Cash for Credits! What does it mean to you?

While this May be true, its going to happen one Way or another.

IMHO its better for FD to get the Income than someone else. Running an online game isnt cheap, servers, electricity, 24/7 ppl on Call incase servers run into problems, patching the game ect. Ect.

Only Sith deals with absolutes.....errrr....wrong universe :D

I can agree with first your sentence. I won't fully agree with second one. If they sell only creds, it doesn't break immersion in any way. It all can be explained away, as a loan or credit line with limits in Lave Bank or something (limit would be monthly/weekly cap for example). While you and I would see buying creds pathetic and pitiful, I really wouldn't judge players doing this before knowing reasons why.

And as Carsten pointed out, it will happen one way or another. If gold farmers will do it, it will break immersion heavily, as they did in any other game.

Depressing. really, the money is the nerve of the war in this world. So I hope Frontier intelligently will manage this sad aspect of the game (if it exists)

:eek:
 
Depressing. really, the money is the nerve of the war in this world. So I hope Frontier intelligently will manage this sad aspect of the game (if it exists)

:eek:

Well, if someone could pull it off, it's FD. Let's just wait and see. Maybe they won't even go there (knowing it's very touchy subject). Good thing we have those DDF discussions :D
 
Path of Exile handled it well, although they are primarily a micro-transaction based game, all of the things you could buy with cash were cosmetic; weapon glow effects, re-skinned abilities and so on.
 
Cool, My thread got necro'd.

I have yet to play a MMO game that didnt have "pay to win" even if only through the chinese farmers. Lets see SWG, lotro (pre F2P - Beryl shards were big business for the farmers), Age of Conan, WoW (right from the early days). Eve (officially supported), Vanguard, Everquest. All of them you could find other players who had paid real money for in game currency to enhance their game play.

This game has already had plenty of people who have got a big leg up from real life transactions, including Patrick here. I certainly fully intend to use my cobra with a long range drive right from the early days. I dont doubt at some point I will go back and try out the sidewinder, but I will be using both my kickstarter credits and ships and equipment. The chances of me buying further credits in game is low though. I enjoy figuring out how to make money in games way too much. If I do manage to squeeze in sufficent game play time I expect to be in the top 1% of "in game wealthy" players.

Now Im not saying Frontier will get it right. But I am saying I see it as completely possible to get it right. That cash for credits can both work for those who like that style of gameplay without ruining the game for those who prefer to progress the traditional way. In all the games above I never once found the fact that other people had paid for currency to detract from my own gaming experience.

As weve seen the cash for credits could mean £7000 for a panther clipper, a ship which will no doubt have astronomical insurance premiums. I "get" the idea that someone may spend £500 to tool up if they risk nothing in death. I dont see more than a tiny percentage of people paying £7000+ to tool up and risking huge amounts of credits for insurance if and when they get blown up.

I would hope that Frontier avoid the tacky "instore shop everywhere" pitfalls, I would seriously hope they dont offer "magic unavailable elsewhere potions" etc. A cash for credits rather than cash for items is probably the least game breaking way to go about things. Regardless of your play style there will be people with more credits than you, with more play time than you who will be "ahead of you" regardless.

Elite is unique amongst all the mmo's mention for being completely about twitch real life skills. We are already seeing in Alpha that some people find the game hard others of us are finding it easy. We all have the same ship and equipment. No one has paid to win, yet there are vast differences in our game play experience.

People talk about how slow and hard it was to make money and progress in the original elite. But that was not a shared experience. I personally found across all versions that I could have an iron ass in a day. I believe in PC elite I could make "Elite" in a day or two of playing as well... In Frontier you could have a panther clipper within a day no problem at all...

With the prices I mentioned at the beginning of the thread, there may be a few players tooling up on day one, of those you may have 1 or 2 who have both kit and skills, but within a month they will be out numbered 40-1 by hardcore time rich people who have both insane skills and kit earnt legitimately in game.

I remember JTL in Star wars galaxies. PvP there was twitch based, and the differences in equipment available for those with time or money was vast (the sums of money involved for top end parts was vast) Yet the Great PvPers were capable of winning with the cheapest of setups. To give some idea of equipment prices you could buy a top end crafted engine for maybe 100,000 credits. or if you wanted a reverse engineered top spec engine you would be looking at buying 8 engines at around 500,000,000 each (the game had a hard coded credit cap at 1,000,000,000 cash and the same in the bank) so you could look at a 100,000 credit engine or a 4,000,000,000 credit engine and the top PvPers would hand you your ass with either. Because when it comes to twitch flight skills its the pilot that matters most.

In SWG you COULD buy a kit advantage for real money, you could illegally buy your credits from farmers and spend those credits to buy allsorts of absolutely amazing kit (the value of space components would make that a VERY expensive thing to do - by the end of the game you could have looked at £2000 for a top class engine. BUT if you put that kit in the hands of a new pilot it was worthless. And a great pilot made even the most basic of kit work well.
 
