Well killing people every minute is boring after a while. And yes, i play MOBAs, LoL for now. I dont expect Elite to be a 24/7 battlefield, but we should have enough people to interact with and fight them here and there. But not seaching 20 minutes for a trader to pirate him or waiting till someone comes to you in a wing to have a skirmish...
Then you really got into the wrong game. The death penalty here is simply too high for you to be able to get one fight every 20 minutes on average. PvP, due to its very nature where the average win/loss rate for the player base naturally approaches 50%, can never sustain fighting more often than the average time it takes for the defeated player to recoup his loses.
Which is why most PvP-focused games don't have death penalties, and many MMOs that do have them disable most of the consequences of death for PvP. The ones that do keep harsh penalties for defeat typically have each single fight be the crowning moment of a long time — often hours — of preparation and stalking, but that is a completely different way to play that will appease to a non-traditional audience outside the mainstream.
And, BTW, 20 minutes? EVE can have the player looking for a fight the whole night and never find it.
And this is what some people want - not all of us, but there are so many people waiting for a space sim with proper combat and a big enough player base to actually have someone to fight. This is why Star Citizen got so hyped, if people would not wait for a game like this it would never get that attention.
I'm not sure. I myself am hyped with Star Citizen for the offline and private server options, and
the last (and only, to the best of my knowledge) official Star Citizen pool about what people wanted to do in the game had 51% of the players saying they wanted PvE Co-op, a further 24% saying they were interested in single player, and only 24% saying that they were mostly looking forward to the PvP. Another question, about which kinds of combat players enjoy, had 53% of the players saying they enjoy PvE, 26% saying they enjoy both PvP and PvE, and just 20% saying they enjoy just PvP.
Cut it in whichever way you want, those numbers point to PvP — or even the mix of PvP and PvE in an open world environment — not being the main driver behind Star Citizen's hype.
Sure. But in other multiplayer games with pvp enabled by default, you have to defend yourself and find ways to play how you want without facing the black/grey screen and the "you are dead" note. This is the kick.
In about every other such game death takes no toll, so it's no big issue; in WoW, for example, I would typically just /sit, let the attacker kill my character without even defending myself, rez, and resume playing as if nothing had happened. If the attacker decided to be a tool and camp me, I would pull a book and start reading for an hour or two, moving my mouse from time to time to avoid going AFK, thus setting my would-be camper for a long and fruitless wait.
And, besides, ED is a game that has been advertised from the start as allowing players to choose who they will meet; if a player decides to open fire on me without first making sure I want to engage in a fight, I will then simply choose to never meet that player again, by whichever means needed. Even if those means include adding a new blocked IP address to my firewall.
P.S. piracy should be painful. People should feel the loss, some cargo & time at least. Or death and destruction if they fight or run.
Against a player pirate? I would rather ram and self-destruct than allow a player to pilfer one cannister of bio-waste. I'm not even going to say what I think of those players because that could potentially get me banned from the forums.