1984 Elite vs 2014 Elite

Don't forget the landing on planets and asteroids
or the automated mining rigs
or the used ship market
or the way how black market was handled
or the better mission content.

Frontier or FFE felt a lot more alive and they had a soul.

Can't disagree with that. Elite 2 did some things a lot better than ED is doing.

On the plus side a lot of those things are fixable for ED, it's just a case of will they? and when? Still waiting on stuff like smuggling, passengers etc.
 
Whatever its limitations, there's one thing ED has taken to the next level: The sense of immersion, especially engagement with your ship. The graphical realisation, sound design and attention to detail are currently unparalleled. It's the feeling of "being there," flying a real spaceship, combined with the grandeur and freedom of space, that no other game has got close to.
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We all know ED isn't perfect. There are other games (sim and FPS) that do a great job of immersion. However nothing does it quite like ED.
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There have been a few "next level" moments in my gaming past (eg Elite, the original Falcon and Doom amongst others) My first play of ED was one of those.

Bingo. Saw myself in there. If I could rep you multiple times, I would.
 
We wont know for sure till a couple of years time when the foundation for the game is all in there.

That was kinda what I meant, but missed a bit out. Typing on some wacky Linux recovery browser. Focus is needed!! Exactly though. What I said about ED being in its infancy is important, and its clear from the 1.0->1.1->1.2 progress that 1.0 was released about a year too early. What I'd like FDEV to say would be that "2.0" will be released in January 2016 and give us a complete breakdown of what to expect. However, ongoing sales might suffer, and I'm happy to play through the micro-updates, or head off on an exploration disctraction waiting for 1.3, 1.4 etc. as the game progresses. The very core of the game, the ship graphics, the galaxy and especially the sound are awesome, and that's really important. The UI isn't magic. It needs a second form of interaction, e.g. mouse/cursor or some kind of in-game "smart device" screen which allows function control at the touch of a button.
 
Why should that make any difference to how good or enjoyable the game is? Some of the best games ever were written back then, and very few of the best games ever came out in the last few years.

I can't agree with that. Sure some of the most groundbreaking games were made at that time, but that doesn't necessarily mean they were good.


Thank you ALL for your replies. Helps me to understand what ED was made for.
I just turned 34 last month, and I can't help it but I feel too young for ED. It's the first time I've felt this way for a game.
I feel like I missed something crucial on the way to ED.



BTW, FPS isn't just about CoD guys........

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Whatever its limitations, there's one thing ED has taken to the next level: The sense of immersion, especially engagement with your ship. The graphical realisation, sound design and attention to detail are currently unparalleled. It's the feeling of "being there," flying a real spaceship, combined with the grandeur and freedom of space, that no other game has got close to.
-
We all know ED isn't perfect. There are other games (sim and FPS) that do a great job of immersion. However nothing does it quite like ED.
-
There have been a few "next level" moments in my gaming past (eg Elite, the original Falcon and Doom amongst others) My first play of ED was one of those.

This I agree totally with. I really feel like a space pilot, piloting my own ship. Where in EVE I felt like a manager and laughed every time when I was called a pilot. Like saying I'm a soccer player when playing Fifa Manager.
 
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I can't agree with that. Sure some of the most groundbreaking games were made at that time, but that doesn't necessarily mean they were good.


Thank you ALL for your replies. Helps me to understand what ED was made for.
I just turned 34 last month, and I can't help it but I feel too young for ED. It's the first time I've felt this way for a game.
I feel like I missed something crucial on the way to ED.



BTW, FPS isn't just about CoD guys........

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This I agree totally with. I really feel like a space pilot, piloting my own ship. Where in EVE I felt like a manager and lauched every time when I was called a pilot. Like saying I'm a soccer player when playing Fifa Manager.

your not too young for the game BUT do get a copy of Elite+, Frontier or Frontier First Encounters then you will have a better understanding of how it all works and what all us old codgers are waffling about ;)
 
I think some people just don't do their research before buying to be honest. Many bought into ED off the fond memories of games like Privateer, Wing Commander, Freespace and X-Wing types of games and expected to be led by the nose through an epic story-driven game with them as the central hero. Even some of those that knew it is a sandbox still expected a fully scripted story mode and were disappointed when they found there wasn't one.

The original games had no intention of being that type of game which set it apart at the time and ED follows the same path. FD had no intention of giving the average gamer what they wanted as what we would have got is another Call of Warfare Medal of Duty clone. FD wanted to continue the Elite franchise for themselves with modern graphics and if some of the general public liked it then great. Don't think for a second that FD are pandering to the general masses though as they know that ED-style gameplay isn't for all. ED is the opposite side of the Star Citizen coin.

I didn't expect me to be led by anyone or anything. But I did expect something to happen when I did something. Like If I killed off hundreds of pirates from the same faction, that faction would send assassins to claim some sort of black market bounty.
ED is both incredibly realistic, and incredibly stupid.

I haven't played SC yet. Was going to but after I saw the latest updates causing huge freezes and stuff I decided to wait until beta comes out, hopefully next year.
 
Can it be that Elite Dangerous wants to be too much like its predecessor?
Or is this just my misconception of what the franchise is all about?