Last edited:
I want to make one thing absolutely clear: There is no such thing as "microtransactions done well". There are games that have appeared to be, and then later failed or otherwise been compromised.

The reason is simple; when gameplay mechanics are affected by the economics of the game it becomes impossible to design or balance them well.

Finally, the one thing that stands out about ED for me compared to SC is that it isn't pay 2 win. And again, for posterity, no such thing as microtransactions done well.
 
Bambi said:
I want to make one thing absolutely clear: There is no such thing as "microtransactions done well".

Again....Siths....absolutes...whatever... :D

First, let's remove "good/bad" from this discussion, shall we. What we can say clearly that lot of games has implemented MT *competently*. That's it - technical implementation is solid, they have thought of corner cases, they use that money to add content, and make game interesting, and implementation is less jarring that it could be.

Now, it can be implemented with best technical sense you have. However, I wanted to point you out that there's high possibility that you won't see in-game shop in ED. If there ever be one, it will be outside the game. Also you will get to consume vouchers (some kind of id paper/chip thingy). You won't get outright deal.

If FD take best examples, and uses implementation loosely described above, it could be lesser evil. And it could work. And it wouldn't be jarring.
 
First common response is concern (naturally) about people being tooled up on day 1 out competing non credit buying customers.

second common concern "player equality" people buying credits have an unfair advantage over those putting in hard time at the keyboard. .

Dude, what competition? There is absolutely nothing to win or dominate in this game, if someone I don't like camps a gold asteroid I switch to sologroup and snitch away the resource under his nose in my invisible parallel universe.

No one will care if I own a billion credits or zero, I can't buy a space station or planet with credits which would be worth defending. No ownerships, no pay2win because fact is, there is nothing to win or own which would had an actual effect on anybody except soulless NPCs.

So yeah I don't mind FD selling credits, there is no reason to be against it.
 
Last edited:
From a story telling point of view, cash for credits could be bought at the game launcher, and then when you load into game it turns out your premium bond numbers have came up and youve won some credits. This is entirely believable, premium bonds are cheap to buy plenty of people have them hanging around for years. They can pay out big cash prizes (and plenty of smaller ones) they can be bought even for children by adult family members.

Or an unknown distant family members will is finally being acted on and their bequest has finally reached you.

A message from their broker and the penny stocks have reached the ridiculous sell limits they set.

A tax refund long outstanding has been returned with interest.

The Elite rank badge from a long dead pilot you put up for auction sold for a fortune.

Im sure an hours brainstorming could come up with 100 reasonable (and some humorous) reasons for the sudden influx of credits, to ease the immersion factor. (for those buying credits).

Immersion for non buyers will be no issue if credit purchases etc are all handled from the launcher with no ingame nags.
 
While I am not pro MT (I just played devil's advocate there), I am really interested how that sours game? I play for challenge, to get better ship, to get better at combat. Fact that I can shell out 30 - 40 USD to get Cobra really doesn't worry me. I don't care. Because it's not why I am playing. If shop is kept outside (mandatory requirement from me), and isn't actively advertised (nice yet humble ads will do, even if they done in style of the game - perfect) then it's really not a problem. In fact, don't sell them anything outright. Just sell capped creds. Make them to get ships/goods themselves. Want to get rare modified Cobra? Ohh, you will have to get it yourself.

I think the reason it sours the game is that the pace of the game (a vital part of a games design) is decided by the players wallet. In free to play games it's obvious that the pace is designed to be too slow, in order to encourage you to speed it up with money (which would be the worst thing for Elite). But even when the game isn't designed that way, MT's are still a part of gameplay when they add a short-cut to progression.

A popular argument for MT's has been as a way to catch-up with players who have more time to play. But why care about how others are playing the game? :p
 
I think the reason it sours the game is that the pace of the game (a vital part of a games design) is decided by the players wallet. In free to play games it's obvious that the pace is designed to be too slow, in order to encourage you to speed it up with money (which would be the worst thing for Elite). But even when the game isn't designed that way, MT's are still a part of gameplay when they add a short-cut to progression.

A popular argument for MT's has been as a way to catch-up with players who have more time to play. But why care about how others are playing the game? :p

Looking at single player games, I love oblvion and skyrim, both of which have the console which allows me to add unlimited currency or other items at will and completely free of charge. Having that facility in no way breaks my game experience. It has not stopped me earning every septim in game the traditional way I can completely ignore the console and all the things it has on offer. I play the game the way I want to. A person who wants instant power has that option, if thats their form of fun its their form of fun. I have mine they have theirs all within the same game system.

Microtransactions can be used to bypass parts of the game people find boring. Whilst I personally love trading and piracy alike and love to grow my bank balance fast. Others will have no interest in that, Why force a person who doesnt find "the journey" fun to play through what they consider "hell" to get there.

Certainly back in my SWG days there was a big ebay market for "jedi" accounts to bypass the grind to jedi and start playing at that level. Some people were prepared to pay a lot of money for that privelidge. Galaxies like Elite had no "end" it was sandbox and do your own thing, some people rejected the "grind" and went straight in as max level Jedi.

