Pad Hogging

It's the only way to propery blocade and is legitimate gameplay. :)

CODE should get in on this. They could hire full wings of code players to go around the galaxy, docking at all the outposts, and then getting up and going to work for the day. Project Blockaid-All-Landing-Pads.
 
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A good solution would be to limit ships to certian time on the pad if there is people waiting to dock, maybe 5 minutes. When your time expires you are auto launched and tractored to a holding area within the station no fire zone. Ships could stack in the holding area
 
A good solution would be to limit ships to certian time on the pad if there is people waiting to dock, maybe 5 minutes. When your time expires you are auto launched and tractored to a holding area within the station no fire zone. Ships could stack in the holding area
This would lead to ship destruction if the player is not in front of his screen when it happens, then a lot of complain tickets to FD. For this reason it could never been implemented.
However I could see a 3 minutes timeout due to inactivity, and logging out the player.
 
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This would lead to ship destruction if the player is not in front of his screen when it happens, then a lot of complain tickets to FD. For this reason it could never been implemented.
However I could see a 3 minutes timeout due to inactivity, and logging out the player.
Sure it could. FD just needs to be willing to anger the care-bears.
 
A good solution would be to limit ships to certian time on the pad if there is people waiting to dock, maybe 5 minutes. When your time expires you are auto launched and tractored to a holding area within the station no fire zone. Ships could stack in the holding area

One minute is plenty, and then the station should just detach you from the pad and start the 30 second loitering timer.
 
I remember reading that, at some point, we would be able to shoot players off the pads, back when outposts were introduced. They were called "dangerous". That so needs to happen :p
 
As long as the outpost could project a protective shield around ships in the holding area then thier is no problem. You could go AFK and know your ship will auto launch and go to a safe area, but the pad is freed up
 
There doesn't need to be a safe area. If you are reading galnet, selling trade data, or just futzing around, you can do it at a starport.

If you are idling, you can literally just drop out of SC anywhere, or fly away from any outpost for 15km and no one will ever find you.

Might as well remove the fitting screen, galnet, etc...

It would only apply if there were other people waiting for that pad. You shouldn't be outfitting at a crowded outpost.
 
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It would only apply if there were other people waiting for that pad. You shouldn't be outfitting at a crowded outpost.

Then why would they have an outfitting option there? Your logic is flawed. People can wait, it's how the world (and universe) works.
 
Simple solution is a inactivity timer. If docked at an outpost, and the game does not detect any player input for 10mins, the game moves the player to solo or disconnects the session.

I am completely against forcing a player out of a pad just because someone else want's to land. First come first serve, as long as the cmdr is active in the game they have every right to occupy the pad.
 
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Simple solution is a inactivity timer. If docked at an outpost, and the game does not detect any player input for 10mins, the game moves the player to solo or disconnects the session.

I am completely against forcing a player out of a pad just because someone else want's to land. First come first serve, as long as the cmdr is active in the game they have every right to occupy the pad.

This is an excellent idea!
 
Simple solution is a inactivity timer. If docked at an outpost, and the game does not detect any player input for 10mins, the game moves the player to solo or disconnects the session.

I am completely against forcing a player out of a pad just because someone else want's to land. First come first serve, as long as the cmdr is active in the game they have every right to occupy the pad.

Mix this with fines for loitering. There should be an inactivity timer and a normal use timer IF another player is trying to land. This should be linked in with a docking cue.

If someone is waiting and you have like 5 min timer and you go over it you get fined, simple really :)
 
Many games have AFK timers for good reason. This scenario would be one such good reason. However if the commander was using the stations services everyone else just gets to wait. Jumping to an alternate reality to find an open spot may break some immersion but I doubt anyone is rping that deeply anyway.
 
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I agree as a matter of general etiquette one shouldn't sit idly on a pad at a small station. That said, this is the internet, and someone's always going to.

I always log out and go into solo as soon as it says request denied; my play time is far too valuable to spend in a docking queue.
 
Why have dev time spent on a solution when there is already a solution? Just save and go to solo.

I spend quite a bit of time on the pad checking trade routes and so on. I cant do that outside the station as there is no commodity market or station services.
 
Why have dev time spent on a solution when there is already a solution? Just save and go to solo.

I spend quite a bit of time on the pad checking trade routes and so on. I cant do that outside the station as there is no commodity market or station services.
Well, I like open play and it's a hassle to log out, go solo, dock, log out, go open everytime somebody holds this damn single M pad. I do not call this a solution.
 
One reason for things being as they are might be that it promotes spreading out across the galaxy. If it were easy for anyone to land any time at a given station, what would be the point of going elsewhere?
 
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