does anyone who claims to have buttery smooth performance have any videos online? Say, approaching a planet with several moons at speed and scudding through them while looking around (i.e. not a plain forward view where it's easy to miss some stutter)?

As Sanderson says, even the FD twitch streams have stutter.

Correct, even FD's "live" premiere event had stutter (they did do a good job of hiding it though) and everything "live" I've seen from FD has it.

"Can be reproduced on some machines" is rubbish and should have been "We've found a few machines that don't have stutter, everyone one has it".
 
Wrong. Maybe not in other games but, in ED it does.

No, I'm not wrong. You might hang in the transition coming in and out of Frame Shift, but your game's FPS doesn't drop to zero while your client pings Frontier's servers. If the game's performance and framerate was tied to the internet connection, the game would bog down the internet with constant load. Currently it only periodically checks in with the servers maybe once every few minutes unless there are other players nearby or you FS to another system.

You're quite arrogant for someone who seems to get more things wrong than he does right. You were asked for your PC specs several times, and never once posted them despite saying you had.
 

nats

Banned
Well I must admit I thought my game was pretty smooth other than during jumping but after a similar forum thread about stuttering I started a game and took a look and have to say that there is a fair amount of stuttering in the game and yes is seems to be when you are close up to planets and suns.

Its not masively bad but it is there, I think its not so bad that it ruins the game for me but it would be better to not have it at all. But I would say the stuttering during the jump is by far the most noticeable for me and its that bit that I would prefer to see removed because that is bad enough to temporarily kill my immersion. And any stuttering that does that is not good.

I think the stuttering is to do with the loading of textures (planets) or a new solar system (jumping). I would rather they somehow changed the game so that the loading was done more gradually rather than in one massive chunk.

I have though also noticed some very bad lagging NPC ships recently - where they jump all over the place. It seems to be most noticeable in systems with lots of activity.
 
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I wish this community would come to grips with the fact that "I am having a problem" does not mean "Most players are having this problem"

It's intermittent for me - seems to get worse, but never unplayable, around high numbers of other players, so I attribute it to the p2p architecture. I play on a laptop at fairly high settings and find the game very playable. I have never overshot a destination in SC due to stuttering.

or you could also consider that having countless players complaning about the VERY SAME ISSUE for a year or more despite having vastly different computers, most high end, and various connections all over the planet point toward the game being the culprit....

even during some live broadcast from fdev the stutter was noticeable.....

see:
https://forums.frontier.co.uk/showthread.php?t=65415

and
https://forums.frontier.co.uk/showthread.php?t=86133

pretty sure if one was to check the alpha or beta forum, you could find topics on the matter

an the two above are about the microstutter, not the "near celestial" stutter.....
 
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No, I'm not wrong. You might hang in the transition coming in and out of Frame Shift, but your game's FPS doesn't drop to zero while your client pings Frontier's servers. If the game's performance and framerate was tied to the internet connection, the game would bog down the internet with constant load. Currently it only periodically checks in with the servers maybe once every few minutes unless there are other players nearby or you FS to another system.

You're quite arrogant for someone who seems to get more things wrong than he does right. You were asked for your PC specs several times, and never once posted them despite saying you had.

I'll just let you have your fantasy and move on to people that know what they are talking about. This issue isn't reliant on "specs", my machine is more than capable of handling ED, even in 4k.

More wrong than I've gotten right? Please, list all the things I've been wrong about? You'll find I've been correct almost every time.
 
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I wish this community would come to grips with the fact that "I am having a problem" does not mean "Most players are having this problem"

Likewise, there a people that, because they don't have the problem, assume that people who do have the problem have an issue with their system, internet etc. Oh no it can't possibly be the game.

I've been following this issue closely and have probably read 60+ threads on the subject, noting player's experiences, in summary:

- happens whether solo or open
- happens whether SSD or HDD
- happens on Win7 or Win8
- looking at the Mac forum, it's been happening on OSX in the Beta
- people have run ED on a new computer and still had stutter
- doesn't matter if people are using 1mbps DSL or 100mbps fibre
- different types of CPU
- different graphics cards
- updated graphics drivers
- different monitors

It's also worth remembering that there are different types of stutter - micro-stutter and graphical stalls being the main two types, and the latter can be further broken down into several different symptoms each of which probably has a completely different cause (FD have almost admitted as much if you read between the lines).

I also believe there are a lot of people who don't make a noise about the stutter because they assume it's their system ("oh it's two years old it must be struggling"), even though it meets the minimum spec.
 
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CMDR Nick

Banned
The game stutters - fact - I won't bore you with detailed techy specs, but my, quite literally awesome, rig (which causes short power outages in my home town, due to its 16m cooling fan) stutters. It is a fact, gentleman, the game stutters, everyone knows it. Personally I don't really care, but I hate to see the obvious disputed. Or should that be, dis, dis, dis dis, puuueted tttttttt..

Heck, even this message board stutters...

p.s. The game stutters.
 
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