No money for insurance -> basically delete your game

You're right. When I crash my car in the cold vacuum of space, destroying it in a massive explosion of nuclear intensity, I want my entire car back in pristine condition along with my life.

Ohh, and I'm also glad I don't have any no claims bonuses.

If anything the current mechanic is too easy. It should be 5% for your first death, then 10% for your second if it happens within a week, then 20% for your third if that happens within a week (dropping down to 10% again after a week then 5% after the second week) and so on up to 50% of your ships cost.

Make reckless play actually costly.

I would agree if 95% of deaths weren't bug/lag related. Thanks to PP sniping and plating/HRP doing nothing to protect it most people just jump out when their shields go down. Pretty much the only time I die (save when I first started) is due to bugs. I lost a T9 full of cargo because my game froze over a pad so the station blew me up for example. Not a big deal I got over it. If this game gave people a reason to play recklessly for a big payout I would agree with you. As it stands that is simply not the case. In other words because it is so painfully easy not to be reckless there is no real incentive to be reckless. I think there should be more to make things exciting again.
 
That's quite a figure. You probably want to revise that or add some qualifications before the others see it. ;)

Ok fine in my experience and those of those I know. Which is like 3 people. But seriously how do you die (save PvP, and even then...) In RES unless you hit an asteroid you can leave at any time and the police are everywhere. In a WZ same thing - just leave. Get pulled out of supercruse? Charge the FSD. I DID almost die one time when it said "align with target destination" when I wasn't locked on to another system - or anything save a vulture for that matter - but I just picked a random system and jumped. You are never forced to fight. And unless you are in PvP with no shields you always have plenty of time to just fly away. You aren't forced to stay. So how in the world are people dying?
 
Sorry for your loss..

Ofc there is future! I had to start over with sidey 2 or 3 times! No shame or difficulty in that one. Currently I am owner of various fully kitted ships, (including anaconda).
If you put some effort you will be able to get the clipper back in around 3 weeks of playing!
Don't forget to have 2x your insurance cost next time so that you don't get in similar situations. (losing your ship due to lag or whatever else).
 
So how in the world are people dying?

By not being as good as you? This is quite an elitist statement and I find it a little rude to be honest, no pun intended. People of all sorts of skill and experience play the game. And some people do dangerous and crazy things for fun. Who are you to judge anyone?
 
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By not being as good as you? This is quite an elitist statement and I find it a little rude to be honest, no pun intended. People of all sorts of skill and experience play the game. And some people do dangerous and crazy things for fun. Who are you to judge anyone?

Skill? I retract hardpoints and press a button when my shields/hull get low. And I am not judging anyone, I was just saying unless you are activity trying to die or you blatantly don't care about dying it is insanely hard to die (save for bugs/oversights, most of which are gone).

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I've had 15 deaths, NONE of which was caused by bugs or by PvP. Go figure.

What ship were you flying? Or did you just wonder why space had no stars and flew into an asteroid, 'cause I have done that a few times.
 
Hi,

Even though I'm mildy mad, I'll try to explain the point (I'm sure this is posted every week, at least).
To start from the beginning:
Actually I do like and love hardcore games, I do like games that make me think, that make me want to get better, that have a very steep learning curve.
I don't have a problem with dying, or dying often, or dying every damn time in a damn game, till you learn how to develop yourself.
But what the actual is this? Never did the game explain to me, that if I don't have enough money for my insurance and the 600,000 loan are not enough, my progress of hundreds of hours is gone forever.
Details might bore you, but in 200 hours and 30.000.000 credits later, it was the first time ever I got into this situation. In this ressource point with these many asteroids, I got a lag and my Clipper crashed into the big damn stone.
Instant death.
And now I have to start over with the ing Sidewinder and the bit credits I got left _again_ to grind 200 hours _a_g_a_i_n_?!
Isn't there any better solution for this?
Frontier, don't you got any alternative, instead of basically deleting everything the player has ever achieved?
Couldn't there be a hardcore mode or at least a big damn warning sign at the beginning?