Elite Dangerous IS a sequel. It's the fourth game in a series. You wouldn't expect Star Wars 7 to have Wookies that speak English with a British accent and Jedi Knights using machine guns instead of light sabres? Or a remake of Back to the Future to use a Ferrari instead of a DeLorean? How about GTA6 to be about vintage 1920's car chases at 15mph? Or the Star Trek reboot to star a ship named "Fortitude" and have it bright green and shaped like a 1920's rocket? "Die Hard 6: Dieing for a Nap" without Bruce Willis saying "yippee kai ay mother *r"? A sequel MUST stay true to it's roots... it must be everything that made the original popular and then some more. If it changes the "story line" substantially it's not a sequel, it's a theft and a rip off.

You ask if ED fans want it too much to be like the earlier games? I ask you instead why you choose a sequel then expect it to be significantly different to it's predecessors? That's like going to see the reboot of Ghostbusters and complaining that it doesn't have enough car chases and police shootouts and violent black cops singing "bad boys".
 
your not too young for the game BUT do get a copy of Elite+, Frontier or Frontier First Encounters then you will have a better understanding of how it all works and what all us old codgers are waffling about ;)

... or Oolite... the open source version of the original game.
 
1984 elite was one man in his space ship.

2014 was meant to capture that but it's got confused and gone off in bizzare direction. It started with no offline, followed by military ranks (already posting towards war game and taking sides) then came wings and now 1.3 looks it's going to dilute the original idea further. Remaking some kind of star wars has overwhelmed some very basic and fundamental aspects that made elite one of a kind
 
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I didn't expect me to be led by anyone or anything. But I did expect something to happen when I did something. Like If I killed off hundreds of pirates from the same faction, that faction would send assassins to claim some sort of black market bounty.
ED is both incredibly realistic, and incredibly stupid.

I haven't played SC yet. Was going to but after I saw the latest updates causing huge freezes and stuff I decided to wait until beta comes out, hopefully next year.

This sort of event is exactly what we can hope for in future. Persistent npcs are in the DDA. It's a feature they outlined before production.

Not everything in the DDA is guaranteed to make it into the game but I can only imagine FD already want stuff like this or, if they read your post, would definitely agree it would be a cool feature.

Npcs that react in bespoke ways to your status is exactly what the game needs. The reputation system is the basis for that. Believe it or not, the whole reputation system didn't even exist a couple months before launch. And it's been improved a lot since then.

But it's still only a base function. I wouldn't be surprised if 1.4 or 1.5 introduced significant npc interaction content based on the reputation system. 1.3 is the first update that promises to add content that truly differs depending on your status.

We will get more.
 
1984 elite was one many in his space ship
2014 was meant to capture that but it's got confused and go off in buzzard way. It started with no offline, followed by military ranks then came wings and now 1.3 looks it's going to dilute the original idea further

Yup im STILL WAITING for the Krait ;). Also all the other ships that were in Elite and the Frontiers. If anything if your making a Elite game you have to have the iconic ships like the Krait in there :)
 
I wouldn't be surprised if 1.4 or 1.5 introduced significant npc interaction content based on the reputation system. 1.3 is the first update that promises to add content that truly differs depending on your status.

Hope so, that's one of the first & simplest things needed if we're ever going to get out of the cockpit and have anything to interact with.
 
Yup im STILL WAITING for the Krait ;). Also all the other ships that were in Elite and the Frontiers. If anything if your making a Elite game you have to have the iconic ships like the Krait in there :)

No sir
Mamba me up anyday.

Hope the Mamba is a low sig smuggler special , otherwise sad face.
 
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Yup im STILL WAITING for the Krait ;). Also all the other ships that were in Elite and the Frontiers. If anything if your making a Elite game you have to have the iconic ships like the Krait in there :)

Based on the information garnered do far, there's no indication the Krait is one of the 30 planned ships.
 
I'm hoping that in 1.3 there is a mission to gain the prototype constrictor ship as a reward for some dangerous deed!.....
 
Elite Dangerous IS a sequel. It's the fourth game in a series. You wouldn't expect Star Wars 7 to have Wookies that speak English with a British accent and Jedi Knights using machine guns instead of light sabres? Or a remake of Back to the Future to use a Ferrari instead of a DeLorean? How about GTA6 to be about vintage 1920's car chases at 15mph? Or the Star Trek reboot to star a ship named "Fortitude" and have it bright green and shaped like a 1920's rocket? "Die Hard 6: Dieing for a Nap" without Bruce Willis saying "yippee kai ay mother *r"? A sequel MUST stay true to it's roots... it must be everything that made the original popular and then some more. If it changes the "story line" substantially it's not a sequel, it's a theft and a rip off.

You ask if ED fans want it too much to be like the earlier games? I ask you instead why you choose a sequel then expect it to be significantly different to it's predecessors? That's like going to see the reboot of Ghostbusters and complaining that it doesn't have enough car chases and police shootouts and violent black cops singing "bad boys".

You know, something can be true to its roots and still be evolved...
 
For me, the new game has a very different atmosphere to the original. More serious, more realistic, more textured and insanely detailed. Although it's easy to criticise the emptiness of much of it, the lonely feeling you get when you're way out in deep space is unlike anything I've experienced in a game before. I kind of agree with a lot of the criticisms, but I'm still compelled to fire up the FSD again.

Also the combat is MILES better than anything we had in the original or its sequels.
 
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