Pad Hogging

Simple solution is a inactivity timer. If docked at an outpost, and the game does not detect any player input for 10mins, the game moves the player to solo or disconnects the session.

I am completely against forcing a player out of a pad just because someone else want's to land. First come first serve, as long as the cmdr is active in the game they have every right to occupy the pad.
Agreed.

(edit: I originally posted something very similar only to notice that this post had expressed the same idea previously).
 
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Then why would they have an outfitting option there? Your logic is flawed. People can wait, it's how the world (and universe) works.

I have to wait who knows how long to repair or refuel my ship, turn in missions, or do other other time sensitive things, but you can't wait to outfit?

Most outposts are not crowded, but those that are, and have a queue for the pad should have strict limits on how much time you can hog it. It wouldn't apply if no one else was trying to dock, which is going to be 95% of the time at 99% of outposts.

Enforcing a smooth flow of traffic makes perfect logical sense.

Simple solution is a inactivity timer. If docked at an outpost, and the game does not detect any player input for 10mins, the game moves the player to solo or disconnects the session.

I am completely against forcing a player out of a pad just because someone else want's to land. First come first serve, as long as the cmdr is active in the game they have every right to occupy the pad.

Outposts have a single medium pad, but CGs and other events can cause a half dozen or more medium ships to be waiting for it.

It doesn't make any sense for the station to allow one ship to monopolize traffic. Supplies need to come in, bonds need to be paid, the forces defending the faction owning the station need to rearm, etc.

Why have dev time spent on a solution when there is already a solution? Just save and go to solo.

Because it's completely asinine for the station to let what may be a hostile force defeat, starve out, or crap up the economy of the owning faction by tying up a parking spot.

From a gameplay perspective, forcing everyone who may be there to break and reform wings constantly to dock is a major inconvenience.
 

Nonya

Banned
Ah yes, I remember the old beta days when the really rich short trade routes had crowded platforms...spent some time floating outside one spamming that docking request (I can request it by hand in less than a second now without the use of macros - gaming keypad FTW).
Why, once I even engaged a group of other commanders in a group voice chat where we eventually got so angry at the lollygaggers we chased them down when they left and killed them.
Then we went after each other. Such good fun!
 
we eventually got so angry at the lollygaggers we chased them down when they left and killed them.

An approach I'm increasingly tempted to take as it become more apparent that a fair number of these people feel entitled to keeping me waiting while they sip coffee and read GalNet as my wingmen are getting shot to pieces for lack of my glorious presence to reinforce them.
 

Nonya

Banned
An approach I'm increasingly tempted to take as it become more apparent that a fair number of these people feel entitled to keeping me waiting while they sip coffee and read GalNet as my wingmen are getting shot to pieces for lack of my glorious presence to reinforce them.

Yes, that would be me. Merry Christmas!
 
Simple solution is a inactivity timer. If docked at an outpost, and the game does not detect any player input for 10mins, the game moves the player to solo or disconnects the session.

I am completely against forcing a player out of a pad just because someone else want's to land. First come first serve, as long as the cmdr is active in the game they have every right to occupy the pad.

This is a good idea.

I was abused the other night froma CMDR waiting. I was outfitting and didn't notice the pinging in the back ground. It happens...
 
Well when else can you check missions, routes, trades and outfitting? Its not a quick turnaround. One easy option I guess would be something on screen popping up saying "Station pads full - change instance? Y/N" and u can switch to a different instance?
 
Well when else can you check missions, routes, trades and outfitting? Its not a quick turnaround. One easy option I guess would be something on screen popping up saying "Station pads full - change instance? Y/N" and u can switch to a different instance?

Well, maybe you should be able to check this stuff from outside the station on a read-only basis, but I have little sympathy for pad hogs. "Buy something or leave" should be the motto of these places.
 

Nonya

Banned
Well when else can you check missions, routes, trades and outfitting? Its not a quick turnaround. One easy option I guess would be something on screen popping up saying "Station pads full - change instance? Y/N" and u can switch to a different instance?
What?!?! And ruin the immersion? Even in the real world when an airport gets backed up planes are made to orbit the airport or diverted in case of emergency.
 
Hogging Hutton...

After reading some of the hyperbole on this thread, I might be tempted to go to Hutton Orbital next Sunday, in Open of course and let my ship sit proudly on a medium pad until I return from my business trip the following Friday. ;-)

Just thinking...
 
I was wondering why you could only have one hanger per pad. Why not have two, or more, with the pad automatically putting you into a hanger so that others can land/take off? Obviously the timers for take off and landing would also need to lock the pad, which would make waiting for someone to dock a bit of a pain, but most people can dock in a couple of minutes, so it wouldn't be that bad, and as soon as the previous person has left the next one can be made ready, which would only be a matter of seconds normally. You could also have NPCs taken to the lowest level and given a lower priority for take off (or even have a "let npc take off?" button pop up)

Anyway, just my 2cent :)

have fun,
Jintosh
 
Well, I like open play and it's a hassle to log out, go solo, dock, log out, go open everytime somebody holds this damn single M pad. I do not call this a solution.

You like open play but you don't want other commanders to interfere with your game? It's designed like that, you have to deal with it.
 
The only change I'd make to the situation - is add a docking queue so people don't have to keep spamming dock.
Apart from that, spot on +1
Pretty much agree. I don't think anyone should be forced off the pad- but if you just left your Game running while you go to the store or went to bed others should not have to suffer a traffic jam for your incompetence. a simple inactivity time-out would be harmless. even at a real world airport or seaport one would not be permitted to sit on the taxiway, or at the gate for no good reason indefinitely- or block the main channel in and out of the seaport. these places want to serve as many vessels as quickly as possible.
 
I could sell my data in Solo, of course.. but that would ruin my 100% Open thing.. :)

Also, I have never seen another player in my home system.. so I don't think anyone will be needing the pad...
 
Pretty much agree. I don't think anyone should be forced off the pad- but if you just left your Game running while you go to the store or went to bed others should not have to suffer a traffic jam for your incompetence. a simple inactivity time-out would be harmless. even at a real world airport or seaport one would not be permitted to sit on the taxiway, or at the gate for no good reason indefinitely- or block the main channel in and out of the seaport. these places want to serve as many vessels as quickly as possible.

While morally I agree that taking up a spot is wrong, after seeing justifications around these forums for letter box ram killing and other such behaviours, I'd rather take the lesser of all the evils and have people passively aggressive "griefing" ( <-- lack of a better word ) than actively seeking people out.

At least this way, it's not costing cargo and rebuys ;)
 
I have waited for someone to undock and leave the no fire zone to then start unloading on them for not going into the hanger bay. People need to be more polite or accept the pulse laser response
 
While morally I agree that taking up a spot is wrong, after seeing justifications around these forums for letter box ram killing and other such behaviours, I'd rather take the lesser of all the evils and have people passively aggressive "griefing" ( <-- lack of a better word ) than actively seeking people out.

At least this way, it's not costing cargo and rebuys ;)
I don't really think allowing the continuation of AFK at the pad would reduce ramming at all. those who want to actively 'harvest tears' and think its valid gameplay are going to do that regardless. I guess my point is that this is a very easily 'fixed' issue without breaking immersion or taking away from the idea of having to share a limited number of pads with other CMDRs and NPCs. even if it were 20-30mins at that point if you cant be bothered to click something or push a button once in that time your obviously not playing and simply bumping you out of the instance wouldn't cause any harm and only would help at busy ports.
 
Looking at it from an immersive point of view, if there was only one hanger to one pad, wouldn't that mean stored ships would be taking up a slots at stations? Also what happens to your craft when you log off, where would that be stored?
 
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