Exploring the Galaxy, less thrilling than mining?

I think I agree with OP. Exploration needs to be more dangerous. It would also be a plus to find some mysteries out there like an early earth deep space exploration ship that got lost. though i spose that would fit well with the whole FPS aspect they talked about adding later. personally i'd like to find some real mysteries like a ringworld [ NOT HALO] or a dyson sphere :O!!!! get MAJOR CR bonus for finding those. since its a procedurally generated galaxy with some fixed points, means that what spawns in the system is based on a dice roll or percentile, just have those lil gems bein the 1-5% range hell make it a .5% even. just add it XD exploration while provides nice eyecandy lacks mystery.
 
I enjoy exploration, but I think it would be neat if there was more opportunity to display flying skill for explorers.
 
I find exploring to be really addicting, especially when looking for earth likes and water worlds. I'm always like, I know I have work in 5 hours, but just one more jump I want to see whats in the next system. >.<
 
I could get addicted to exploration if the frame shift drive "loading screen" animation wasn't so laggy and choppy. It's not a micro-stutter, more a temporary slide show. It breaks the immersion every time. Could it be my graphics card? Or is it just because this is an MMO?
 
I could get addicted to exploration if the frame shift drive "loading screen" animation wasn't so laggy and choppy. It's not a micro-stutter, more a temporary slide show. It breaks the immersion every time. Could it be my graphics card? Or is it just because this is an MMO?
It's certainly not the latter; it doesn't stutter on either my system or my son's much lower end rig. What graphics card do you have? It could also be network lag, I suppose, but that seems doubtful to me as network issues (I had some the other day due to Comcast upgrading equipment in my area) just makes it last longer.
 
It's certainly not the latter; it doesn't stutter on either my system or my son's much lower end rig. What graphics card do you have? It could also be network lag, I suppose, but that seems doubtful to me as network issues (I had some the other day due to Comcast upgrading equipment in my area) just makes it last longer.


Check out this video at 1:54. This is the kind of laggy stuttering I am talking about. It irks me to no end and reminds that I am sitting at a desk watching a computer screen, and not touring the galaxy in an FTL fantasy. Maybe I'm just being picky, but I have seen some videos where this is not a problem and some where there is not lag at all. The most laggy have been some seriously high end computers, so I am thinking it has something to do with how far the players are from the games servers.

[video=youtube;EoT321dFnV4]https://www.youtube.com/watch?v=EoT321dFnV4[/video]
 
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Check out this video at 1:54. This is the kind of laggy stuttering I am talking about. It irks me to no end and reminds that I am sitting at a desk watching a computer screen, and not touring the galaxy in an FTL fantasy. Maybe I'm just being picky, but I have seen some videos where this is not a problem and some where there is not lag at all. The most laggy have been some seriously high end computers, so I am thinking it has something to do with how far the players are from the games servers.

https://www.youtube.com/watch?v=EoT321dFnV4
Gotcha. That looks like network lag to me as well. There's a fair bit of data transferring at that stage, as you can see if you turn on the bandwidth monitor. I saw a little of that the other day myself when Comcast was tinkering with the system in my area.
 
Uh I agree with previous comments in that mining is tedious as it is. I think it has way too much "running around" trying to find a decent asteroid chunk, and once you FINALLY find one, you can only get so much ore out of it. Bit of ridiculous and kinda breaks the immersion in a way - such a big chunk that doesn't disappear, and you can get like, what, 10 little rocks out of it at once? And then you're off to find another one... ugh. Boring. If only we could remove unlimited ore from a chunk (ok that could be too OP) or at least if the chunk disappeared, it would make more sense and wouldn't break the immersion as much.


Compared to exploration, well, exploration is exploration. By definition, you go into the unknown to see what you're going to find in there. You may or may not find anything interesting along the way, that's part of the package. Whether you like this idea or not, well that's a matter of personal opinion. :)


I personally like exploring every once in a while, just dive into the vast emptiness of space, either look around on the galaxy map for interesting systems or just set a random route and see what I bump into... I like it, it's immersive and somehow calming. So yeah, it comes down to personal preference I guess. :)


Oh, about the scanning mini-games - while I find that a good idea, I don't think it would be good to introduce *anything* that would make it any more time consuming than it already is. Perhaps if a mini-game was counter-balanced with a somewhat longer scanning range, it could be a very interesting thing that could add more life into that repetitive and monotonous task (scanning), which is IMO the least exciting part about exploring. (and I do mean the act of flying close and waiting for a scan. Seeing the results can be somewhat exciting lol)
 
Uh I agree with previous comments in that mining is tedious as it is. I think it has way too much "running around" trying to find a decent asteroid chunk, and once you FINALLY find one, you can only get so much ore out of it. Bit of ridiculous and kinda breaks the immersion in a way - such a big chunk that doesn't disappear, and you can get like, what, 10 little rocks out of it at once? And then you're off to find another one... ugh. Boring. If only we could remove unlimited ore from a chunk (ok that could be too OP) or at least if the chunk disappeared, it would make more sense and wouldn't break the immersion as much.


