Just for accuracy, isn't it 10% for the hull and 5% for modules? Beta/backer discounts notwithstanding.
Is it? Maybe. *Shrugs* I just look at the panel when I'm getting low. No thinking required.
Just for accuracy, isn't it 10% for the hull and 5% for modules? Beta/backer discounts notwithstanding.
You're right. When I crash my car in the cold vacuum of space, destroying it in a massive explosion of nuclear intensity, I want my entire car back in pristine condition along with my life.
Ohh, and I'm also glad I don't have any no claims bonuses.
If anything the current mechanic is too easy. It should be 5% for your first death, then 10% for your second if it happens within a week, then 20% for your third if that happens within a week (dropping down to 10% again after a week then 5% after the second week) and so on up to 50% of your ships cost.
Make reckless play actually costly.
I would agree if 95% of deaths weren't bug/lag related.
I would agree if 95% of deaths weren't bug/lag related.*
That's quite a figure. You probably want to revise that or add some qualifications before the others see it.![]()
So how in the world are people dying?
So how in the world are people dying?
"All of this has happened before, and all of this will happen again"
By not being as good as you? This is quite an elitist statement and I find it a little rude to be honest, no pun intended. People of all sorts of skill and experience play the game. And some people do dangerous and crazy things for fun. Who are you to judge anyone?
I've had 15 deaths, NONE of which was caused by bugs or by PvP. Go figure.
Hi,
Even though I'm mildy mad, I'll try to explain the point (I'm sure this is posted every week, at least).
To start from the beginning:
Actually I do like and love hardcore games, I do like games that make me think, that make me want to get better, that have a very steep learning curve.
I don't have a problem with dying, or dying often, or dying every damn time in a damn game, till you learn how to develop yourself.
But what the actual is this? Never did the game explain to me, that if I don't have enough money for my insurance and the 600,000 loan are not enough, my progress of hundreds of hours is gone forever.
Details might bore you, but in 200 hours and 30.000.000 credits later, it was the first time ever I got into this situation. In this ressource point with these many asteroids, I got a lag and my Clipper crashed into the big damn stone.
Instant death.
And now I have to start over with the ing Sidewinder and the bit credits I got left _again_ to grind 200 hours _a_g_a_i_n_?!
Isn't there any better solution for this?
Frontier, don't you got any alternative, instead of basically deleting everything the player has ever achieved?
Couldn't there be a hardcore mode or at least a big damn warning sign at the beginning?
Skill? I retract hardpoints and press a button when my shields/hull get low.
There were proposals for a big "WARNING, YOU ARE FLYING WITHOUT INSURANCE" message on liftoff. Never got implemented, though.
I mean I get this whenever I try to land without landing gear, but can't get it when I am at risk to lose my whole progress?
Skill? I retract hardpoints and press a button when my shields/hull get low. And I am not judging anyone, I was just saying unless you are activity trying to die or you blatantly don't care about dying it is insanely hard to die (save for bugs/oversights, most of which are gone).
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What ship were you flying? Or did you just wonder why space had no stars and flew into an asteroid, 'cause I have done that a few times.
What ship were you flying? Or did you just wonder why space had no stars and flew into an asteroid, 'cause I have done that a few times.
In my very humble opinion, ALL forms of notification in the game outside of a few simple ones aren't done very well. Look at some other game design out there, and how they display status, info updates etc. The "Info" section should be much better utilised, and every message should be zapped into the top-centre of the HUD and then drift off into the Info section. Then stuff like "Right On, Commander" or "Do you want to Exit Hanger with a Bounty?" or "Fuel will be less than 10% after the next jump" messages could be correctly presented to the Commander. It's by far my biggest grumble about ED. If I'm using my desktop computer, my mobile, my coffee maker, or my motorbike, then all of this stuff is ALWAYS available through a defined notification system. If I'm playing Forza Horizon 2, every little thing that happens is presented to me in a similar way. ED is missing a huge trick somewhere.
As I just said in another similar topic...
IMO, Insurance should be pre-paid, that way, everyone knows what they're in for if they fly without(along with a 'ship uninsured, undock anyway' confirmation[that can be turned off in the ships menu])