A commander called glynie has just posted an hours worth of sound recordings in a separate thread. Really good quality and minimal interference. Gold dust for the sound engineers here.
digitalscream has also posted some more - it's like Christmas
A commander called glynie has just posted an hours worth of sound recordings in a separate thread. Really good quality and minimal interference. Gold dust for the sound engineers here.
I took it 20km outside of Melvill Gateway in 109 Virginis with my ship about 35m away while I was in debug cam.
Not to be that guy... and I'm really against cheating... but wouldn't the only way to get perfect audio is from the game files themselves?
It won't work; there isn't an audio file to extract. The game is building the UA audio by assembling various sound files into the sequence that we're analyzing. So the signal is coming from the game code, not the audio files.
Exactlyvery few people know about this.
rolls eyes.
This one is taken with the debug cam BUT I can hear clearly radio chatter.
This one is out in deep space but it features ships noises like the scanner pulses and other random noises the ship makes.
There really needs to be a good sample taken in deep space away from planet, stars, and stations outside the ship not pointing to the galactic core or any area of "interest" in order to be as a clean signal you can get.
Good effort but unfortunately the way the game is you need to be in deep space away from a station instance in order not to hear the radio chatter. I was going to guess you're somewhere from outside the no fire zone to about 50KM.
If this is all too technical for you, the Zoo Tycoon forums are thataway <----![]()
I bet they check their sounds files.
OK - consider my interest piqued...
I have been struggling to think of a reason for this 'insectoid' sounding chatter - I have tried processing that section in an attempt to extract a voice, but I lost too much clarity to warrant further investigation. I suspected that it was merely alien in origin, ruling out any sensible outcome, given that I don't speak Thargoid
I do have one question however - aren't you the same guy that posted the Reddit theory whereby you were flipping the 'header' values to equal the bit length of the entire message? If so, why post this under a different account? Questions aside, I agree with a lot of your comments; we do need more data, and we do need more organisation in terms of collating results.
Excellent work, and thanks for sharing how you processed the file. Maybe there is something there, after all...
Maybe it's just my computer or something, but even in debug camera with music muted, turned off, and turned to the lowest volume, all my systems (except life support and obviously Power Plant) turned off, even after my cockpit freezes there's still some ambient noise (much of which sounds like a kind of music) that would 'contaminate' any recording. Not that I have an Artefact to play with.
I think this puzzle, if indeed it is one, is going to be a bit simpler than messing with the audio. If I was designing a puzzle like this, I would want it to be complicated, but accessible. Tinkering with sound files isn't something that everyone has the skill to do, but looking for patterns? Everyone can do that, in fact it's something we humans excel at doing to the point that we see patterns in chaos.
EDIT: missing letters added.
Also, I'm not sure if this is the right place for these questions, but the 'main thread' doesn't seem to be talking about the sounds.
If I understand correctly, the audio played when you 'look at' the artefact when it's floating in space is different per system (but only the first few seconds before the first "Whale noise"?), and even different in the same system at different locations therein. Are we sure it's got anything to do with the location and the thing doesn't just make different sound sequences every time it's ejected?
Otherwise, there are 5 primary sound clips: a low, slow growl (call this GX), a low, medium pace growl (call this G0), and a short, higher, faster growl (call this G1), the whale noise, and a... I don't even know how to describe it. Kind of a metallic moan (but not as in metal 'groaning' under stress).
GX's reverberations are irregular speeding up and slowing down over the course of the sound (or maybe I'm hearing it overtop of one of the other growls), and it and repeats every 6-7 other growls, it's assumed to be a 'word break' symbol to distinguish between the other two growls, considered to be representations of binary values. The whale noises singal a repetition from the last whale noise.
Please correct me if I'm wrong. I very much like puzzles, but abstract sounds are not my fortè.
So are all the growl noises actually the same? I mean, for example, are all the G1s really the same sound clip? If not, how big is the variation?
There are exactly 278 wav files for clicks in the sound that the roller coaster makes when it slowly inches up. The UA is a bargain by comparison.
I can't give you any more rep haha