Compared to exploration, well, exploration is exploration. By definition, you go into the unknown to see what you're going to find in there. You may or may not find anything interesting along the way, that's part of the package. Whether you like this idea or not, well that's a matter of personal opinion. :)


I personally like exploring every once in a while, just dive into the vast emptiness of space, either look around on the galaxy map for interesting systems or just set a random route and see what I bump into... I like it, it's immersive and somehow calming. So yeah, it comes down to personal preference I guess. :)


Oh, about the scanning mini-games - while I find that a good idea, I don't think it would be good to introduce *anything* that would make it any more time consuming than it already is. Perhaps if a mini-game was counter-balanced with a somewhat longer scanning range, it could be a very interesting thing that could add more life into that repetitive and monotonous task (scanning), which is IMO the least exciting part about exploring. (and I do mean the act of flying close and waiting for a scan. Seeing the results can be somewhat exciting lol)


The scanning mini-game would involve a telescope so you could see a decent image of the planet even from a distance. If you scan from a distance, you wouldn't make any less CR/hour than you do right now. But if you got close enough to get a better resolution image (eg close enough to see it out your window in nice detail) then you would get enough money so that you didn't harm your CR/hour potential by taking the time to see the full beauty of the planet. In either case, the skill involved to properly image the planet's spectral signal would hopefully make the Explorer feel more like a clever scientist than a passive stamp collector. It would also give each planet a personality and sense of being different from all of the other cookie-cutter metal rich, icy worlds, gas giants.

I dislike the idea of mining, but the actual gameplay is more involved and compelling than exploring. It should be the other way around. Also, if you are having problems with finding good resource spots, then find a spot that is "prestine metallic" It doesn't matter if it's a ring or an belt, you will get ALOT of palladium, platinum, gold, and silver. More than you can haul in any single ship. This was the most money I have ever made in a game (about 2.3 Mil in one hour), and chasing down the little rocks while getting shot at by pirates, was pretty far from boring. Not to mention the bounties collected increased my haul by about 30%.

Exploring has no such surprises or skill requirements. Once you jump to a system and hit the D Scanner, the mystery is all gone. The only thing left to do is run around collecting distant blips and the jump to the next system. Actually, the most efficient way to make money while exploring is to jump quickly to high value stars, scan the star, jump to the next system, ignoring all the planets. You can D scan and hit any nearby planets in range of the star while fuel scooping. This makes about 1Mil per hour, and it is the most tedious and uninspired way to play the game. All you ever see are stars and orbital lines while "exploring". It is why I created this thread, because right now there is very little incentive to actually scan the planets, certainly not beyond the goldilocks zone. Imo, exploring is broken in terms of incentives, and doesn't even promote seeing the richness and beauty that is already in the game.
 
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I'm not sure if minigames for scanning planets would help exploration. I'm an explorer by passion in every game. But this game really is missing something because the only thing to explore are visually different balls. T-Tauri Stars look like boring balls. Black holes are black balls. Neutron stars are very small balls. Habitable Planets are blue balls. Balls whereever you look. The problem of this game is the randomly-generated nature of everything combined with completly missing visual awesomeness for everything special. Really: black holes look soo boring. And they ALL look the same. T-Tauri Stars look like normal stars. Every sun-type looks the same. Some are blue, some are yellow. Some are big, some are small. But after seeing 5000 blue and yellow suns you don't think it's something special anymore. What this game needs is a big overhaul for all special star system objects. We need:

1. REAL T-Tauri Stars.
Instead the last time i've visited a T-Tauri system i've got this.
2. REAL Black Holes.
3. Pulsars.
4. Irregularities. Where are the super-nova-remains? Where are destroyed planets? Where are the "Dark Systems"(DDA)?