I genuinely have some compassion and some feelings for peeps posting about the insurance system , if it catches them out.
I have absolutely none for you after you racked up 200 hours of gameplay !!! sorry :(
 
There were proposals for a big "WARNING, YOU ARE FLYING WITHOUT INSURANCE" message on liftoff. Never got implemented, though.

I mean I get this whenever I try to land without landing gear, but can't get it when I am at risk to lose my whole progress?

In my very humble opinion, ALL forms of notification in the game outside of a few simple ones aren't done very well. Look at some other game design out there, and how they display status, info updates etc. The "Info" section should be much better utilised, and every message should be zapped into the top-centre of the HUD and then drift off into the Info section. Then stuff like "Right On, Commander" or "Do you want to Exit Hanger with a Bounty?" or "Fuel will be less than 10% after the next jump" messages could be correctly presented to the Commander. It's by far my biggest grumble about ED. If I'm using my desktop computer, my mobile, my coffee maker, or my motorbike, then all of this stuff is ALWAYS available through a defined notification system. If I'm playing Forza Horizon 2, every little thing that happens is presented to me in a similar way. ED is missing a huge trick somewhere.
 
Skill? I retract hardpoints and press a button when my shields/hull get low. And I am not judging anyone, I was just saying unless you are activity trying to die or you blatantly don't care about dying it is insanely hard to die (save for bugs/oversights, most of which are gone).

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What ship were you flying? Or did you just wonder why space had no stars and flew into an asteroid, 'cause I have done that a few times.

Alcohol may have been involved!
 
I've "died" 2 times. Both in my Cobra. First time my controller stopped responding inside a station.
Second time I was hunting a pirate in an asteroid belt when I steered into an asteroid. I sold off the Cobra shortly after that and never flew one after that.
I haven't died since then. Been close though. A pirate interdicted my T6 and got the hull down to 20ish percent, blew open my canopy. 6-7 police vessels almost viped out my Vulture for a 200 cr fine from an accidental missfire.

It's not all about skill. It's also about what kind of person you are. I see people rushing when docking. Makes me slightly irritated.
 
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What ship were you flying? Or did you just wonder why space had no stars and flew into an asteroid, 'cause I have done that a few times.

All sorts of ships, and sorts of deaths. After a death-free run of about a month, yesterday on an mining trip I found out that mining is MUCH more dangerous than exploration, as NPC pirates will try to take you down for your cargo. My unshielded T6, starting at 47% Hull, was attacked by a Competent Viper yesterday. Even submitting and boosting I was taken out during the runup to the FSD countdown. "Incoming Missile" followed by a lot of swearing.

I take it your crash into an asteroid counts as one of your 5% then? ;)
 
In my very humble opinion, ALL forms of notification in the game outside of a few simple ones aren't done very well. Look at some other game design out there, and how they display status, info updates etc. The "Info" section should be much better utilised, and every message should be zapped into the top-centre of the HUD and then drift off into the Info section. Then stuff like "Right On, Commander" or "Do you want to Exit Hanger with a Bounty?" or "Fuel will be less than 10% after the next jump" messages could be correctly presented to the Commander. It's by far my biggest grumble about ED. If I'm using my desktop computer, my mobile, my coffee maker, or my motorbike, then all of this stuff is ALWAYS available through a defined notification system. If I'm playing Forza Horizon 2, every little thing that happens is presented to me in a similar way. ED is missing a huge trick somewhere.

I get my insurance notifications by opening screen 4, I get fuel level info from looking the gauge, and I get bounty info by knowing what I've done in game and the transactions screen, anything along these lines would be really irritating (IMO) and would have to be an optional thing :

being-attacked.jpg

Also anybody likely to fly without rebuy would probably turn the warning off, so it would be a waste of dev time.
 
As I just said in another similar topic...

IMO, Insurance should be pre-paid, that way, everyone knows what they're in for if they fly without(along with a 'ship uninsured, undock anyway' confirmation[that can be turned off in the ships menu])

As the manual says insurance is pre-paid. It's the excess you have to pay on ship destruction.

This is exactly like all real life insurance. car insurance has for example a £200 excess. The only difference is in real life you have time to pay the excess it does not have to be paid at the moment you make the claim.
 
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