Modes The Solo vs Open vs Groups Thread [See new thread]

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its a PvE game and it gives you the option to play with or without other people, if it wasn't a pve game you would be able to own parts of the environment. but you cant, you can only influence the environment, you saying "hijacked by players wanting PVE any chance they get" is strange because its a PVE game already, the only choice you have in this game is, do you play it with other players or not.

Its also a PvP game, clearly designed around the good and the bad guy. The PvE action is not challenging at all. Dumb NPCs that cant even chase you down, where is the fun?

And the game was clearly designed as a multiplayer game because the whole open world interacts with multiplayer - you can play solo, but people who play in other modes will change your world. This alone is enough to play in open, find groups and enjoy the multiplayer with them and against them.
I would already stopped playing without a multiplayer part where i can have some fun. And most people see this just like me.
 
More and more normal players who play open and solo are getting a bit sick a tired of thread being hijacked by players wanting PVE any chance they get..
That is different from the players who interject their love of PVP every chance they get, how exactly? Odd that you have no problem with proselytizing when it's from group to open, but become in your words sick and tired when it is the other way around?
 
its a PvE game and it gives you the option to play with or without other people, if it wasn't a pve game you would be able to own parts of the environment. but you cant, you can only influence the environment, you saying "hijacked by players wanting PVE any chance they get" is strange because its a PVE game already, the only choice you have in this game is, do you play it with other players or not.

As in a dedicated PVE mode (they mustn't like yours??), personally I don't care either way as there are more than enough players but it get annoying to see thread hijacked.
 
That is different from the players who interject their love of PVP every chance they get, how exactly? Odd that you have no problem with proselytizing when it's from group to open, but become in your words sick and tired when it is the other way around?

Not much difference I suppose except every time I see a "I was killed by a bad man" thread its not the PVP boys getting in there suggesting to join PVE so "bad men don't touch you" like it is all that happen in open.

They normally reply.
 
I just wish to throw this in, it is a quote from kickstarter,

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Elite Dangerous was created for the individual player, it was designed to allow you to limit who you interact with, if the single player wanted to interact with everyone then they can, if that single player only wanted to interact with friends only then they can, if the player doesn't want to see anyone else then they can.
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with this in mind, all those players saying that group or solo players have it easy and are ruining open game,
then I say stop as the game is simply about the single player and how they play the Environment alone or with friends or with everyone.
there is no Versus, there is no they have it easy, the game is about the individual and how they interact with the games environment.

Mobius, then please start petitioning the devs to stop introducing more vs. content. Power Play is going to be vs. content with winners and losers, sides to choose, outcomes to be voted on. If PvP is such a small part of this game, or non-existent in your belief ask FDev to remove PvP, it's quite easy, just remove friendly fire. Pretty much all that is needed for a pure PvE experience. Then the arguing can stop. I'm pretty sure no one is going to get them to change those rule sets.

The problem we have is that FDev is creating a player driven, player contact, competitive game. This game is as much interacting with each other as it is interacting with the environment. The fact that they could not make an online only single player mode should have been the big clue to everyone that all modes are truly PvP.

What you do in Private groups can work for or against peoples desired outcomes in Solo and Open, the same is true for all the other modes. You are correct that the game is about influencing things in the galaxy, what you are failing to realize is that people still feel a sense of ownership to what they have done. In a PvE game, you do not have any ownership because the game does not react to your inputs. A town in an MMO will always be there, with the same NPC's, the same quests, the same rewards, same powers, the same store listings, etc. This game has similar features, but the political system changes, economic changes bring in new items, trading decreases availability of goods, factions can expand and influence more space...all be cause of player interaction.

These changes make the whole game respond to people living in a system, they create changes, stories, etc. which creates a sense of ownership. Ignoring this is ignoring what this game is truly about.
 
Mobius, then please start petitioning the devs to stop introducing more vs. content. Power Play is going to be vs. content with winners and losers, sides to choose, outcomes to be voted on. If PvP is such a small part of this game, or non-existent in your belief ask FDev to remove PvP, it's quite easy, just remove friendly fire. Pretty much all that is needed for a pure PvE experience. Then the arguing can stop. I'm pretty sure no one is going to get them to change those rule sets.

The problem we have is that FDev is creating a player driven, player contact, competitive game. This game is as much interacting with each other as it is interacting with the environment. The fact that they could not make an online only single player mode should have been the big clue to everyone that all modes are truly PvP.

What you do in Private groups can work for or against peoples desired outcomes in Solo and Open, the same is true for all the other modes. You are correct that the game is about influencing things in the galaxy, what you are failing to realize is that people still feel a sense of ownership to what they have done. In a PvE game, you do not have any ownership because the game does not react to your inputs. A town in an MMO will always be there, with the same NPC's, the same quests, the same rewards, same powers, the same store listings, etc. This game has similar features, but the political system changes, economic changes bring in new items, trading decreases availability of goods, factions can expand and influence more space...all be cause of player interaction.

These changes make the whole game respond to people living in a system, they create changes, stories, etc. which creates a sense of ownership. Ignoring this is ignoring what this game is truly about.

We're going to be affected by Xbox later in the year, its about community involvement, not purely competitive PVP, which you have the option of doing if you so choose.
 
. If PvP is such a small part of this game, or non-existent in your belief ask FDev to remove PvP, it's quite easy, just remove friendly fire. Pretty much all that is needed for a pure PvE experience. Then the arguing can stop. I'm pretty sure no one is going to get them to change those rule sets.
And you're absolutely correct. They're not going to remove pvp and/or open from the game, even though they technically could if they wanted to. Solo players have an even more solid position. FD couldn't remove single player if they wanted to. They sold the game as pegi7 throughout Europe, and as I understand it, single player or a wholly curated multiplayer environment (see entry at Hearthstone) is a requirement for a pegi7 rating.
 
Lolwut? Dictating to others what this game is about, is not what this game is about. That should be patently obvious.

Dictating? Wut? How?

In a open world people interact with each other. And this game has crimes in it, someone will always be a criminal. Thats how it works - you can be the bad guy, the good one or what ever you want. Thats what multiplayer games are about, you want to play with other people and you expect anything, friendly guys and your worst nightmares. And nobody is dictating something, its just simple interaction between players in a game.
 
Dictating? Wut? How?

In a open world people interact with each other. And this game has crimes in it, someone will always be a criminal. Thats how it works - you can be the bad guy, the good one or what ever you want. Thats what multiplayer games are about, you want to play with other people and you expect anything, friendly guys and your worst nightmares. And nobody is dictating something, its just simple interaction between players in a game.
Psssst, not everyone plays in the open world. It's also a single player game, and you denying that isn't going to change the fact. Solo and groups exist, and if you don't like it, that's really just too bad.
 
We're going to be affected by Xbox later in the year, its about community involvement, not purely competitive PVP, which you have the option of doing if you so choose.

And XBox, although playing in its own instance will have an effect on the galaxy as a whole. Community involvement is equivalent to PvP...either you help from whatever place you play, you act against whatever place you play, or you ignore the overarching galaxy and play away from where people are. Just realize though that where ever you play, you are affecting the game everywhere and the home you are building for yourself, where ever that might be, can be changed by someone else, at some time. No where is safe from interference.

This is a different game...that on its face offers people the appearance that they can play away from others. You cannot. Anywhere you play someone can play against you. Whatever role you want to play someone can play against you (Exploration being an odd one, but the only competition to that is getting your name attached to a system)
 
Psssst, not everyone plays in the open world. It's also a single player game, and you denying that isn't going to change the fact. Solo and groups exist, and if you don't like it, that's really just too bad.

Yes and I don't honestly recall any company making huge drastic changes to a core (which is currently the way groups etc work, its a core feature with community based goals) after release, like some people have asked for.
 
Psssst, not everyone plays in the open world. It's also a single player game, and you denying that isn't going to change the fact. Solo and groups exist, and if you don't like it, that's really just too bad.

You can play a bad guy in any mode and destroy other players game time. Single player mode is still PvP mode, if you desire it to be. You just have to understand that PvP in this game means more than killing PC's.
 
People elect to do "Group" in every aspect of their lives. You don't choose to work with an axe murderer if you don't want to, you can go and get another job. You don't choose to allow burglars into your house at their whim, you lock the doors, set the alarm and have a big dog. You don't choose to mix with muggers, you walk under the street lights with a group of friends until you can all get a taxi home..

My point is in real life we consciously decide who we work/mix/play/eat/drink/sleep with every single day, and I for one am happy to be able to do that in ED. After all there isn't any other mechanic within the game where I can do that on my own, unless I want to spend my entire play time in a wing of Anacondas whilst I fly about :)
 
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And XBox, although playing in its own instance will have an effect on the galaxy as a whole. Community involvement is equivalent to PvP...either you help from whatever place you play, you act against whatever place you play, or you ignore the overarching galaxy and play away from where people are. Just realize though that where ever you play, you are affecting the game everywhere and the home you are building for yourself, where ever that might be, can be changed by someone else, at some time. No where is safe from interference.

This is a different game...that on its face offers people the appearance that they can play away from others. You cannot. Anywhere you play someone can play against you. Whatever role you want to play someone can play against you (Exploration being an odd one, but the only competition to that is getting your name attached to a system)


Absolutely spot on. Likely the same with PS4 release too. Its not a "normal" definition of PVP, but it matches and I like the fact that someone who I will never interact with will also be trying to change things, whether on purpose or not.

Linux (and maybe Steam machines) will likely share the same instances/groups etc space as the PC/Mac userbase.
 
You just have to understand that PvP in this game means more than killing PC's.

PvP is more than killing other players too. Soak up their time, annoy them, even repugnantly DoS them, engage them on the forum and laugh at them in-game. Get their power cut off. Sign them up for "interesting" dating sites. All of these are valid PvP tactics. After all - the game doesn't matter, it's the player you want to upset.
 
PvP is more than killing other players too. Soak up their time, annoy them, even repugnantly DoS them, engage them on the forum and laugh at them in-game. Get their power cut off. Sign them up for "interesting" dating sites. All of these are valid PvP tactics. After all - the game doesn't matter, it's the player you want to upset.

Lucky we have PVE to escape to then...
 
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