Modes The Solo vs Open vs Groups Thread [See new thread]

Status
Thread Closed: Not open for further replies.
Well that would be a separate mode and not the open world that people actually want. just imagine, you see a t6 and 2 pirates in normal space while flying in supercuise - you can drop in and help etc. And anyone in the system and in range will see this. This would add more depth to the game and force more fights. And we need a local systemwide chat for normal space and supercruise at the same time.
 
Rare, depends on where you go, meaningful, I also can agree, but not in some kumbaya let's hug each other way. (I see a lot of people find it meaningful, then come to the forums to report they were griefed).
to admit
So, yes the PvP is rare and meaningful...just not in the way many people think...thus the meme!

There should be some Kumbaya meetings, basically 2 friendly explorers bumping into one another, or others. Not all though. I have admit people going into open, getting ganked, then being upset about it, is more from lack of experience than anything else. People just need to understand open can be a very dangerous place, especially if your new to the game.

Everyone in open just can't just be bad guys, other wise it really has potential to marginalize open to some degree. We have a fair amount of this going on.
 
Last edited:
Well that would be a separate mode and not the open world that people actually want.

[CITATION NEEDED]

just imagine, you see a t6 and 2 pirates in normal space while flying in supercuise - you can drop in and help etc. And anyone in the system and in range will see this.

I can just imagine. Nobody will run trades anymore because the game has turned into a feeding frenzy. What you'll do is basically break the game, let me prove it to you...

Insurance on my Type 9 is currently around 4,186,000, and a full cargo hold of 494 tonnes of gold is worth around 5 million. So if I get interdicted by a cheap viper, cobra etc and then destroyed that's the loss I face. I'm making around 630,000 each way on a two jump trade, so I can make that back in about 1 hour - 1.25 hours, not a big problem at the moment. However, force me into playing Open in very populated systems, and I face losing that much whenever I hit launch.

A trade run which will net me 630,000 will, with a reasonable statistical probability, lose me around 9 million. I will need to make at least 14 successful runs to every single loss to simply break even. If the universe is an "anything goes" with everyone just shooting up each other I've got no chance of doing that.

This would add more depth to the game and force more fights. And we need a local systemwide chat for normal space and supercruise at the same time.

I don't think "depth" is the same thing as "fights". In fact I think depth would be added by fewer pointless fights, or at least a way of making the fights that do occur non-pointless.
 
Rare, depends on where you go, meaningful, I also can agree, but not in some kumbaya let's hug each other way. (I see a lot of people find it meaningful, then come to the forums to report they were griefed).

So, yes the PvP is rare and meaningful...just not in the way many people think...thus the meme!

Gotcha.

Then perhaps the focus should also differentiate between griefing and people just being jerks :D
 
Well that would be a separate mode and not the open world that people actually want. just imagine, you see a t6 and 2 pirates in normal space while flying in supercuise - you can drop in and help etc. And anyone in the system and in range will see this. This would add more depth to the game and force more fights. And we need a local systemwide chat for normal space and supercruise at the same time.

I presume you mean what you and like minded players like you want. I'm a player, me and like minded players like me don't necessarily want or need that.

There is much much more to this game than simple pew pew.
 
Last edited:
[CITATION NEEDED]



I can just imagine. Nobody will run trades anymore because the game has turned into a feeding frenzy. What you'll do is basically break the game, let me prove it to you...

Insurance on my Type 9 is currently around 4,186,000, and a full cargo hold of 494 tonnes of gold is worth around 5 million. So if I get interdicted by a cheap viper, cobra etc and then destroyed that's the loss I face. I'm making around 630,000 each way on a two jump trade, so I can make that back in about 1 hour - 1.25 hours, not a big problem at the moment. However, force me into playing Open in very populated systems, and I face losing that much whenever I hit launch.

A trade run which will net me 630,000 will, with a reasonable statistical probability, lose me around 9 million. I will need to make at least 14 successful runs to every single loss to simply break even. If the universe is an "anything goes" with everyone just shooting up each other I've got no chance of doing that.



I don't think "depth" is the same thing as "fights". In fact I think depth would be added by fewer pointless fights, or at least a way of making the fights that do occur non-pointless.

Now, if they added Cargo insurance, that could offset the pain of piracy. Although i'm sure that would be open to exploting somehow.
 
