Soontill Relics, the Regor Permit Sector and DB's cryptic hints....

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Have you listened to them?

Michael

I visited a fair few SSS USS and WSS got just about everything but UA.....I'm going to do more tonight (Including Isinor with luck). Not be long before we maybe have to start begging for another hint LOL.

I tell you one thing I was thinking about though, imagine if Michael Brookes was just messing with us and now everything got totally out of hand, going to be a lot of cheesed off players if that turned out to be the case and would be almost as amusing as finding the damn things. :D

However look at it again, he says this specificity (post #15) in response/quoting Tinmans posting a pic of an Unkown Artefact. We have to be looking for the right thing, but possibly looking in the wrong way?

Who knows. I intend to keep going anyway. Unless of course Michael would care to answer the one question....is this a waste of time? ^^ That would be all the hint we need.
 
Arcanonn, I genuinely don't think this is a waste of time. It might be an anti-climax, but i think it will be a clue to another puzzle. Sort of like National Treasure film ;) Which would be awesome!
 
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I am trying if picking up a mission to collect something from a WSS like a Black Box and keeping the Mission active will increase the chance of WSSs spawning? and yeah funny to hear the Black Box talk.
Night is much better than Full Range to make out the voice without having to turn up the volume to a great degree.
 
Arcanonn, I genuinely don't think this is a waste of time. It might be an anti-climax, but i think it will be a clue to another puzzle. Sort of like National Treasure film ;) Which would be awesome!

Don't worry I'm still up for this ;) just feel we are due a breadcrumb LOL

do we think we should be getting missions in the areas, or just looking for signal sources?

Truth is we don't know, perhaps it's the case that mission make more WSS spawn? Wish I could be more helpful, my advice maybe to try something that others are not so we can cast the net wide :)

Maybe I should up the reward? Think I can get a couple of millions worth of Palladium in my trade clipper.
 
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I've been on this from the moment of Michael's hint and have followed a few clues from the books too, did the Soontill thing and had a listen to those relics just to rule them out and eliminate them from the hunt. Done the same with ancient relics too.

I spent about 8 hours in Soontill dropping in and out of signal sources, did the same in orbit around the water world in LHS 412 (which has a loose connection to an unknown discovery in one of the books)... same thing, nothing really different in the signal sources that I saw in Soontill and Timocani. I didn't bother with Peregrina because that system is talking about alien artifacts, which as far as I know are different to the unknown artifacts.

So like others, I've spent days chasing signal sources, scanning ships, and following the leads. What I'm beginning to see is that the location may not have any bearing on this - mainly because UA's are already ultra rare drops and to make them system specific to one or two systems out of the 70,000 humans currently colonize would be a sick joke I doubt FD would pull. But also because I'm seeing the same other new items that where released in 1.2 along with UA's, (ancient relics etc) I see them everywhere, Soontill, Timocani, LHS 421, Ngurri and even few systems I've checked along the way. I don't see why UA location drops would be different in that respect.

What I did notice is that the quieter systems, those with very little NPC traffic (liken Soonthill and LHS 421), well in those types of systems the occurrence of signal sources is much lower than higher traffic systems. So my final theory on this is that UA's may appear anywhere and signal source occurrence is linked with npc traffic. So yesterday I decided to look for the most highly populated system in the game and head over there. I ended up at G 203-47. It has a population of multiple billions, and twin Earths in proximity to each other, with an unbelievable amount of NPC traffic passing between the two orbiting market stations. Its like grand central station :). And you wouldn't believe the amount of signal sources that are popping up when I slow boat it between these two worlds. Every 20 seconds a new signal source appears, unfortunately WWS's are still the rarest but I'm getting far more per 10 minute period than I did anywhere else.

So if my theory of UA's not being system specific is true, I think the best chance of a random drop would be where we find the most signal sources to examine.

I'm going to spend another day here then knock it on the head until someone gets one, or we get another hint.
 
While fun, I'd bet this isn't fully implemented in the game yet. I think (could be wrong of course) that the needle we are looking for isn't there yet. That doesn't mean there's not things we haven't discovered yet or things to be found, it means I doubt there's Thargoids or lost civilizations (things of that sort) built in the game right now. Maybe in the future but, might we all be blowing this out of proportion?

No doubt it's a lot of fun though. I could and hope I'm wrong but, I don't think I am. I just hope no one gets disappointed if this turns out to be a lot less than we are all hoping it turns out to be.
 
Taking a mission that requires you to go to WSS does seem to increase the rate at which they are encounter, unfortunately in my case 4 of 5 had Black boxes in my case
 
I've been on this from the moment of Michael's hint and have followed a few clues from the books too, did the Soontill thing and had a listen to those relics just to rule them out and eliminate them from the hunt. Done the same with ancient relics too.