So: why should i explore if i know how everything is going to look? Do you think ANY explorer in human history would have even thought about exploration if he would have known before that everything looks the same? That there are no wonders or mysteries?

That brings me to my next point: where are the mysteries? Remains of ancient civilizations? Artifacts? Old alien stations floating in empty space? Attackers of unknown origin? There are just balls. Big balls, small balls, glowing balls, yellow balls, blue balls, black balls. But nothing more.

Flying out into the void means in this game that you fly toward nothing. And the worst thing is: you know there is nothing but the things you've already seen in civilized space. The only exploration is happening in your mind because you think its something special if you are at the core of the universe even if it looks the same as the place from where you've started, maybe with a few more lights.

How would the explorers in our history have felt if every single land they discovered would have been a desert full of sand with different color?
 
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The scanning mini-game would involve a telescope so you could see a decent image of the planet even from a distance.

Perhaps that's where this screen might be used (apart from myriad of other things, ofc)... blurry image from the very large distance, sharper as you get closer, sometimes obscured by radio noise (planets with particularly strong magnetic field, close proximity of star or presence of very energetic stars in the system, etc.)

EDtelsc1.jpgEDtelsc2.jpg
EDtelsc3.jpgEDtelsc3a.jpg
 
interesting ideas in the thread, not sure about the making things more dangerous as like some others have said I explore BECAUSE it's less risky. Also the extra risk for an explorer is INSTANT loss of many millions of credits if the craft is destroyed, far more than any other profession I believe (for a long term trip).

Unfortunatley for me make the game too hard and I will stop playing, it's just not worth the stress as I play to DE stress. This is where difficulty levels come in to many games and why I'm So against the concept of MMO's as by nature they have to have a single difficulty for fairness but that in itself is unfair. A game HAS to be fun to fullfill it's purpose and when it's not fun then it won't get played.

I agree that exploration is a bit...boring. I like doing it but the game mechanics of it are the problem. But if any mechanics come in the slow down how many systems can be scanned then the rewards have to go up to reflect it otherwise it will kill exploration for those also using exploration to make money as well as pure exploration.

So rewards as they are now stay for the current scans, but those who do closer scans (however it's implemented, I do like the ideas here) will get more money with ultimately a planetary landing and detailed personal scans giving mega bucks.

I quite like the idea of scanning up close to get specific data of best landing spots then landing and a bit like Mass Effect 1 for exploring the surface and collecting samples of Rocks/Ores/animal life.

In fact IMO if FD do exploration right it could be by far the most epic part of the game!
 
1. REAL T-Tauri Stars.
Instead the last time i've visited a T-Tauri system i've got this.
2. REAL Black Holes.
3. Pulsars.
4. Irregularities. Where are the super-nova-remains? Where are destroyed planets? Where are the "Dark Systems"(DDA)?

So: why should i explore if i know how everything is going to look? ... the worst thing is: you know there is nothing but the things you've already seen in civilized space.

Everything you say is spot on. When I saw my first T Tauri star I thought it must have been a mistake, but no, every T Tauri star is the same. The most dangerous thing about them is that you can't refuel. This is quite wrong because a T Tauri star is almost entirely Hydrogen. In fact most of the system should be a disk of hydrogen being push away from molten planets. Refueling should be possible in most of the system if a bit slower.

Perhaps that's where this screen might be used (apart from myriad of other things, ofc)... blurry image from the very large distance, sharper as you get closer, sometimes obscured by radio noise (planets with particularly strong magnetic field, close proximity of star or presence of very energetic stars in the system, etc.)

View attachment 33533View attachment 33534
View attachment 33535View attachment 33536

YES! This is brilliant and almost exactly what I was thinking. You sir are a genius. Have some rep :) Now if they could include a second panel where you tuned your telescope to different spectra to reveal more info... that would be the mini-game. IDK, I love astronomy, so spectral analysis sounds like fun to me. Maybe not so much to the general public.

interesting ideas in the thread, not sure about the making things more dangerous as like some others have said I explore BECAUSE it's less risky.


If you read my suggestions, space would be just as safe as is now if you were prepared and flew with skill. The biggest difference is that you would not be able to crash into a star 50 times before needing to use a field repair kit. You would only be able to crash maybe 10 times before needing a repair. It's not a huge difference. With repair kits, you would still be able to "fly drunk" for several days without human contact.

If that is too risky, well they make lots of planetarium apps for relaxing strolls through the cosmos snapping pictures. This game is supposed to be a space simulator. One with "dangerous" in the title no less.
 
