ok i have to admit, there may be a problem

There is no risk involved with being a criminal which brings out the "best" in people.

Give it time - 1.3 will bring some needed changes (though how far FD go I have no idea).

For now create a private group and introduce your friend that way - less chance of running into a clown.
 
Ramming is okay I guess.. disconnecting (i.e. combat logging) is not.. I expect to be shot at and rammed in a cut throat galaxy and a game called elite dangerous - but I wouldn't expect them to vanish in a puff of smoke to save their skins ;)

fair enough..... As I said in my 1st response to the thread.... IF the game just dealt with people RPing the mad killer as we were told it would, you would get no complaints from me :).


And as for getting angry at destruction of pixels..... I am (sometimes) guilty as charged. I am probably overly invested in ED, but unfortunately the way different groups play this game, the different play styles are a bit like oil and water and it is hard to mix them.

For the player who is RPing a "normal" person, they have to rely on the security forces... which right now is impossible.
 
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i have no problems accepting that there is an RP aspect to the game.
but there is also the game itself and the community who play it.

its not hard to see that if people smash newbie players to pieces then they will be less likely to stick with the game.

okay, its a harsh universe but surely you also want the universe to have a healthy thriving community?

more players equals more opportunities for skullduggery...

so perhaps those who engage in frequent skulldugery could consider balancing the building of a healthy community
with their own play ethics. otherwise they WILL end up destroying their own game experience in the long run.

as for that behaviour being encouraged..., ive not read anywhere the devs suggesting things like ramming into people at space station entrances!
ive not read a post where a dev suggested that you should go after the newbie players in sidewinders for lulz.

can you imagine the devs wanting word to get around that people bought the game but stopped playing it because of the griefers.

sometimes you have to build in order to destroy. otherwise there will come a point where there is nothing left, and you'll get bored
but you'll probably moan how the game is dead as you move onto something else and carry on your destructive ways

leaving something that could have been good for everyone, utterly ruined and left behind in your wake.
 
I fly a Python and can take out a (npc) Sidey before he can deploy hardpoints.
In my opinion all you descenters here are either just plain wrong or have completely missed the point !
If i read the OP correctly, a coward with lots of experience and armed to the teeth was ok with killing a noob ship but when challenged by an equal adversary just ran away. When respawning in his new free Sidey he was treated to another 'stupid' experience by being rammed out of the game.
Now for a minute ignoring your 'experienced' pov try looking at it from the pov of the Sidey.
I'm sure many of you are seasoned online pvp'ers but what about a guy who isn't. What about a guy who's first online experience is this Sidey pilot ??

Sure you can support your view that's it's all good experience for him but if it drives him away he might just stick to single player games.
Time to look at the bigger picture here kids, do you want this game to support these kinds of actions ? Because that's what you'll end up with. It's not down to FD, it's down to YOU the players to seek out and dispose of (in whatever way is open to you) these idiots that are giving YOUR game a bad name and driving away YOUR future legitimate experiences.

Edit: pretty much ninj'd by the previous post !
 
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it's really not that hard if you have a friend or two (which this guy apparently has.)

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no, you're probably a nice guy in real life. we need more of you in the real world.

this ain't the real world though. it's a game where you need to watch your back.

Well I want to live where you live, because from my perspective the real world is exactly the same ;)
 
This is not PvP, this is pure seal-clubbing. No wonder many players don't even want to try Open.

Well, that's their problem. It's not a problem with the game

There is no indication in game to say "THIS PLAYER ONLY HAS 2 HOURS EXPERIENCE, PLEASE DON'T KILL"

I could easily jump in my sidewinder, go to a RES... another player would have no idea that I'm an experienced player.

What you want is basically a rule to say, don't shoot anyone in sidewinders, because it's... unfair?

Sorry, this is a cutthroat game. If people are just starting out, then they should start in solo and work their way through until they are confident.
If they run before they walk, straight into open play, they can't complain if they get killed by another player.

Regardless if it was a Pyhton, Anaconda, or even just an Eagle... Player killing is allowed. End of.

Advice for new players reading this... get out of the starter zone. You will not find peace there.
 
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Well, that's their problem. It's not a problem with the game

There is no indication in game to say "THIS PLAYER ONLY HAS 2 HOURS EXPERIENCE, PLEASE DON'T KILL".....

If i could negative rep you i would ! You really need to see the bigger picture here.
A noob in a Sidey is easy to spot, it's not hard. An experienced player plays the game and flys/behaves in a totally different way.
 
I do sympathize and find such ganking pathetic, but still, why, why, why do people insist on playing open when they don't want pvp?
 
I do sympathize and find such ganking pathetic, but still, why, why, why do people insist on playing open when they don't want pvp?

maybe because the game was advertised that even in open it would be a game where PvP is rare outside of certain areas. Open is meant to be for everyone

The entire game is meant to be playable in open, its not meant to be where you go when you are up for a fight and nothing else. In open, if you are finding your feet you are meant to be able to stay in highsec space and let security forces and criminality rules keep you safe(ish)
 
I'm strongly considering buying a second copy of the game tonight.

Ydiss is currently on a long exploration expedition and isn't likely to return to civilisation for a long time. And I want to be able to mix up what I do. And we have only one character slot.

