Philip Coutts
Volunteer Moderator
I have absolutely no idea what is going on in this thread. I feel like Father Dougal from Father Ted after reading that.
Everyone -
We have a possible breakthrough regarding the message format from Unknown Artifacts... please see the reddit thread here!
https://www.reddit.com/r/EliteDangerous/comments/34wdza/unknown_artifact_decryption_breakthrough/
63 Bits...
Although I've yet to solve this mystery, I think I've figured out how to decrypt the artifact signals, and the message packet format.
Looking at the bit transcriptions on the other thread, something immediately jumped out at me. Take the following transmit burst:
Code:011 100100 0110101 0100100 1001011 1100110 1010010 1010110 0011001 0110011 0110110
Not all the transmission bursts have this exact format, but I'll assume this is the most correct at present (I'll explain why later). I believe that people have correctly identified the first part of the message as a header -- let's look at that:
Code:011 100100
Translated into decimal, those are
Code:3 36
Hmm... not terribly useful at a glance. But let's examine the rest further. The most common case of what follows involves a series of nine 7-bit sub-bursts, which is what I believe can be proven to be a correctly transcribed message. Let's count the total bits:
Code:7 x 9 = 63
**And there it is. 36=63 right in the header!!!** I appears that the actual decimal is reverse encoded by order of magnitude -- just reverse the numbers!
Additionally, 63 = 3 x 21, which together with the initial header digit (3) would appear an immediate indicator that the message is in fact an encoded 3-space coordinate value
Given this, here is the complete data, with each 7-bit value raw converted, followed by the reverse:
Code:011 3 3 100100 36 63 0110101 53 35 0100100 36 63 1001011 75 57 1100110 102 201 1010010 82 28 1010110 86 68 0011001 25 52 0110011 51 15 0110110 54 45
One question is whether the individual numbers above should be left as individual numbers, or taken as a whole. If left as individuals, then one question is whether, like their digits, each sequence of 3x7 bits is also reverse encoded.
Alternatively, here it is decoded, with each set of 21 bits taken together:
Code:011 3 3 100100 36 63 0110101 873035 530378 0100100 1001011 1100110 1681750 0571861 1010010 1010110 0011001 416182 281614 0110011 0110110
This assumes non-signed numbers, which may not be useful. Instead, we may need to play with the first or last bits as sign bits, making each digit 20 bits long + sign. Also, the values are rather large (if they in fact represent coordinates in LY) so perhaps the last digit (or more) are fractional?
I haven't gotten that far yet myself, I got too excited and get this online... **And that's why I'm posting, because we'll get there faster all working together!**
* *Important: A final bit of business, the header format should allow us to go back into the audio samples, and correctly retrieve the necessary contents -- I noticed that some bursts indicated 63 bits when in fact fewer were transcribed. If all of this is correct, we should be able to verify the number of message bits from the header.*
Have you tried anything other than English? Korean (which is a highly mathematical written language) or Chinese for example? (since you mentioned special characters and seemingly garbage data, if it wasnt encoded into romanic characters, it may make more sense)
After reading this I think some folks have been having a DRINK!. Infact - I'll send either Jack round to sort them out or Dougle to confuse them.I have absolutely no idea what is going on in this thread. I feel like Father Dougal from Father Ted after reading that.
Sure, but if it's a direct communication attempt, why not just talk to us?While those things are true...as I said previously, if it's a direct communication attempt then any aliens within 1350 light years would almost certainly have received transmissions based on the EM signals blasted out by Earth from the mid-20th century onwards; that puts Morse and ASCII (or other encodings) back on the table.
011 3 3 <- id?
100100 36 63 <- message length?
0010010 18 81
1001011 75 57
0100101 37 73
0110011 51 15
1101010 106? 601?
0011010 26 62
1001010 74 47
0110101 53 35
0110110 54 45
00100 4 4 <- id?
100100 36 63 <- message length?
0110101 53 35
0100100 36 63
1001011 75 57
1100110 102 201
1010010 82 28
1010110 86 68
0011001 25 52
0110011 51 15
0110110 54 45 <- hmmm.. repeats on both. Significant?
After seeing these numbers I decided to do a little digging ...
It turns out that the Thargoids made contact with humans much earlier than previously thought. Scholars have long thought that the “Ships of Tarshish” mentioned in the bible were infact -Thargoid scout ships !
The first clue for this was the number 3 in binary which correlates to the visits every 3 years by the ships of Tarshish (2 Chronicles 9:21). It is at this time in human history when protection against the “'Evil Eye” is first documented. One of the many methods of protecting against the Evil Eye was the construction of Magic Squares.
While we can't be sure that the association of the Evil Eye and dealing with Thargoid artifacts is accurate – it is possible that the deleterious effects of the artifacts was interpreted as having been cursed with the Evil Eye. Hence of course 36 … the 1-36 magic square which when summed horizontally or vertically is 6x111 or 666. Need I say more …. ok I will.
The Breastplate of Aaron (Exod xxviii 17-20) Is a magical square of precious stones which were “no doubt, intended to avert the attacks of the evil spirits from the high priest” (Budge, Amulets and Talismans 1961:327) On this particular talisman is a stone of Tarshish. Each of the stones was also inscribed with one of the 12 tribes – it is believed that the stone of Tarshish was inscribed with that of Asher. Asher was one of the tribes chosen to stand on Mount Ebal and pronounce curses (Deuteronomy 27:13) such as:
Cursed is the man who leads the blind astry on the road ... (Deuteronomy 27:18)
So maybe we should convert to ascii and then into hebrew and then into gematria to find the permutations of possible messages.
So maybe we should convert to ascii and then into hebrew and then into gematria to find the permutations of possible messages.
I have absolutely no idea what is going on in this thread. I feel like Father Dougal from Father Ted after reading that.
Nice post but do you really think FD would expect the average gamer to be able to do all that?
The game is supposed to be for everyone, of all abilities..... I think people are over thinking this too much and taking it to extremes!
Hardly so. There's even more elaborate examples, have you heard of the Archer Easter Egg Hunt? http://www.reddit.com/r/ArcherFX/comments/30yre4/archer_super_easter_egg_hunt_arg_writeup_and/
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