I presume you mean what you and like minded players like you want. I'm a player, me and like minded players like me don't necessarily want or need that.

There is much much more to this game than simple pew pew.

Sure. But in other multiplayer games with pvp enabled by default, you have to defend yourself and find ways to play how you want without facing the black/grey screen and the "you are dead" note. This is the kick. Sure you will die in an open world with pvp. But not as much as you think if you can defend yourself AND if you have the right gear/setup for fighting players. Elite is huge, just travel 200Ly and you will search for hours until you find someone who can actually chase you down and kill you.

People who play solo dont want to risk death at all. And its pretty hard to die in solo if you dont fly drunk. And its not simple pew pew, if i want simple pew pew i will go play some games with deathmatch mode and instant invite. Here its more about roleplaying, feeling like a pirate in space or a hated criminal. Or a hero who can help people in trouble and dont even ask for payment. Destroying a trader doesnt help me at all - i get the bounty (useless but its there), i get no profit, i may lose some shield cells & ammo (money) and the dead trader will find a different route in the best case (and in the worst case he will go solo for ever till he has anything and more than enough money to play open and dont care anymore about the credits).


P.S. piracy should be painful. People should feel the loss, some cargo & time at least. Or death and destruction if they fight or run.
 
Last edited:
Perhaps for you. For those less skilled in piloting, a Competent NPC Clipper may pose a significant threat.

Nope, NPCs are stupid and dumb. Even if you get interdicted by 2-3 fast ships like cobra or vulture, the NPC will take some time to scan you (in this time you get 2-3km distance) and they dont chase with full speed. So even my trading python with 312 max speed can outrun any NPC.
The only really dangerous place is the CZ with high intensity, but there you can always run and engage later or jump out.
Believe me the dangerous thing in solo is an asteroid, anything else is easy and you can survive it.
 
Sure you will die in an open world with pvp. But not as much as you think if you can defend yourself AND if you have the right gear/setup for fighting players.

Tell me how to set up my Lakon Type-9 to effectively fight Pythons, Vultures, FDLs, Anacondas, and anything else yet keep it a viable trade vessel.

People who play solo dont want to risk death at all.

Speaking for myself, I play Solo because I don't want to risk an immersion-breaking encounter with someone who wants lulz pew pew pew PvP and nothing else. I don't mind death.
 
Sure. But in other multiplayer games with pvp enabled by default, you have to defend yourself and find ways to play how you want without facing the black/grey screen and the "you are dead" note. This is the kick. Sure you will die in an open world with pvp. But not as much as you think if you can defend yourself AND if you have the right gear/setup for fighting players. Elite is huge, just travel 200Ly and you will search for hours until you find someone who can actually chase you down and kill you.

People who play solo dont want to risk death at all. And its pretty hard to die in solo if you dont fly drunk. And its not simple pew pew, if i want simple pew pew i will go play some games with deathmatch mode and instant invite. Here its more about roleplaying, feeling like a pirate in space or a hated criminal. Or a hero who can help people in trouble and dont even ask for payment. Destroying a trader doesnt help me at all - i get the bounty (useless but its there), i get no profit, i may lose some shield cells & ammo (money) and the dead trader will find a different route in the best case (and in the worst case he will go solo for ever till he has anything and more than enough money to play open and dont care anymore about the credits).


P.S. piracy should be painful. People should feel the loss, some cargo & time at least. Or death and destruction if they fight or run.

Listen friend, you are preaching to the quire here. I'm a 10 year+ EvE vet, lived my entire EvE Career in 0.0, retired with 3 Titans still on the books over there.

I host a very successful Day-Z server, and love PVP, I play Day-Z, and Planet Side 2 on a very frequent basis.

Please don't explain to me how you would like things to be, there not like that in ED, but please feel free to voice your opinion.

I understand your prospective from just about every angle possible. I like the way things are here, I like my down time in group or solo, not wanting to be bothered by others. It's just what I like.

I respect your opinion, but that's all it is, it's your opinion. Let's try to keep things in perspective here.

Before you start, it doesn't concern me in the least if you don't believe me. But if you have been on my Day-Z server, and got kicked off because of sitting around the new player spawn points, and killing new spawns. It was very possibly me.
 