I spent about 8 hours in Soontill dropping in and out of signal sources, did the same in orbit around the water world in LHS 412 (which has a loose connection to an unknown discovery in one of the books)... same thing, nothing really different in the signal sources that I saw in Soontill and Timocani. I didn't bother with Peregrina because that system is talking about alien artifacts, which as far as I know are different to the unknown artifacts.

So like others, I've spent days chasing signal sources, scanning ships, and following the leads. What I'm beginning to see is that the location may not have any bearing on this - mainly because UA's are already ultra rare drops and to make them system specific to one or two systems out of the 70,000 humans currently colonize would be a sick joke I doubt FD would pull. But also because I'm seeing the same other new items that where released in 1.2 along with UA's, (ancient relics etc) I see them everywhere, Soontill, Timocani, LHS 421, Ngurri and even few systems I've checked along the way. I don't see why UA location drops would be different in that respect.

What I did notice is that the quieter systems, those with very little NPC traffic (liken Soonthill and LHS 421), well in those types of systems the occurrence of signal sources is much lower than higher traffic systems. So my final theory on this is that UA's may appear anywhere and signal source occurrence is linked with npc traffic. So yesterday I decided to look for the most highly populated system in the game and head over there. I ended up at G 203-47. It has a population of multiple billions, and twin Earths in proximity to each other, with an unbelievable amount of NPC traffic passing between the two orbiting market stations. Its like grand central station :). And you wouldn't believe the amount of signal sources that are popping up when I slow boat it between these two worlds. Every 20 seconds a new signal source appears, unfortunately WWS's are still the rarest but I'm getting far more per 10 minute period than I did anywhere else.

So if my theory of UA's not being system specific is true, I think the best chance of a random drop would be where we find the most signal sources to examine.

I'm going to spend another day here then knock it on the head until someone gets one, or we get another hint.

I think your spot on with this Erimus the frequency on SS spawns dropped dramatically when I switch to unexplored systems with no faction/stations (still within 1000 lyrs of SOL) in fact sometimes 10 mins or more would pass before one would pop up.
 
While taking a WSS mission does increase the chance of WSS appearing, it also increases the chance of WSS containing the item that the mission told you to search for. In the end, this probably means that you'll end up with a smaller chance of finding a WSS containing a UA.
 
While fun, I'd bet this isn't fully implemented in the game yet. I think (could be wrong of course) that the needle we are looking for isn't there yet. That doesn't mean there's not things we haven't discovered yet or things to be found, it means I doubt there's Thargoids or lost civilizations (things of that sort) built in the game right now. Maybe in the future but, might we all be blowing this out of proportion?

No doubt it's a lot of fun though. I could and hope I'm wrong but, I don't think I am. I just hope no one gets disappointed if this turns out to be a lot less than we are all hoping it turns out to be.

I'm inclined to agree that once we find this mysterious item, it will be a simple "hint" and won't magically open anything else up - from what I can tell, there aren't any game resources in there for Thargoids or anything special yet.
However, it may be that Frontier are playing a fun waiting game to see how far we can get before they open up the next stages.

If we don't do it by a certain date, I suspect that they'll start dropping bigger hints, increasing spawn rates for the tips we're getting
If we DO find something, it's not beyond the realms of possibility that they can sneak more little things in for us to find and look at/discover. After all, they spent the time creating a few articles that seemed to point to artifacts and Thargoids as well as rogue AI and I can't for a second imagine that it would be without purpose.

You never know, they might be keeping count and once we discover more than X of these items, they will release more info. Well.... probably not, but it would be nice.
 
While fun, I'd bet this isn't fully implemented in the game yet. I think (could be wrong of course) that the needle we are looking for isn't there yet. That doesn't mean there's not things we haven't discovered yet or things to be found, it means I doubt there's Thargoids or lost civilizations (things of that sort) built in the game right now. Maybe in the future but, might we all be blowing this out of proportion?

No doubt it's a lot of fun though. I could and hope I'm wrong but, I don't think I am. I just hope no one gets disappointed if this turns out to be a lot less than we are all hoping it turns out to be.

I agree that its probably something not fully fleshed out, and I don't expect it will be anything as grandiose like finding a Thargoid homeworld. I would hope that things like that will be found by a lone explorer LYs from home following leads off GalNet (GalNet is going to go galaxy-wide in 1.3 I think, so players out there can access the latest info wherever they are).. And to honest it would be a kick in the teeth for explorers if they had to ditch their preferred playstyle and go mission grinding for weeks on end to get hints. Explorers like to be amongst the stars, free of the rat race :p So I think this unknown artifact thing could be something completely detached from alien civs. And surely it would be the alien artifacts that would be linked to aliens somehow, now the unknown artifacts.
 
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I'm inclined to agree that once we find this mysterious item, it will be a simple "hint" and won't magically open anything else up - from what I can tell, there aren't any game resources in there for Thargoids or anything special yet.
However, it may be that Frontier are playing a fun waiting game to see how far we can get before they open up the next stages.

If we don't do it by a certain date, I suspect that they'll start dropping bigger hints, increasing spawn rates for the tips we're getting
If we DO find something, it's not beyond the realms of possibility that they can sneak more little things in for us to find and look at/discover. After all, they spent the time creating a few articles that seemed to point to artifacts and Thargoids as well as rogue AI and I can't for a second imagine that it would be without purpose.

You never know, they might be keeping count and once we discover more than X of these items, they will release more info. Well.... probably not, but it would be nice.

I agree. It's fun no matter how I look at it. Now if they could tie this into the missions and 1.3 content......
 
That's good thinking. I'm a software developer myself, and as such I'm a big believer in the logical solutions to problems.

So if I was to write the algorithm behind this quest, I'd want it to be rare but not impossible, based on the likelihood of players stumbling across it or, as in our case, some dedicated investigation.

Since the introduction of WSS and SSS, the likelihood of getting a signal that contained items seemed pretty high. The wings update introduced the concept of these more difficult signals, the 'Strong' ones, which contain either -

a convoy or funeral ships - scanning these ships returns either nothing, normal trade items or occasional 'rare' items
a small battle between system authority vessels and pirates - scanning the pirates reveals normal trade items (probably stolen)
just pirates
although I haven't seen any of these since the last update, occasionally I have experienced a few canisters of rare items (or more likely gold) and a couple of anacondas that pop in and say something like 'I can't believe that worked!'

USS sources (Unknown Signal Sources) seem to contain either -

a single large ship (The Mineral Merchant or whatever that Type 9 is called)
a single small ship (pirate or trader), may carry normal trade items
two or more smaller pirate ships
nothing (this may be a bug?)

WSS (Weak Signal Sources) only ever contain a destroyed ship, and canisters of none-tradeable items (i.e items you cannot buy at a market) such as (but not limited to)

Rebel Transmissions
Black Box Recorders
Ancient Artefacts
Toxic Waste
etc etc.

The likelihood of a signal appearing in supercruise must be tied to certain parameters. So these could be -

A system specific flag - relating to size (population), type (Anarchy, democracy etc) or some other flag - for instance as we have tried, certain systems might be more likely to cough up these Unknown Artefacts than others, or maybe some sytems won't have them at all.

A Location flag relating to the system - near a star port, deep space, near a star, near a planet, near a RES or a belt.

User specific flags - speed - are you more likely to come across a signal source when you are going faster, or slower?, mission specific (I'm looking for Rebel Transmissions for instance, make it more likely to be in the type of SS found), ship size / cargo size (I don't think I've ever come across a number of canisters that are more numerous than my cargo bay)

Time specific flags - time since last SS found, number of SS's currently spawned (that old myth about the items you are looking for are always in the second USS that appears :D)

So, from what we have found so far -

SS's are more likely to appear in populated systems.
Weak signal sources are the least likely to appear out of all of them
Weak signal sources are the most likely source of Unknown Artefacts.

So as Ermius says, get in to a large populated system and scan those WSS's :D
 
Hard to argue with any of the above.

For me we know these facts..

This item was added in 1.2
DB made mention of things already being in game to discover (non celestial) that have been there since 1.2
Our thread on this subject and Tinman posting a pic of an Unknown Artefact prompted Michael Brookes to chip in with a hint as to what to do if we find one.

This is enough for me to keep going, like I have said previously I guess if it is in anyway Thragoid related (even if it;s just a spooky message) surely we are meant to find it before they arrive or what would be the point. If this item is worth listening to for some other reason, again why put it in game if it's impossible to find (therefore it must be possible to find).

A few people are swearing they have seen one.....it's becoming a bit like Big Foot :D
 
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So I just wanted to take a look at what this thing looked like, so I may have switched around some files a little to grab this shot:
http://imgur.com/VzJ19Uu

Sound wasn't possible, so it's just cosmetic.
But boy, is it gorgeous. It's a shame that such a pretty asset is so rare.

Is that seriously real???? Sorry for the scepticism but we have had multiple hoaxes along the way.
 
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Please could you update the 1st post with pad sizes for the systems requiring permits, as I arrived at HIP 18609 for the Peregrina Permit in my 'conda and there were only outposts :(
Just a minor setback for me but if this is the case for any of the other systems, it would be nice to have the information in advance.

Shalzarr...
 
I just want to hear what sound it makes.
It being a clue to the next step towards something being out there is just an added bonus.
 
In my opinion, we are searching in the wrong place.
I lost two ASP for scanning Anacondas in SSS and never find nothing in WSS; I think that without a serious path to follow the game is not enough for the time spent.
IMHO, we need a Galnet post
 
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