So: why should i explore if i know how everything is going to look? Do you think ANY explorer in human history would have even thought about exploration if he would have known before that everything looks the same? That there are no wonders or mysteries?

That brings me to my next point: where are the mysteries? Remains of ancient civilizations? Artifacts? Old alien stations floating in empty space? Attackers of unknown origin? There are just balls. Big balls, small balls, glowing balls, yellow balls, blue balls, black balls. But nothing more.

Flying out into the void means in this game that you fly toward nothing. And the worst thing is: you know there is nothing but the things you've already seen in civilized space. The only exploration is happening in your mind because you think its something special if you are at the core of the universe even if it looks the same as the place from where you've started, maybe with a few more lights.

How would the explorers in our history have felt if every single land they discovered would have been a desert full of sand with different color?

I have to agree TOTALLY. Have some REP.

I took a break from shooting things, and shoving things to different systems, to see what I could see. And after 20k ly's... I am kind of bored. The momentary excitement from finding an earthlike ( one with life ! ) kind of fades. Now, it's "Ohh... another gas giant with rings a a bunch of moons.." or "Wow.. multiple stars". The worst part ? Flying back.. How many more LY's ? Yargh.. 6k. My biggest complaint ? The time it takes. I've been out for a few weeks. And it will take another two-three nights before I make civilized space.

Don't get me wrong, It's still cool. I was really excited to see my first black hole. Couldn't resist poking it a few times before moving on. Another time I got daring and decided to try fuel scooping at full throttle, rolled over on my back to get a better angle, got too close, popped from SC and cracked my canopy ( D'oh ! I've been looking at that for 3k ly's ). And it makes for a break in the usual. But after a while, it's "Jump-honk-system map-jump-honk-system map... hmm, half tank, better fuel scoop" waiting for the 'system generator lottery' to show you some happiness.

Now, if there was a chance of finding a space relic.. or abandoned alien space station. That would be WAY cool. You'd think, if anywhere, there would be one near Sagi-Tourista- A. Even a dead probe. Think about the rush to explore if someone found a dead space station in Sector BQKY7-QQY15 ? Do you think every planet in 100 ly's would be scanned and registered in a few days ? I'd spend a week or two scanning systems in a new sector to find that. I might even invest the weeks to travel to the far side of the galaxy due to a signal of unknown origin.

What about an abandoned human ship. Why is it 10k ly's from earth ? Where is the crew ? Why did they leave ? Whats in the data banks ? All things that would be cool to explore. Rumors of a lost 'ark ship' from the distant past, or some crazy dooms-day cult that left human space 300 years ago. Some colony at the edge of human space detected signals of obvious artificial origin in 'that direction'.
 
We need:

1. REAL T-Tauri Stars.
Instead the last time i've visited a T-Tauri system i've got this.
2. REAL Black Holes.
3. Pulsars.
4. Irregularities. Where are the super-nova-remains? Where are destroyed planets? Where are the "Dark Systems"(DDA)?

So: why should i explore if i know how everything is going to look? Do you think ANY explorer in human history would have even thought about exploration if he would have known before that everything looks the same? That there are no wonders or mysteries?

That brings me to my next point: where are the mysteries? Remains of ancient civilizations? Artifacts? Old alien stations floating in empty space? Attackers of unknown origin? There are just balls. Big balls, small balls, glowing balls, yellow balls, blue balls, black balls. But nothing more.

Flying out into the void means in this game that you fly toward nothing. And the worst thing is: you know there is nothing but the things you've already seen in civilized space. The only exploration is happening in your mind because you think its something special if you are at the core of the universe even if it looks the same as the place from where you've started, maybe with a few more lights.

How would the explorers in our history have felt if every single land they discovered would have been a desert full of sand with different color?

I have to say that this is an extremely pretentious post. I'm not trying to flame, I'm being serious - it's written as if your point of view is the only point of view. It will be applicable to people who think like you, yes. And people who think like you are the majority (which is why Frontier have put the exploration side of things on backburner for months).

But there's a huge community of people who have another point of view who would disagree with you utterly and find what you wrote even offensive.

Where they would agree with you is your points about some of the stuff that is wrong with exploring like the way black holes and pulsars are represented etc. And of course THEY want aliens and other secrets too.

But do they find exploring boring? Tedious? Empty? NO! There are thousands upon thousands of people think that the exploration side of the game is a Wonder of the Gaming World, a remarkable achievement. A dream come true.