Last edited:
Sure. But in other multiplayer games with pvp enabled by default, you have to defend yourself and find ways to play how you want without facing the black/grey screen and the "you are dead" note. This is the kick. Sure you will die in an open world with pvp. But not as much as you think if you can defend yourself AND if you have the right gear/setup for fighting players. Elite is huge, just travel 200Ly and you will search for hours until you find someone who can actually chase you down and kill you.

People who play solo dont want to risk death at all. And its pretty hard to die in solo if you dont fly drunk. And its not simple pew pew, if i want simple pew pew i will go play some games with deathmatch mode and instant invite. Here its more about roleplaying, feeling like a pirate in space or a hated criminal. Or a hero who can help people in trouble and dont even ask for payment. Destroying a trader doesnt help me at all - i get the bounty (useless but its there), i get no profit, i may lose some shield cells & ammo (money) and the dead trader will find a different route in the best case (and in the worst case he will go solo for ever till he has anything and more than enough money to play open and dont care anymore about the credits).


P.S. piracy should be painful. People should feel the loss, some cargo & time at least. Or death and destruction if they fight or run.

Still some people think there are only the "bad" dressed in black and the hero wearing a white hat.
Makes things so much easier.
Don't know if it's a matter of how and where someone grew up.

Look... i just don't want to play with you, don't want to be your content.
I couldn't care less if i get killed by another player, i could afford a few hundred vulture replacements.
The two times i joined open was for the purpose of getting killed in PvP (i survived both times though).

Step back from your black/white thinking... there are colours out there ;)

Edit: removed some wording that might get me into trouble...
 
Last edited:
Dying really isn't an issue, I have nothing against losing a few Credits. What I don't wanna lose and waste is Time: Every minute spend with annoying stuff forced on me by another player is lost Time I can never ever get back, Time I really wanna spend doing fun stuff.

Seriously, I spend money on this game and keep on spending Time on this Game because I wanna have fun. Why should I do unfun stuff in the Game? It may sound harsh, but the fun of other people is not my concern.
 
Nope, NPCs are stupid and dumb. Even if you get interdicted by 2-3 fast ships like cobra or vulture, the NPC will take some time to scan you (in this time you get 2-3km distance) and they dont chase with full speed. So even my trading python with 312 max speed can outrun any NPC.
The only really dangerous place is the CZ with high intensity, but there you can always run and engage later or jump out.
Believe me the dangerous thing in solo is an asteroid, anything else is easy and you can survive it.

How arrogant are you !?

Twice now you've been told, not everyone is an uber l33t madz skillzzz pilot.

Some of us have families, hobbies and other things to do. For those people, NPCs can be quite the challenge, especially when in an unarmed (or lightly armed) trade ship.
Just because you can sit honing your combat skills, I've got better things to be doing. And to be quite frank, I play to relax and be sociable with people I know in real life.

I've told you again and again - the sales pitch for the game is "Play your way" not play how you say.
 
How arrogant are you !?

Twice now you've been told, not everyone is an uber l33t madz skillzzz pilot.

Some of us have families, hobbies and other things to do. For those people, NPCs can be quite the challenge, especially when in an unarmed (or lightly armed) trade ship.
Just because you can sit honing your combat skills, I've got better things to be doing. And to be quite frank, I play to relax and be sociable with people I know in real life.

I've told you again and again - the sales pitch for the game is "Play your way" not play how you say.

Sure. Some people who dont invest time in games, will always fall behind, this is normal. But in a multiplayer game with pvp enabled by default most people not only fall behind, they are food for anyone who polished his skills and/or has way better gear etc.

But here is the only one small problem. You like solo or pure PvE and thats fine, you can do it solo or with friends. But PvP-oriented people need a decent player base. And this is why solo and private are a "problem" for us, specially because we cant even stop people from changing the universe because its connected to all 3 modes. So you tell me that i have no right to force anyone - yeah. But in the same time i have to sit and watch how people leave the only mode that has actually player VS player interaction...
 
Well killing people every minute is boring after a while. And yes, i play MOBAs, LoL for now. I dont expect Elite to be a 24/7 battlefield, but we should have enough people to interact with and fight them here and there. But not seaching 20 minutes for a trader to pirate him or waiting till someone comes to you in a wing to have a skirmish...

Then you really got into the wrong game. The death penalty here is simply too high for you to be able to get one fight every 20 minutes on average. PvP, due to its very nature where the average win/loss rate for the player base naturally approaches 50%, can never sustain fighting more often than the average time it takes for the defeated player to recoup his loses.

