I like the idea of warping in and out, and removing the last hit mechanic. Simple and easy fix. I had proposed having the ships move but this sounds easier to implement.
To Arubeto, I agree its not all about the money; but this is not a flight sim without credits. The game rewards players with credits as a way of keeping score, and to have my reward snatched away at the last second is very frustrating to me. It IS fun flying with a cap ship, weaving behind it, having to be careful not to hit it! Etc. But at it's most basic, the vast majority of games from PacMan to Pinball to Cribbage to Elite having a scoring mechanism; and this one in my opinion is currently broken.
To Arubeto, I agree its not all about the money; but this is not a flight sim without credits. The game rewards players with credits as a way of keeping score, and to have my reward snatched away at the last second is very frustrating to me. It IS fun flying with a cap ship, weaving behind it, having to be careful not to hit it! Etc. But at it's most basic, the vast majority of games from PacMan to Pinball to Cribbage to Elite having a scoring mechanism; and this one in my opinion is currently broken.
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