ok i have to admit, there may be a problem

And who decided this ?
The fact that the Crime update is incoming makes me think that the devs disagree with you anyway.

edit : when did the PvPers switched from a "force everyone into open" to a "get the hell out of open" speech ?

It changes depending on whether they're being complained about, or unable to find a soft target to gank. :)
 
And who decided this ?
The fact that the Crime update is incoming makes me think that the devs disagree with you anyway.

edit : when did the PvPers switched from a "force everyone into open" to a "get the hell out of open" speech ?

Yeah the crime update is fine, look we all just play by the rule sets given, open play is where PvP can occur, yeah sure you may not find any PvP, but that doesn't mean it won't happen. It's pretty simple, if you don't want PvP play in solo or group. :D
 
Presumably in much the same way that football is not a ball game but a game which sometimes involves a ball.

Umm no... more in the way that it was designed to not be a PvP game, but a PvE game in which you sometimes meet other players and don't always HAVE to shoot them, unlike arena games where shooting other players is the whole point to the game.

This is a game in which you can do many things, one of which is PvP. It's not a game solely about PvP, which is what some people want to portray it as being.

If you watch the early dev diaries with David Braben talking about it, he often stresses how intends for the game to be primarily a cooperative game. When he's asked about PvP he says it'll happen but there's be strong consequences for it to discourage it. It'd be a "rare, meaningful event". Does that sound like a "pvp game" to you? The fact that they're beefing up crime and punishment in V1.3, so much so that they're dedicating a dev update to it, also speaks volumes about the way FD see it.
 
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Ur right it is. But the question is would u attack a harmless sidey?

Ramming is also currently allowed by the game.

So do u advocate those who continuously ram anyone leaving a station?

What if it happened to u every time u undocked from a certain station? Fair game?

All of this is fair game (as long as your not exploiting bugs or something), if you dont like it, wait for the rules of the game to change, or just play in solo or group, thats why they are there.
 
Pointless semantics

Not semantics, subtle difference. A "PvP game" is a game that is designed and built for PvP, it has a focus on PvP and mechanics for PvP. It's balanced for PvP. It's usually competitive and a lot of the time it has some kind of leaderboard. Elite doesn't have any of that. It's a game designed for player interaction, mostly intended as cooperation but with some PvP, meaningful, thematic PvP such as piracy and bounty hunting. It's subtle, but it's not semantic.

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All the time, just to stop you from getting the kill. :D

You're wasting your time because I play in Solo.
 
And it's still crying over spilt milk.


Personally, whilst I wouldn't attack novices or those unable to adequately defend themselves, I like the thought that, just as in RL, you could meet a scumbag or two.

It's what makes Elite Dangerous actually feel kind of ... dangerous.
 
It's still an inappropriate use of the language and I find it offensive.

The implication that a player's activity in game could be indicative of psychopathy IRL is horribly reductive. I'm sure there are players who's activity in game could be perceived to be indicative of a physical impairment, is that a fair reason to use words like "cripple" as a descriptor?

As others have mentioned this is a RP game for goodness sake.

Do people here accuse D&D players RPing as Necromancers of being into grave robbing IRL?

I completely agree with Cmdr. Sandmann. This kind of behaviour is, in my opinion at least, a clear indicative of clinical insanity. It doesn't really matter if this is a role playing game. The fact that someone chooses to behave in this way clearly indicates that he has this kind of needs. The only differences with doing this kind of things inside a game instead of in RL are just legal. The fact remains the same and the quality of the natural consequences (for both the aggresor and the victim) are the same.
I've been playing role playing games for many years, yet I never felt the need to make other people suffer. I don't enjoy that in any way, not inside nor outside a game. If you take the time to really think about it you may understand what me mean.
And by saying this I don't mean any offense to anyone, it's just my opinion.
 
Open play is the PvP arena, stick to solo or group if you don't want to PvP, it's not too hard to comprehend, end of story.

Yes... but the actions taken in one mode should not affect the other modes and assets should not be transferable.

I feel the reason the griefers find it easy to do what they do is because they can farm freely in group or solo then move to open to grief.
 
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While I consider the behaviour described by the OP to be despicable and dishonourable, I recommend to my friends that they start in solo or private group so as to avoid such behaviour; basically get themselves out of the starter systems before switching to open.
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Mind you, if someone wants to supposedly role play a psychopath and blatantly murder CMDRs who in the game's lore are FELLOW MEMBERS OF THE PILOT'S FEDERATION, it's about time, indeed long overdue, that Frontier implemented appropriate consequences. If people want to seriously role play such rubbish, antisocial characters, then it's about time that their continued membership in the Pilot's Federation is revoked as a consequence of that (with commensurate impacts on where they can safely dock, trade etc). After all, if we were seriously roleplaying this, that very membership would come with an expected code of conduct as part of that. Piracy of fellow CMDRs is one thing, but blatant murder of a clean CMDR, a fellow member of that federation, noob or otherwise, is another thing entirely. If we're really serious about roleplaying this stuff that is......
 
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So you are to protect a new player, and you leave him floating on his own in SC near a RES? Just wondering: what is the terrible fate of the poor sidewinder pilot in this story? New players have almost zero consequences when dying, right? Some boost into a station, some forget to re-fuel, others get killed by a Python, either human or AI. It doesn't matter *at all* when you die as a beginner, other than teaching you to re-fuel, bring your bounties in more frequently etc. In this particular case the lesson seems to be: "do not trust your wingman, for he is more concerned with exploiting RES spawn-mechanisms than protecting his friend".

What happened to this new player could have happened in solo just as easily, but just because this time a human did something the AI routinely does as well you try and shift the blame. A harmless sidewinder should *never* be still in SC, yet you explicitly instructed him to do so. Is it cool that the 'murderer' picked on the little sidewinder? Should he have stayed and fight you? That is his business, not yours. Your business was to protect your friend. You failed and as a result your friend died.
 
All of this is fair game (as long as your not exploiting bugs or something), if you dont like it, wait for the rules of the game to change, or just play in solo or group, thats why they are there.

Not quite. Anything other than exploiting bugs is LEGAL... but that doesn't make it FAIR... and if you act like a jerk in game you can expect people to complain about it. Don't want people complaining about your behaviour in here? Don't act like a jerk. Don't care? Go right ahead... until the crime and punishment updates come in at least.

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And it's still crying over spilt milk.


Personally, whilst I wouldn't attack novices or those unable to adequately defend themselves, I like the thought that, just as in RL, you could meet a scumbag or two.

It's what makes Elite Dangerous actually feel kind of ... dangerous.

That's fine, no rules against it. But scumbags in real life rarely get upset when people start complaining about them and wanting them stopped or moved on. If you act like a jerk in game, expect to be treated like one.

Nice to see that you personally don't do that.
 
Personally, I wouldn't attack a clean harmless cmdr in a Sidewinder, but I have no problem with anyone else doing it.

It's not called Elite Nice'n'kind
 
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