Which is why most PvP-focused games don't have death penalties, and many MMOs that do have them disable most of the consequences of death for PvP. The ones that do keep harsh penalties for defeat typically have each single fight be the crowning moment of a long time — often hours — of preparation and stalking, but that is a completely different way to play that will appease to a non-traditional audience outside the mainstream.

And, BTW, 20 minutes? EVE can have the player looking for a fight the whole night and never find it.

And this is what some people want - not all of us, but there are so many people waiting for a space sim with proper combat and a big enough player base to actually have someone to fight. This is why Star Citizen got so hyped, if people would not wait for a game like this it would never get that attention.

I'm not sure. I myself am hyped with Star Citizen for the offline and private server options, and the last (and only, to the best of my knowledge) official Star Citizen pool about what people wanted to do in the game had 51% of the players saying they wanted PvE Co-op, a further 24% saying they were interested in single player, and only 24% saying that they were mostly looking forward to the PvP. Another question, about which kinds of combat players enjoy, had 53% of the players saying they enjoy PvE, 26% saying they enjoy both PvP and PvE, and just 20% saying they enjoy just PvP.

Cut it in whichever way you want, those numbers point to PvP — or even the mix of PvP and PvE in an open world environment — not being the main driver behind Star Citizen's hype.

Sure. But in other multiplayer games with pvp enabled by default, you have to defend yourself and find ways to play how you want without facing the black/grey screen and the "you are dead" note. This is the kick.

In about every other such game death takes no toll, so it's no big issue; in WoW, for example, I would typically just /sit, let the attacker kill my character without even defending myself, rez, and resume playing as if nothing had happened. If the attacker decided to be a tool and camp me, I would pull a book and start reading for an hour or two, moving my mouse from time to time to avoid going AFK, thus setting my would-be camper for a long and fruitless wait.

And, besides, ED is a game that has been advertised from the start as allowing players to choose who they will meet; if a player decides to open fire on me without first making sure I want to engage in a fight, I will then simply choose to never meet that player again, by whichever means needed. Even if those means include adding a new blocked IP address to my firewall.

P.S. piracy should be painful. People should feel the loss, some cargo & time at least. Or death and destruction if they fight or run.

Against a player pirate? I would rather ram and self-destruct than allow a player to pilfer one cannister of bio-waste. I'm not even going to say what I think of those players because that could potentially get me banned from the forums.
 
Sure. Some people who dont invest time in games, will always fall behind, this is normal. But in a multiplayer game with pvp enabled by default most people not only fall behind, they are food for anyone who polished his skills and/or has way better gear etc.

But here is the only one small problem. You like solo or pure PvE and thats fine, you can do it solo or with friends. But PvP-oriented people need a decent player base. And this is why solo and private are a "problem" for us, specially because we cant even stop people from changing the universe because its connected to all 3 modes. So you tell me that i have no right to force anyone - yeah. But in the same time i have to sit and watch how people leave the only mode that has actually player VS player interaction...

People would leave even if there would be no option to change mode. Or they would never have choosen this mode in the first place. Maybe some people in open might want to think about the reason for that. And no, you don't need to answer as i am pretty sure it will be the same answer as always - solo and group players, traders and not to forget explorers. Of course its not the people that fail to see that PVP does not equal PVP and that even among PVPers there are people that want PVP with a reason, and not <take your pick Shooter> PVP style.
 
Last edited:

Robert Maynard

Volunteer Moderator
Sure. Some people who dont invest time in games, will always fall behind, this is normal. But in a multiplayer game with pvp enabled by default most people not only fall behind, they are food for anyone who polished his skills and/or has way better gear etc.

But here is the only one small problem. You like solo or pure PvE and thats fine, you can do it solo or with friends. But PvP-oriented people need a decent player base. And this is why solo and private are a "problem" for us, specially because we cant even stop people from changing the universe because its connected to all 3 modes. So you tell me that i have no right to force anyone - yeah. But in the same time i have to sit and watch how people leave the only mode that has actually player VS player interaction...

"Food" - implying, as it were, that those with more time to play and hone skills have some innate right to prey on others....

If the PvP oriented players need a decent player-base then they might do well to consider how their actions in Open affect its population, in this game where players can pick and choose which mode to play in as they see fit.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom