hope 1.3 fixes this. (wake scanner)

The frame shift wake scanner is awesome. It's like the good old hyper space cloud analyser.

Problem is, it doesn't work in super cruise, making following for more than one jump pretty damn hard.

This seems like an oversight to me. Probably just forgot to enable it in super cruise as only certain "weapons" can be deployed in that mode.

The cloud analyser in elite 2 allowed you to come out in front of people if your ship was faster in hyper space. That's not possible in elite dangerous which I think is fine, awesome and makes super cruise fun.

But, it -could- take mass/speed/other stuff into account when creating the cloud(s) with larger ships leaving wakes for longer perhaps.

It could probably also do with making sure you see the next cloud if they jumped out before you got there after scanning their last cloud, and also match make to make sure you end up in their instance if you are trailing them via wakes.

Using this, you could do cool stuff like tail a trader, and find out his trade route jump route, then lie in wait at a clever spot. Or tail a pirate back to his fave pirate base where he re-arms, and catch him on his way home, with low ammo ;)

Currently insanely hard though, mostly because, the wake scanner doesn't work in super cruise

Who else is hoping this will be fixed for 1.3?
 
The frame shift wake scanner is awesome. It's like the good old hyper space cloud analyser.

Problem is, it doesn't work in super cruise, making following for more than one jump pretty damn hard.

Uhh... you don't need it in supercruise. If you're following someone and they drop out to normal space you just target their wake and use it as a normal destination... drop out when it says "safe drop available" or whatever it is and you'll appear in the same instance as your target. :)

Simples :)

[edit] Oh... do you mean if they hyperspace out to another system from SC? Hadn't thought of that... NPC's don't do it and I've never tried to follow a PC. Yeah, that would be a problem. What happens if you target their wake and hit hyperspace?
 
Last edited:
Uhh... you don't need it in supercruise. If you're following someone and they drop out to normal space you just target their wake and use it as a normal destination... drop out when it says "safe drop available" or whatever it is and you'll appear in the same instance as your target. :)

Simples :)

[edit] Oh... do you mean if they hyperspace out to another system from SC? Hadn't thought of that... NPC's don't do it and I've never tried to follow a PC. Yeah, that would be a problem. What happens if you target their wake and hit hyperspace?

If you follow down to normal space then yes, you don't need one.

You still need one to follow a ship to another system though.
 
If you follow down to normal space then yes, you don't need one.

You still need one to follow a ship to another system though.

Yeah worked that out after I'd pressed "post reply". Can you not target their wake and press hyperspace?
 

dayrth

Volunteer Moderator
I think this is intended behavior. It's not impossible to follow though, as you have to line up with your target when jumping to another system. You can see which direction a wake is pointing. Target near by systems to see which one it lines up with, then jump there. If your quick enough you will see your target before they jump on, or drop from supercruise.
 
If you target the wake and hit hyperspace, it says the wake needs scanning. You can't scan it.... Which is why I think it's an oversight.

And yes, you can use the alignment method, but it can take too long, and is often a guess between several systems nearby. By the time you figure it out (assuming you guess right) they warped again, and you normally don't even see that cloud
 
Yep that does seem like somewhat of an oversight. It may be a bit of a problem to fix too, coz the wake scanner is an external module which needs deploying to use but you can't deploy in SC. To fix it they will need to either move it to an internal module (which will annoy a bunch of people who have to give up something else), or make it usable without being deployed, or make it possible to deploy hardpoints in SC. Tricky, either way.
 
Last edited:
Yep that does seem like somewhat of an oversight. It may be a bit of a problem to fix too, coz the wake scanner is an external module which needs deploying to use but you can't deploy in SC. To fix it they will need to either move it to an internal module (which will annoy a bunch of people who have to give up something else), or make it usable without being deployed, or make it possible to deploy hardpoints in SC. Tricky, either way.

The Basic Discovery Scanner works in SC. You even see an info message saying "deploying hardpoints". So, no problem there.
.
It could be intended behaviour IIRC Frontier devs commented somewhere they didn't want players to be forced into a fight to the death by other players.
 
You can deploy hardpoints and the scanner is working, the only problem with it is slow, I would rather half the time we need to scan wakes and bountys, and u shouldn't need to deploy it, it's an internal module it should be automatic.
 
The Basic Discovery Scanner works in SC. You even see an info message saying "deploying hardpoints". So, no problem there.

The basic discovery module is an internal module and as such doesn't require deployment. The frameshift wake scanner is an external module. Making it internal will annoy people who have their setup "just so". Perhaps they could simply give the option of mounting it internally or externally, giving people the option of being able to scan wakes in supercruise, or freeing up an internal slot.

It could be intended behaviour IIRC Frontier devs commented somewhere they didn't want players to be forced into a fight to the death by other players.

I suspect you may be right, thinking about it now.
 
sc.jpgForm SC to find and trace down what system ship was jumped, we have option bat you need to be fast and you need little bit skill...
 
Last edited:
I believe Wake Scanners are also useless for PVE. You can follow the NPC, but he loses his bounty once he's in the new system.
 
It's pretty cool that the wake lines up with the system they jumped to - didn't know that, it would just be a place holder in other games but, being Elite, it works as it should. Very nice!
 
Personally Kill Warrant Scanner, Wake scanner & Cargo scanner should both work in SC & undeployed like advanced discovery scanner.
Player or NPC are told they are being scanned anyway.
 
Should definetely work in SC, as it's virtually useless in its current state.

Even if it did work in SC, it would still be possible to escape from a pursuing ship with proper tactics, so it wouldn't force someone into an inevitable fight to the death.

One could either jump to a system which is out of range of the pursuer, or, if that's not possible drop to normal space and jump somewhere else from there, forcing the pursuer to follow the low energy wake first and then scan again from there. Could result in interesting games of cat-and-mouse.
 
Should definetely work in SC, as it's virtually useless in its current state .

It is nonsense, how DEV will determine range of all scanners ?
-and if you read little bit science behind ED than you have clear clue how work's Super Cruise mode.
 
Last edited:
It is nonsense, how DEV will determine range of all scanners ?
-and if you read little bit science behind ED than you have clear clue how work's Super Cruise mode.

Not sure if I'm getting your point... the scanner could be given an arbitrary range for SC use by the DEVs, a few Ls would be reasonable.

I have no idea, what the "physics" behind SC have to do with it, though.
 
i'm not sure about this one: i saw in a lot of streams that you can not follow someone who high wakes.

is it due to wakescanner not working or that they don't own one?
 
I believe Wake Scanners are also useless for PVE. You can follow the NPC, but he loses his bounty once he's in the new system.

He doesn't lose it per se, but you do need to re-scan him... and he may not be wanted in the new system so you may be committing a crime if you fire on him.
 
Back
Top Bottom