Capships the size of the majestic under player control? Thanks but no thanks.
Even if you could afford the buying cost, and even if any of the Imperial or Federation Military shipyards would actually sell you one.. where do you get the manpower to control it? What do you pay those people with? Or do you suppose one man can fly a capship? Even the Asp should optimally have at least a crew of two, but since there's no crew yet, we can somehow suspend our disbelief. But for a ship that's a few kms long and probably houses the population of an outpost? Heck no.
You could argue that multiplayer shps would be the answer, so then what. You try to recruit 50-100 players to run a single capship and all its fighters? Who owns the ship then, who decides when it can be taken out for a spin?
The sheer cost of the ship itself, maintenance, the cost of the crew, and the fact that you'd probably be kindly asked to off from any system controlled by the great powers (seriously, which country would allow you to chill out in their national waters with an armed and combat ready aircraft carrier as an individual?), there's just problems I see with this. Not to mention the grounds up redesign of perspective and playstyle that would be needed to efficiently control a ship.
Funny that you ask, I'm writing a novel about an AI ship the size of a city that runs without a single human being ...
We're talking about the future, think futuristic!
We already have drone carriers today what else will we have once we colonize the galaxy?
I believe remote controlled turrets and fighters are a piece of cake in the future, as well as fully autonomous machines such as capital ships.
Everything else is a bonus.
Also I have very specific ideas about how the fighters of a carrier should work.
There needs to be a reason why they are there, they can't just be there for decoration purposes, they need to effect the outcome of a battle to justify this huge waste of material and technology.
I believe they should be divided in 2 classes:
Interceptors and Bombers.
The Interceptors attack enemy bombers and interceptors, to protect their own bombers.
The bombers aren't as slow as you might think at first.
Their purpose is an economic one:
You can arm a missile with all the technology you want to make it dodge and deflect all incoming counter measures, but once it hits its target, it will be destroyed forever.
A bomber may survive and participate in the next battle and the one after that.
The actual weapon that is dropped on the enemy carrier therefore doesn't need to have any advanced technology in it, in fact the only thing it has to do is to blow up, everything else can be done by the bomber that is (just) fast enough to get away from the explosion in time.