Some people are prepared to spend money to get past what other people consider great fun. Especially if they are cash rich time poor...

Consider it this way at a restaurant the food is free but you have to eat all the dinner to get desert.

Dinner is liver and brussel sprouts, desert is the most marvelous confection ever made. Some people will consider it all win, liking liver and brussel sprouts and the desert. Some people will consider the free desert so compelling that they will put up with the liver and brussel sprouts. Others willing to pay a huge sum can skip straight to desert with the sum they pay funding the complete meals for everyone who either likes liver and brussel sprouts or who is prepared to eat them. Some people will as is entirely natural love the liver and brussel sprouts and hate desert, but thats all fine too.

I think theres a very specific breed of person out there who has cash and likes to take shortcuts, I say let them pay for me to game for free...
 
I think theres a very specific breed of person out there who has cash and likes to take shortcuts, I say let them pay for me to game for free...

You are no longer the target audience for the game, people who pay money instead of playing are. Every change from this point on will be made to their benefit and to your detriment.
 
You are no longer the target audience for the game, people who pay money instead of playing are. Every change from this point on will be made to their benefit and to your detriment.

I dont believe a word of that Im afraid. Ive played Alpha the game is great fun already. Im going to be able to fight and trade my way to the top regardless of whats in the store. Theres no contest between me and other players, Theres me my ship and 100 billion beautifull worlds to explore...

This game is David Brabens baby, not a cash cow or pot boiler. He is making the game HE wants to play an art project that I believe means a lot to him personally... Thats the whole reason this has been done through kickstarter from the start.

Even in games that never officially supported microtransactions real life money changed hands (in large amounts) the progress was sufficiently slow to encourage folks to part with their money in risky underground deals to bypass some of it.
 
Consider it this way at a restaurant the food is free but you have to eat all the dinner to get desert.

Dinner is liver and brussel sprouts, desert is the most marvelous confection ever made. Some people will consider it all win, liking liver and brussel sprouts and the desert. Some people will consider the free desert so compelling that they will put up with the liver and brussel sprouts. Others willing to pay a huge sum can skip straight to desert with the sum they pay funding the complete meals for everyone who either likes liver and brussel sprouts or who is prepared to eat them. Some people will as is entirely natural love the liver and brussel sprouts and hate desert, but thats all fine too.

Can I eat the liver but leave the brussel sprouts? If so I don't care about MT. I think that's how it works... :D
 
I think the reason it sours the game is that the pace of the game (a vital part of a games design) is decided by the players wallet. In free to play games it's obvious that the pace is designed to be too slow, in order to encourage you to speed it up with money (which would be the worst thing for Elite).

Frankly I think that it is clearly more like psychological effect than reality. There are certain amount of hours developer wants player to spent in-game to get some progression. If progress trough normal game play is decreased, you can quickly see that. I have played only one game where it is obvious, and it is F2P LOTRO. Still enjoyed heck of it because I just like how they made Middle Earth. F2P SWTOR while having small decrease for F2P players, still you can level up like crazy.

To be honest this argument is solely up to the question do you trust FD that much. I do, because they obviously want this game to succeed in long run. Yeah, they have mouths to feed, and cash to earn, but still...it is worth to remember why it is done. Their dedication to this game is astonishing.

They just need to nail down this sense of progression at the release, making some sort of development document together with DDF, so people can check if progress is decreased in some way to rise alarms.

But even when the game isn't designed that way, MT's are still a part of gameplay when they add a short-cut to progression.

No, MT is just a way to "accelerate" game play, fast forward if you like. In old single player game days it was done via cheat codes. These days those are gold farmers. It has been always around.

A popular argument for MT's has been as a way to catch-up with players who have more time to play. But why care about how others are playing the game? :p

Because I want to go together with my 'Dangerous' level friends in complex and dangerous mission? :) Or I want to get into some high quality PvP in anarchistic system with other pirates? Yeah, there are some stupid griefers between there. However griefer doesn't mean troll always - there are that kind of people who will dig deep into ED and will try to find game mechanics which suit their needs. They will do it just for sports, and for that they really don't need creds - they will earn them in game, as they have tons of free dedicated time to play.
 
If people want to spend real money to buy in game credits let them, i don't see it as unfair, there will be players who can sit at home all day every day and put many many hours into elite while some of us have to work or study.

Should we limit the hours you can play the game to the lowest common denominator so that it is "fair" for everyone?

What is the difference if someone spends 8 hours in game and earns 100,000 credits and someone else spends 8 hours at work and then BUYS 100,000 credits?

Both players have the same amount of credits at the end of the day and in fairness the one who has spent 8 hours gaming is likely to see more of the game AND have more skill from the extra practice so he still has an advantage.


The argument from those who say no is not about fairness, it is about them worrying that they will lose the advantage THEY have from being able to play longer than someone who can only squeeze in a few hours a week and wants to get the maximum enjoyment possible in that time.
 
Back
Top Bottom