Many thread about mystery in deep space

I trust that FD is keeping statistics of our exploration routes, and will put stuff they actually want to be found, in an area that has their desired level of chance to be explored.
 
Assuming that less than 0.001% of systems have been visited so far, chances that some of us will stumble upon something rare and unusual are negligible: our galaxy is mind-bogglingly huge place. Question is also how many of those systems were actually fully explored. Perhaps there are ancient megastructures visible from orbit somewhere - how often are we approaching planets to see them up close and personal? Perhaps there is something to be found on those icy planets - but snowballs are largely ignored. And so on.

But it's all part of the mystery. If you make it too obvious and easy to find then it's not a mystery any more; much less a challenge. Although, I would expect some vague hints in GalNet to eventually show up so that we get at least a rough idea about what we're looking for, and where.

There are a few variables that affect discovery however. One would be how many of these "non-celestial" things are out there and in how many systems. If there are multiple of them and they are in 1% of all deep space systems that could increase the odds a tiny bit. Next, if there are multiple of them, what is the concentration of them? If there are 1% of them out there, are they all lumped together in one sector of space or spread out evenly? Last would be the location of them. If they are anywhere near populated space the chance of discovery increases quite a bit. Further out though and it will drop dramatically.

If they are only in a few systems, or only one, and those systems are not close to populated space, no way anyone is ever going to find it, not unless they put them in a system(s) that people are likely to want to visit (like a nebula or interesting looking star from the galaxy map). If it's in some random and non interesting location far away from populated space it could take years, or never.

Just look at the titan card give away. That was a search with known variables: populated systems, with a space station, not an outpost, etc. Even with thousands of players searching it still took a couple days to find. And that was a very very tiny slice of the galaxy.
 
I trust that FD is keeping statistics of our exploration routes, and will put stuff they actually want to be found, in an area that has their desired level of chance to be explored.
In that case don't answer saying that there is something from 1.2
 
Lies. Any explorer worth his salt reports what he finds to the world, like the explorers of old; those heroes who found the new world, then killed everybody there so white people could move in.

:eek: I'm hurt that you wouldn't believe me. No, really. What a shocking forum this is turning into. :D
 
Ask yourself what it could be. How does the game currently interact with the player?

  • Instances. These are randomly generated and seem to be just one of a handful of the same variants. they are currently the only way anyone in Supercruise can interact with things that are in normal space.
  • Supercruise. There's no way to interact with anything smaller than an astronomical body in Supercruise. I tried to fly to a station in the "stationary" 30km/s. Not a chance - I roared past so quickly.
  • Normal space. Here the game can do anything a normal space game can do.
  • Scripted event. I suppose RES and capital ships appearing could be scripted - again these are in normal space.
  • Witch Space. Here the game can run a scripted event as its the only time the game knows where a player is flying to with 100% certainty.
  • Elite has a history of making stuff up. Bear that in mind.

With this in mind I think the only way you can find something that's not discoverable with a scanner (ie astronomical objects) is in normal space. So either a scripted event will force you into normal space, your FSD will malfunction and drop you into a scripted event (same as original elite) again in normal space or there is a randomly generated rare instance you can enter in supercruise. For my money I reckon if anything is out there its going to be this last one.

One other thing it could be is an abandoned station out there somewhere that you could find as you can navigate to it in supercruise and drop out of SC to investigate so the devs don't have to do anything much to put it in. Only problem there is they have made advanced scanners discover everything in a system so if you have one and honk as you go in there's no mystery or incentive to search further out.

Has anyone tried flying from one star to another in Supercruise? If you find two stars close enough together I suppose there could be a lagrange point between them where a lost station could hide - you could only find it supercruising to the new star system as FSD will go right past it. Closest I found was two stars 0.76 LY apart. Was going to take 4 hours to get there so nope....
 
And what exactly is this IT...?

Anything and everything that he was not expecting, or has not seen before. Especially anything that most people here have not noticed before either, or would enjoy hearing in his tales of exploring.

It's not a high bar. Space is deep and full of the unseen.
 
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Has anyone tried flying from one star to another in Supercruise? If you find two stars close enough together I suppose there could be a lagrange point between them where a lost station could hide - you could only find it supercruising to the new star system as FSD will go right past it. Closest I found was two stars 0.76 LY apart. Was going to take 4 hours to get there so nope....

People have tried, it doesn't work. The destination star system doesn't get generated, because the game uses the time during the hyperspace sequence to assemble the next system. No hyperspace means no system assembly :-/

But that doesn't mean there aren't things in the spaces between stars - you can still get out there and anything out there can be generated as part of a system.
*cough*Hutton Orbital*cough*
 
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Yesterday evening, triing to approach the exploration with more inspiration, I departed for the Regor sector with my exp fitted ASP (the 7Millions Fuel Scoop is awesome). After 40 minutes, I arrived in a system close to the restricted zone and I started to explore.

After having scanned some planets, stars.... and again planets, stars... and again planet, stars and nothing else, I concluded to myself that the activity is too boring to win the need for resting.
Anyway, I also thought how much would have been fun if the exploration task was attended like other aspect of the game.

I think that I will crash my ASP into a star in order to came back to civilized space.... too boring the return trip.
 
I love the wonder of the "is there something out there" a base? A strange cube planet. A giant rock the size of q star. A black monlith....

I dont want this to be ruuned by people asking for things on a plate. We already have easy mode trading on a plate Etc.

Personally i think he was talking about the stations in deep space. Also remember he isnt making the game, other guys do. Its a bit like someone asking your boss, does billy have lettuce in his sandwiches? Your boss prolly doesnt know. But might just say yes to sound like he is a hands on boss!!

Either way now he has said that the devs have to put something jn (and prolly will/have done).

Also to the people satsaying systems are non existing and randomly made when you get there.... could there be a handcrafted system out there?

Ps op you are just not an explorer. N you can get your way of easy mode.

Just wait till "it" is found and the location is given then you can fly out and think. Ooooh all that trouble i caused when i just needed patience.
 
I'm just going to drop this here... and walk away.

I suggest reading the Dark Wheel (original title released in 1984 with the original Elite game). Elite: Reclamation is worth the read, or if you're exploring the audio book is well worth the listen. You may find some important clues.

The audio book is very high quality and professional. Toby Longworth did an amazing job voicing Drew's characters and Chris Jarvis incorporated the same skills he used to produce the Escape Velocity series into the production of the Elite: Reclamation audio book. It is not simply a narration of the book. It is an extremely immersive audio drama experience, one that even non-Elite fans would enjoy.

Happy hunting, CMDRs.

Disclaimer: I have no idea what awaits us out there, but this has been the source of the clues I have gleaned. I would like to think that there are other mysteries that await us as well. Maybe there are some from Kate Russell's and Allen Stroud's books too.
 
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