UNKNOWN ARTIFACT: Signal Fomat Decrypted?

Everyone -

We have a possible breakthrough regarding the message format from Unknown Artifacts... please see the reddit thread here!
https://www.reddit.com/r/EliteDangerous/comments/34wdza/unknown_artifact_decryption_breakthrough/

63 Bits...

Although I've yet to solve this mystery, I think I've figured out how to decrypt the artifact signals, and the message packet format.

Looking at the bit transcriptions on the other thread, something immediately jumped out at me. Take the following transmit burst:

Code:
    011        
    100100 
    0110101
    0100100
    1001011
    1100110
    1010010
    1010110
    0011001
    0110011
    0110110

Not all the transmission bursts have this exact format, but I'll assume this is the most correct at present (I'll explain why later). I believe that people have correctly identified the first part of the message as a header -- let's look at that:

Code:
011        
100100

Translated into decimal, those are

Code:
3
36

Hmm... not terribly useful at a glance. But let's examine the rest further. The most common case of what follows involves a series of nine 7-bit sub-bursts, which is what I believe can be proven to be a correctly transcribed message. Let's count the total bits:

Code:
7 x 9 = 63

**And there it is. 36=63 right in the header!!!** I appears that the actual decimal is reverse encoded by order of magnitude -- just reverse the numbers!

Additionally, 63 = 3 x 21, which together with the initial header digit (3) would appear an immediate indicator that the message is in fact an encoded 3-space coordinate value

Given this, here is the complete data, with each 7-bit value raw converted, followed by the reverse:

Code:
    011          3                 3
    100100       36                63
    
    0110101      53                35
    0100100      36                63
    1001011      75                57
    
    1100110      102               201
    1010010      82                28
    1010110      86                68
    
    0011001      25                52
    0110011      51                15
    0110110      54                45

One question is whether the individual numbers above should be left as individual numbers, or taken as a whole. If left as individuals, then one question is whether, like their digits, each sequence of 3x7 bits is also reverse encoded.

Alternatively, here it is decoded, with each set of 21 bits taken together:

Code:
    011                3                 3
    100100             36                63  

    0110101            873035            530378
    0100100
    1001011
    
    1100110            1681750           0571861
    1010010
    1010110
    
    0011001            416182            281614
    0110011
    0110110

This assumes non-signed numbers, which may not be useful. Instead, we may need to play with the first or last bits as sign bits, making each digit 20 bits long + sign. Also, the values are rather large (if they in fact represent coordinates in LY) so perhaps the last digit (or more) are fractional?

I haven't gotten that far yet myself, I got too excited and get this online... **And that's why I'm posting, because we'll get there faster all working together!**

* *Important: A final bit of business, the header format should allow us to go back into the audio samples, and correctly retrieve the necessary contents -- I noticed that some bursts indicated 63 bits when in fact fewer were transcribed. If all of this is correct, we should be able to verify the number of message bits from the header.*
 
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Nice post but do you really think FD would expect the average gamer to be able to do all that?
The game is supposed to be for everyone, of all abilities..... I think people are over thinking this too much and taking it to extremes!
 
Nice post but do you really think FD would expect the average gamer to be able to do all that?
The game is supposed to be for everyone, of all abilities..... I think people are over thinking this too much and taking it to extremes!

Indeed.

How the average gamer like me feels
ce9c949d6c73dbfb889f6036bac022dd.gif
 
https://m.soundcloud.com/ben-ockmore/elite-dangerous-genuine-unknown-artefact-200-speed

This links to the audio sped up to 200x, how did people figure out it needed speeding up, how did they realise it was a binary message?

Do all ED players need a working knowledge of binary to be able to take part in the game story?

Is this fair to the average player?

Has anyone seen first encounters of the third kind, have you tried playing it as music? :D

Do we know that this is really targeted towards the "average gamer"? Puzzles are puzzles. Not everyone will be able to solve them, but puzzles are there for those who can. That is all this appears to be, a puzzle for those who can solve puzzles, whether it be a rubik's cube, binary code, encrypted message, etc.
 
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No seriously dude .. nice effort still.
View attachment 33708

You realize that FD as much as lead us to this? There's a message in the signal... it's just a question of riddling it out

Jezus, what a Lemonparty!

Roll up your sleeves and help figure this one out... we still need more data, as well as validation vs. the audio contents
 
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Nice post but do you really think FD would expect the average gamer to be able to do all that?
The game is supposed to be for everyone, of all abilities..... I think people are over thinking this too much and taking it to extremes!

It doesn't need the average gamer. Just those select few that are just doing this. Same as in every other task.
 
Guys where do you find one UA? Sorry to ask here but i want to test it myself. There are so many things i want to try and sugested, but they got swept away by all the useless posts on the other page...
 
I know this is going to sound crazy but I took the original binary and I converted it into sound. You won't believe it but it sounds like a purring alien whale-ant!

Really?
 
Nice post but do you really think FD would expect the average gamer to be able to do all that?
The game is supposed to be for everyone, of all abilities..... I think people are over thinking this too much and taking it to extremes!

People probably are overthinking on this, but when David Braben stated that there are things to discover that aren't astronomical objects, it just ignited many people's imaginations. Honestly, FD needs to keep injecting new things to discover because look at the the frenzy it's caused! First, people wanted to find the objects. Then, people started listening to it. Now, people are trying to decipher the sounds of these mysterious and legendary objects. It's actually pretty exciting if you can get into that mindset. And if they do find something of significance, we'll be glad someone was able to crack the code. I don't want all puzzles in the game to go that far, but here and there is fine.

Good luck deciphering this stuff, guys. I don't think the puzzle is as complicated as some suggest, but hell I could be wrong :D
 
don't have the exact translation handy, but you can do that from my post.... it appeared to be complete garbageto me (ie special characters, etc)
 
Nice post but do you really think FD would expect the average gamer to be able to do all that?
The game is supposed to be for everyone, of all abilities..... I think people are over thinking this too much and taking it to extremes!

Pretty much like the Titan competition, but hey, it's their time...no harm done.
The secret World is a game that really offers a challenge to meta investigators, i see no evidence that ED does anything similar...not so far anyway.
 
After seeing these numbers I decided to do a little digging ...

It turns out that the Thargoids made contact with humans much earlier than previously thought. Scholars have long thought that the “Ships of Tarshish” mentioned in the bible were infact -
Thargoid scout ships !

The first clue for this was the number 3 in binary which correlates to the visits every 3 years by the ships of Tarshish (2 Chronicles 9:21). It is at this time in human history when protection against the “'Evil Eye” is first documented. One of the many methods of protecting against the Evil Eye was the construction of Magic Squares.

While we can't be sure that the association of the Evil Eye and dealing with Thargoid artifacts is accurate – it is possible that the deleterious effects of the artifacts was interpreted as having been cursed with the Evil Eye. Hence of course 36 … the 1-36 magic square which when summed horizontally or vertically is 6x111 or 666. Need I say more …. ok I will.

The Breastplate of Aaron (Exod xxviii 17-20) Is a magical square of precious stones which were “no doubt, intended to avert the attacks of the evil spirits from the high priest” (Budge, Amulets and Talismans 1961:327) On this particular talisman is a stone of Tarshish. Each of the stones was also inscribed with one of the 12 tribes – it is believed that the stone of Tarshish was inscribed with that of Asher. Asher was one of the tribes chosen to stand on Mount Ebal and pronounce curses (Deuteronomy 27:13) such as:

Cursed is the man who leads the blind astry on the road ... (Deuteronomy 27:18)
 
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