You pick and choose your supporting comments while ignoring a bunch of conflicting evidence even when it's presented on a silver platter. There's a huge difference between "the game doesn't stop me doing this thing" and "this thing makes the game enjoyable for everyone".
Again, something we agree on. The mechanics don't work. If they DID work the anarchies would be more dangerous and the civilised areas would be safer. As it is now the anarchies are pretty much unpopulated and the civilised places are the dangerous ones... and the starter systems with the greatest number of sidewinders are the most dangerous. However (conflicting evidence you keep ignoring coming up here) the fact that FD are pushing their "crime and consequence" thing (as much as I think the basis of it is broken) shows that while they don't intend to stamp out crime, they also intend for it to have strong consequences... contrary to the vision you seem to think FD have of a pvp utopia. In short, they intend for it to be TREATED AS A CRIME... not as a sanctioned, "normalised" action.
Ahhhh.... we should only do things which make the game more enjoyable for everybody.
Seems pretty reasonable.