You seem to imply that the only thing people look for are new objects. Not at all. We've all kept on exploring because those same objects can throw out so many different surprises that we are filled with awe and joy and the burning need to head out time and again in the knowledge that we will NEVER see it all. Even if they never improve the universe (which they will). A bit of a scientific interest helps a long way, but even without it, the exploration side of the game is probably the most varied and interesting profession for those so inclined (and again, they aren't just some small minority).

A few ideas to give you a gist of the other side of the coin: your throw-away statement "The only exploration is happening in your mind because you think its something special if you are at the core of the universe even if it looks the same as the place from where you've started, maybe with a few more lights" is very cheap and belittling. For so many people, being in the core is amazing. Passing through stellar nurseries on the way, seeing it grow, being inside. It is so much more than just "a few more lights". It is a fulfilment of a life long dream of being in the one place we will never be able to see in our life time. It is a visual wonder that will never satisfy our curiousity no matter how many times we go. Remember, this isn't some cheap mmo where "seeing the core" is a check list item in an other wise empty experience. This is a SIMULATION of our GALAXY. It is an utter revelation to think that we are in the core, and this is how it looks IN REAL LIFE. Don't belittle it.

What about "There are just balls. Big balls, small balls, glowing balls, yellow balls, blue balls, black balls. But nothing more." So you've seen every star, good for you. So have we. But we keep going because we haven't seen them in all their variations and combinations. And again, I'm not talking about the space-equivalent of looting, I'm talking about experiencing the wonders of the cosmos. Seeing two turquoise type-B's parked over an ammonia world with their light bathing the red seas in cyan light, seeing a white dwarf and a neutron star dancing, coming across a triple system with an Earth like, finding two gas giants right next to eachother and parking in the ice rings, finding a star spinning so fast it is a blur, finding an Earth world in a nebula and wondering what its inhabitants think of their sky, seeing a red giant right next to a regular star. Man, I don't know how to present this list at all without making it seem limited. But believe me, for the person with a point of view very different from your own, the possibilities are ENDLESS. I mean it! You never know when you're going to bump into a system composed of your "balls" that will utterly blow your mind. A system you could never have conceived of, a system you will struggle to understand.

Let me refer you to this thread to get a small glimpse of the crazy stuff people find with your balls: Post your weird systems!

And of course let me refer you to my Deep Space Survey videos, that try to make a story of an explorer's life and how amazing his journeys are. I've been looking at the feedback and it has ONLY been overwhelmingly positive. Comments like "I never knew about this side of the game" abound. I'm not saying this to show off (not completely anyway :p), but to highlight that there IS so much to this side of the game you've completely left out.

If you are just passing through and honking, then by all means, complain away. But if you are actually interested in what you see. If you are paying attention to the weird and wonderful configurations, looking at the planets and imagining their little point of view, looking at the scan data and marvelling at their weirdness, sharing your findings and enjoying seeing the galaxy from the core, from above, from below, from inside nebulae, from along side stellar nurseries, then you have found the best possible experience an explorer and scientificially curious person could ever dream of.

You're also missing a huge part of exploring - the challenge. I know, I know, it's not as dangerous as coming across an Elite Anaconda player. But that's apples and oranges, but there is still much challenge. Getting to the core isn't just a level like level 2 in Super Mario Brothers. It is a journey, a dangerous and long one. Keeping these amazing systems I referred to as ultra rare means that every find is truly special. And you have to commit to an extremely challenging journey to even see them. Going to the core and back takes weeks. It's ultra realistic that way. When you are there you are vulnerable. Any mistake has a huge cost. Permadeath makes everything so dangerous and rewarding. When you finally make it back with a battered vessel, the feeling is pure euphoria. It makes you miss being home, being able to bounty hunt and work through the politics of the game. It makes you think twice about heading out again until you are prepared. These secrets are not going to throw themselves out with any cheat code. You have to have the willpower and determination to go find them. You have to risk spending weeks out there to make a mistake and lose it all. That itself adds infinitely to the value of exploration.

And you know it's only going to get better as they improve it. And one day there will even be aliens and other secrets. If I could complain about one thing in your attitude, it's your complete lack of patience. It's not like some other game company with a crappy dev/producer model that means the game stalls once the money has come in. Frontier have an excellent reputation for not procrastinating and keeping to their promises. Just wait dude. Just wait.
 
