Basically what I see here, is a lot of "This is not what I would call a game."
The premise of ED is basically this: It is Elite remade in modern form. If they had made anything else, it would not have been Elite. They are making the game they always wanted to make and play, but couldn't. To suggest that Elite Dangerous should be something else than Elite, Elite Frontier or frontier First Encounters, is basically entirely a moot point.
OK, so the game is not what some of you want from a game. You can of course choose to be disappointed by that, but there is no point to even discussing whether it should have been something completely different. Other games will be just that. This one will not.
I believe that over time, this game will evolve into what I understand is the team's dream: A sim life in the Eliteverse. How deep it will be... we will find out.
As to whether this game is at the forefront of gaming today? I would say it is. It dares to not conform. It dares to do its own thing. It dares to offer something different to every other game. To be honest: I can no longer take playing yet another mission/story centric game. No longer can I play a hand holding MMO where you are being told where to go all the time.
One of the worlds supposedly most developed games is World of Warcraft, where your level dictates what you can do and where you can go, where you are as free as a puppet on strings. Other games are supposedly deep, because they have immersive storylines. While many of those games have very nice and very immersive stories, you are even less free. While some of the more advanced ones allow you to change the world you are in, all of those only present a rather limited set of options. While it may seem unlimited, because you can even choose multiple storylines and minor sideshows, they still force you to take part, to do one of the missions/quests lined up for you. Such a game is not really deep, it only feels deep. The storyline is deep, yes, the interactions have some depth to them, yes, but the Game? Gameplay in such games are basically; respond to what is put in front of you: a limited choice. Then go hit someone over the head until they submit or die. Those games that are really deep in that fashion are always single player, because there is no way to meaningfully play together.
MMOs that try to have such deep storylines invariably feels completely phony, why? Choose any story driven MMO; You are all heroes. You are all doing the same missions and storylines. Your interaction with that world is phoney and have no bearing. What the devs planned for to happen, will happen anyway. You do not count at all. If you had not played the game, the storyline in that MMO would still be the same. To borrow from The Big Bang Theory; You are as worthless as Indiana Jones in the first movie. Take him out of the movie and the other faction would still end up being killed by opening the ark. The only worthwhile thing Indy did, was taking custody of the ark after.
Here we have a game that does something different and is about to expand on that. We, the players, back factions and push them. We will soon be able to support powers in the galaxy. While your personal level of heroism is diminished, it is at least not a lie. Your actions matter, if only a tint bit. .. or you can perhaps rally people to the faction you want to support, be one of those lynchpins, that helps shape the history as it develops, because you where a vociferous commander, leading others.
To me, this is deeper and more realistic than any other game to date, with the possible exception of EVE. EVE fell into a trap, however. By not limiting the amount of power a single player or a group of players could wield, they essentially destroyed the game. Where there once was multiple player factions, there are now basically three humongous alliances... and the rest of the game will only, can only, consist of powerplay between those factions. The further development of that game is essentially useless and futile.
Here we have a game, where we can influence what happens. This is how a storyline develops in a realistic world. We can lend ourselves to support whomever we desire. The cost of that, the cost of this true depth, is that you are not a hero. You are not the lynchpin that gets called in to a secret meeting... unless you try to be. Unless you gather players to you and support a specific group or goal. Have a look in the Dangerous Groups forum. See all the groups there? Many of those are attempting to do just that; to be a force for change, to get the story to change in the direction they want.
If that is not your side of beef, there are other ways to make change on your own. Go explore and put your name out there for all to see. Use your trade skills and the mission system to change influence in a small system. (It is doable with small factions in an independent.) You choose how deep this game is for you and on which level you affect it.
There are no lies here, no veil over your eyes telling you, that you are a hero, when you really are an insignificant bit of code not causing any change at all.
Here you matter. Here your actions count. The measure is realistic. This.. is deep.
The premise of ED is basically this: It is Elite remade in modern form. If they had made anything else, it would not have been Elite. They are making the game they always wanted to make and play, but couldn't. To suggest that Elite Dangerous should be something else than Elite, Elite Frontier or frontier First Encounters, is basically entirely a moot point.
OK, so the game is not what some of you want from a game. You can of course choose to be disappointed by that, but there is no point to even discussing whether it should have been something completely different. Other games will be just that. This one will not.
I believe that over time, this game will evolve into what I understand is the team's dream: A sim life in the Eliteverse. How deep it will be... we will find out.
As to whether this game is at the forefront of gaming today? I would say it is. It dares to not conform. It dares to do its own thing. It dares to offer something different to every other game. To be honest: I can no longer take playing yet another mission/story centric game. No longer can I play a hand holding MMO where you are being told where to go all the time.
One of the worlds supposedly most developed games is World of Warcraft, where your level dictates what you can do and where you can go, where you are as free as a puppet on strings. Other games are supposedly deep, because they have immersive storylines. While many of those games have very nice and very immersive stories, you are even less free. While some of the more advanced ones allow you to change the world you are in, all of those only present a rather limited set of options. While it may seem unlimited, because you can even choose multiple storylines and minor sideshows, they still force you to take part, to do one of the missions/quests lined up for you. Such a game is not really deep, it only feels deep. The storyline is deep, yes, the interactions have some depth to them, yes, but the Game? Gameplay in such games are basically; respond to what is put in front of you: a limited choice. Then go hit someone over the head until they submit or die. Those games that are really deep in that fashion are always single player, because there is no way to meaningfully play together.
MMOs that try to have such deep storylines invariably feels completely phony, why? Choose any story driven MMO; You are all heroes. You are all doing the same missions and storylines. Your interaction with that world is phoney and have no bearing. What the devs planned for to happen, will happen anyway. You do not count at all. If you had not played the game, the storyline in that MMO would still be the same. To borrow from The Big Bang Theory; You are as worthless as Indiana Jones in the first movie. Take him out of the movie and the other faction would still end up being killed by opening the ark. The only worthwhile thing Indy did, was taking custody of the ark after.
Here we have a game that does something different and is about to expand on that. We, the players, back factions and push them. We will soon be able to support powers in the galaxy. While your personal level of heroism is diminished, it is at least not a lie. Your actions matter, if only a tint bit. .. or you can perhaps rally people to the faction you want to support, be one of those lynchpins, that helps shape the history as it develops, because you where a vociferous commander, leading others.
To me, this is deeper and more realistic than any other game to date, with the possible exception of EVE. EVE fell into a trap, however. By not limiting the amount of power a single player or a group of players could wield, they essentially destroyed the game. Where there once was multiple player factions, there are now basically three humongous alliances... and the rest of the game will only, can only, consist of powerplay between those factions. The further development of that game is essentially useless and futile.
Here we have a game, where we can influence what happens. This is how a storyline develops in a realistic world. We can lend ourselves to support whomever we desire. The cost of that, the cost of this true depth, is that you are not a hero. You are not the lynchpin that gets called in to a secret meeting... unless you try to be. Unless you gather players to you and support a specific group or goal. Have a look in the Dangerous Groups forum. See all the groups there? Many of those are attempting to do just that; to be a force for change, to get the story to change in the direction they want.
If that is not your side of beef, there are other ways to make change on your own. Go explore and put your name out there for all to see. Use your trade skills and the mission system to change influence in a small system. (It is doable with small factions in an independent.) You choose how deep this game is for you and on which level you affect it.
There are no lies here, no veil over your eyes telling you, that you are a hero, when you really are an insignificant bit of code not causing any change at all.
Here you matter. Here your actions count. The measure is realistic. This.. is deep.