If I do this, my second commander will be a combat purist and will not earn a single credit from anything but bonds and bounties (Ydiss was supposed to be a bounty hunter but ended up being all the three major occupations).

I'm going to be in open exclusively. And I'm going to upgrade my ships to max before buying the next.

I'm looking forward to surprising a few newbie-gankers. I'll probably still die against the superior ships. But I'll at least make them think twice before interdiction.
 
I do sympathize and find such ganking pathetic, but still, why, why, why do people insist on playing open when they don't want pvp?

This wasn't PvP, this was simply PK. There was no Versus involved, as soon as there was an actual fight the attacker ran away.
 
I'm strongly considering buying a second copy of the game tonight.

Ydiss is currently on a long exploration expedition and isn't likely to return to civilisation for a long time. And I want to be able to mix up what I do. And we have only one character slot.

If I do this, my second commander will be a combat purist and will not earn a single credit from anything but bonds and bounties (Ydiss was supposed to be a bounty hunter but ended up being all the three major occupations).

I'm going to be in open exclusively. And I'm going to upgrade my ships to max before buying the next.

I'm looking forward to surprising a few newbie-gankers. I'll probably still die against the superior ships. But I'll at least make them think twice before interdiction.

Thats exactly what I did a couple of months ago :)
 
Ive been playing for two weeks now. (although it feels like more with my 340 hours of play recorded on steam)
What I have noticed is that the penalty for player death is too week.
This along with being able to transfer assets from Group or Solo into Open makes it easy for griefers.

To be honest I cannot understand why the 3 sections are linked when all that does is invite exploitation and griefers.
Part of the reason they do exploit and grief is because the game is set up towards that mechanic, and because they are idiots obviously.
With a higher death penalty and non transfer of assets from the 3 groups, the griefer amounts would lower drastically.
 
Because "open" does not immediately mean "pvp". When was this game ever sold or described as a game solely for pvp?

And yes, this was just pointless PK'ing. No bounty, no combat rating, no cargo worth collecting. Pointless. That's not piracy, there's no financial incentive. That's not bounty hunting, see previous comment about piracy. That's just someone doing it because they can.

And that's why I stick with private groups.
 
its not hard. why not have an unwritten rule that if someone who is the lowest rank, and is in the beginer ship... just leave em alone?

let them get a foothold in the game and a chance to see what the game is like in open mode.

as soon as they change ship or rank increases then yeah.. fair game.
it'll benefit everyone in the long run.
 
I don't understand these type of threads.


There are no prescribed rules of behaviour or etiquette in Open Mode, other than those set out in the EULA, regarding abusive language, and similar.


If people want to play with others, but have those others follow specified rules of engagement, or standards of interaction, then the solution is to join or start a Private Group which agrees with your particular play style.


There's really no need for the Solo/Group shills / Open critics to pile on with the hackneyed scaremongering.


The inappropriate use of the word "psycho" on this forum is shocking. Not just because of the hyperbole: is it really necessary to use discriminatory & ableist language in these discussions ABOUT A GAME?
 
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There are no prescribed rules of behaviour or etiquette in Open Mode, other than those set out in the EULA, regarding abusive language, and similar.

And those dictated to us by our own sense of common human decency.
 
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You ppl know what the problem is?

Human beings suck! (yes you to (and yes me as well))

As soon as the Thargoids show up I'll be betraying humanity in an instant.

I hope the Thargoids can see past my human flaws and let me defect.
 
I don't understand these type of threads.

There are no prescribed rules of behaviour or etiquette in Open Mode, other than those set out in the EULA, regarding abusive language, and similar.

If people want to play with others, but have those others follow specified rules of engagement, or standards of interaction, then the solution is to join or start a Private Group which agrees with your particular play style.

There's really no need for the Solo/Group shills / Open critics to pile on with the hackneyed scaremongering.

The inappropriate use of the word "psycho" on this forum is shocking. Not just because of the hyperbole: is it really necessary to use discriminatory & ableist language in these discussions ABOUT A GAME?

There are no hard and fast rules of social etiquette anywhere - here OR in real life - but just because you're (not you specifically) in a PvP area doesn't mean you have to be an ass... and if you are you should expect to be generally disliked for it. The ganker in question broke absolutely zero rules... no-one's denying that... but he was an at of the highest order and that's what this thread is about.

Did he do anything illegal? No, absolutely not. Did he act like a decent human being? Also no. He acted like a complete jerk.

[edit] The use of the word "psycho" is actually quite appropriate (though often used in a derogative sense). The primary trait of psychopathy is a lack of empathy - the psychopath is either unable to empathise with or is entertained by (frequently both) the discomfort/suffering of the victim. They're usually very aware of social morés and norms but feel that these don't apply to themselves and don't understand why others abide by them. Typically they are entirely self motivated, and feel that others aren't real people at all, and are really only there to serve the psychopath's needs or entertain them. While noone is intending to infer that a person who acts like this in game suffers psychopathy in real life, their behaviour in game IS quite typical of the condition (albeit that your average psychopath doesn't have access to spaceships). And before you ask, yes I do know what I'm talking about - I actually work as a carer for several people with cognitive disorders who've been diagnosed as psychopaths.
 
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