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It is a lot simpler to and will save you some time of thinking about what ifs' if you just played Kerbal Space Program when you get burned on ED. Or Space Engineer or any of the other space sims for that matter.
Life's too short and the code is too long to try and make 1 thing be the end all of your entertainment. (That is not a swipe at Star Citizen).
I am content with enjoying all the choices out there now, because the reality of real life and the messed up way we run this planet, will put the kibosh on having fun sooner than you imagine, so live it up.
Some of the stats for some CMDRs look like they do this for 24/7/365. That is cray cray. Go outside look at Sol without pressing T.
 
Well said, Dr. Kaii. Well said indeed.

Some of the stats for some CMDRs look like they do this for 24/7/365. That is cray cray. Go outside look at Sol without pressing T.

<rant>
This sort of judgement is offensive to me. Here's why.

Some of us do this because we can't go outside to look at Sol, or are quite limited in being able to do so. I have a very good friend who happens to suffer from cerebral palsy. He plays ED quite a lot when he's not doing his job, which happens to be as a programmer making nearly obscene amounts of money. Why shouldn't he do so? He has very little else he can do. It's not "cray cray", as you so put it in such a belittling manner.

I play a heck of a lot as well, again because of a disability, though much less a one than my friend. I am able to get outside and see the sun, and enjoy the wind on my face. What I'm NOT supposed to do, however, is take more than 750 steps in a given day. When I do more than I should, I pay for it for weeks afterward in a hugely increased pain load. See, my "normal" days are spent in constant pain in almost every part of my body because of an accident during my military service during the first Gulf War. I spent 13 months confined to a wheelchair before being able to hobble about at all. I've rehabbed as much as I am ever going to so that I AM able to get outside when the weather permits, and take regular trips to the mountains where I do as much low grade hiking as I am able. The reality, however, is I spend far more time sitting than I'd like to.

I have hobbies aside from gaming, to be sure. I read, I make stuff with my hands, I go bird-watching, I take my kids to the park and fly kites, I watch stuff on Netflix, I go to the movies, and so on. I also play games because I love them and because I get bored with other stuff if I do it too much. In the past month, which is about how long I've had this game, I've put 206 hours into it, according to Steam. That's quite a bit, yeah? I've also spent time earning a living. I've paid my bills, covered my rent, fed my kids, taken them to and from school, gone to 3 doctor appointments, and taken a day trip to the ocean with the family, not to mention who knows how many trivial matters I don't really bother to think about in a given day. I've done all of that in enough pain to cripple most. When I get home, and don't need to drive any more, I have to decide whether I need to take a a Vicodin or two or whether, instead, I need to forgo it to avoid the long term damage to my kidneys and liver. So, yeah, once my daily obligations are dealt with, I escape into the game. In a game, much like a good book, I can forget about the pain. I can become, instead, a pilot of a small space ship (or whatever, depending on the game). I can distract myself from the fact that my life is one of pain. I will inevitably get worse and worse, physically and pain-wise, and am going to almost certainly find the day when my body will no longer tolerate me forcing it to walk about and, instead, I will once again be confined to a wheelchair. But, according to you, my game playing is "cray cray".

You know what? Judging others without knowing anything about them other than that they play a game is what's crazy. It's short-sighted, offensive, and absurd. The world doesn't just fit in your little box. Perhaps you should expand your understanding of others some before you go around making blanket statements.

</rant>
 
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I play a heck of a lot as well, again because of a disability, though much less a one than my friend. I am able to get outside and see the sun, and enjoy the wind on my face. What I'm NOT supposed to do, however, is take more than 750 steps in a given day. When I do more than I should, I pay for it for weeks afterward in a hugely increased pain load. See, my "normal" days are spent in constant pain in almost every part of my body because of an accident during my military service during the first Gulf War. I spent 13 months confined to a wheelchair before being able to hobble about at all. I've rehabbed as much as I am ever going to so that I AM able to get outside when the weather permits, and take regular trips to the mountains where I do as much low grade hiking as I am able. The reality, however, is I spend far more time sitting than I'd like to.

Ranting aside, have you tried any form of meditation practice? It has helped me immensely with my own chronic pain, as well as a number of other people I know who have various similar problems. Don't know if it would address your particular issue, but might be worth a look-see. Nice to be able to just push the pause button and let your brain put everything down for a bit as well. Not trying to highjack the thread, but feel free to msg me if you would like to know anything more.
 
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