The Target Indicators Thread

Should target indicators disappear when target flies behind large object?


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  • Poll closed .
https://www.youtube.com/watch?v=1KAJuR5giGo

The devs wanted some feedback so here is a tiny complaint - If you put a large object like a asteroid between you and your target the radar still keeps track of the enemy (as you can see in the vid) i think it would be cooler if targets are lost and had to be reacquired once you put such a dense object inbetween. :)

The submarine guys some posts earlier gave me an idea: in the part in the DDA about ships sensors, they mentioned that there are active and passive sensors.

Given the assumption that the scenario you played was intended to feature a ship to ship dogfight and not some hide and seek, I presume that the other ship might have used active sensors for target aquisition.

Maybe that is the reason, why your sensors were able to detect the other ship through the asteroid, it just lit like a lighthouse.

So if my assumption is correct (and I really hope so) it should still be possible to hide in an asteroid field. You just need to switch all your sensors to passive mode.
 
https://www.youtube.com/watch?v=1KAJuR5giGo

The devs wanted some feedback so here is a tiny complaint - If you put a large object like a asteroid between you and your target the radar still keeps track of the enemy (as you can see in the vid) i think it would be cooler if targets are lost and had to be reacquired once you put such a dense object inbetween. :)

I actually have lost contact with a target when it went behind an asteroid. Not sure why, it was at a fair distance but I was otherwise engaged so didn't really notice. I'll try to replicate tomorrow.
 
https://www.youtube.com/watch?v=1KAJuR5giGo

The devs wanted some feedback so here is a tiny complaint - If you put a large object like a asteroid between you and your target the radar still keeps track of the enemy (as you can see in the vid) i think it would be cooler if targets are lost and had to be reacquired once you put such a dense object inbetween. :)

No and no again radar don't work as a fov monitor but it work with heat signatures if you want to hide from some one you can reduce your heat.

https://www.youtube.com/watch?v=u_hP7MV89s8
 
It's distance + heat, from what I can understand. The more heat your target has, the further you can radarize them. Conversely, the less heat the target gives out, the closer they can get to you without your radar picking them up.
 
Bear in mind that E : D is set 1500 years or so in the future. Technology will have moved on.... Neutrinos zip through matter like a knife through butter so why could there not be some method of detecting superlight particle emissions or reflections or 'field' variations... The potential is huge and doesn't necessarily have to make use of implausible or ridiculous ideas or concepts.
 
Target Indicators - Non-Persistent?

Currently when you have a ship targeted and it flies behind an asteroid (or something big) you can still have a target lock and can see its position.

I think if it would add to game play (hiding) if lock (or at least the target indicators) would disappear, so you would have to guess where it was going to reappear.
 
Bear in mind that E : D is set 1500 years or so in the future. Technology will have moved on.... Neutrinos zip through matter like a knife through butter so why could there not be some method of detecting superlight particle emissions or reflections or 'field' variations... The potential is huge and doesn't necessarily have to make use of implausible or ridiculous ideas or concepts.

+1.

Having used thermal targeting weapons in real life, I can say at the time I was surprised at just how much I could see, and how far. Rabbits at 5km, etc. even through different materials trees, walls etc. Glass was the hardest to see through. I would imagine that in 1000 years, scanners / sensors call them what you will would be much more advanced and able to track targets much better than we can just now.
 
Well for every detection device there's a device that limits emission (stealth bombers, again). So we can assume that starships don't radiate at all except for heat.
 
No and no again radar don't work as a fov monitor but it work with heat signatures if you want to hide from some one you can reduce your heat.https://www.youtube.com/watch?v=u_hP7MV89s8
So you are suggesting that the heat from a ship should shine through a several hundred metre thick asteroid? How is that supposed to work exactly? I'm sure I've seen a video of someone defeating a FLIR with double glazing before! Perhaps the glass was treated in some way but sure wasn't a half mile wide asteroid. ;)

Yes, we should be able to hide behind space debris.
 
Absolutely should be able to take cover like this. Auditory and visual feedback when target lost, and automatic reacquire when scanner sees the target again.

I would also like to know when someone has locked on to me and when the lock is broken. Feedback is everything.
 
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