Cheaters are Everywhere

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Now this is how you handle cheaters. Anet have always been good at dealing with cheats and this time is no different...

Chris Cleary - Anet Game Security Lead said:
We don’t need to see it in-game, sometimes good video evidence is enough for me to track down who it was. In this case, the video was enough for me to find out who it was and take action. Thanks for the video, and to accompany your video, I give you this video of his account’s last moments:https://youtu.be/bqfUi9DzBuo
Oh yah, he’s also banned

[video=youtube;bqfUi9DzBuo]https://www.youtube.com/watch?v=bqfUi9DzBuo[/video]

http://www.pcgamer.com/guild-wars-2-cheater-publicly-stripped-and-deleted/

Maybe FDev should follow suit and take control of some hacker ships and pilot them into a sun. :p
 
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Given the attitude on this forum I'm not surprised one bit, been fair and trying to help out others , before hacking on them or throwing gratuitous advice seem to be how it is
 
Guild Wars way of handling cheaters gave me a laugh. Perhaps the Devs here can come up with something similar for in game, in addition to any direct action.
http://www.bbc.com/news/technology-32654414

A cheater is flying around in his custom Anaconda when it spontaneously combusts. He then goes to rebuy and he discovers he has only 1 cr in his account. He jumps in a sidewinder and plans to go to retrive one of his other ships. When he takes off in that ship, it then spontaneously combusts just after leaving the station. He then has to take the sidewinder again. This cycle continues until all of his ships are gone and he still has only 1 cr in his account. He is so furious he deletes Elite: Dangerous and complains on the forums. :)
 
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I saw today some guy spawning painite canisters for everyone outside cleve hub in erevate, I ask him about that and his answer was: "this is a gift from the developers, if you throw cargo in this zone it will multiply itself"

From now on I will be using fraps, to record this kind of behavior and expose them here and to send the info to FD.
 
It is actually how Microsoft used to do it. let people run all sorts of exploits on their console, take buckets of data and then overnight a huge banwave with 1000s of consoles banned in 1 swoop.

Wow, I remember that. The day that GTA IV was released I think? I'd have nothing but respect for FD if they took that action. If it was me, I'd create a parallel galaxy and ban them to it. Lots of binaries. Lots of Huttons. No fuel scoops.
 
I saw today some guy spawning painite canisters for everyone outside cleve hub in erevate, I ask him about that and his answer was: "this is a gift from the developers, if you throw cargo in this zone it will multiply itself"

From now on I will be using fraps, to record this kind of behavior and expose them here and to send the info to FD.

It's a bug that's been around since alpha and can trip up unsuspecting players trying to help other players out.

I've dropped cargo for my friends before but in instances with a lot of players the cargo can duplicate and stay in the area. This only happens around stations.
 
I dont know if there are cheaters everywhere. But I am quite certain they are here also.
BF4 had 5000 banned accounts in 2 moths back in the day. On those forums , everyone would also claim " I have never met a cheater"..
It turned out that coding cheats for BF franchise was big business, and the stuff got really, really advanced, you would hardly be able to tell the difference, but somehow somehow some players always had a "premonition" of where you were and they never missed.
I really dont mind playing open and getting pirated, its part of game, i dont like being killed for no reason and I absolutely hate being killed in a way theat implies cheating exploiting, just for "teh lulz". Its precious game time and achievements gone not for somebody elses gain, no just for "lulz".

It is ridiculous to think that FD that FD is not aware of cheaters in the program. The always ask to report.
I think the are gathering a database of irregularities in telemetry from reporting players, that eventually will make them able to quell this problem.

Cheers Cmdr's
 
If a player cheats his way to the best ship with the best weapons and invincible shields and also has god mode... so what? It would only matter in the exceedingly minute chance I might ever run across him in this vast sandbox. He's just some lonely guy with an insecurity complex, I have more interesting things to occupy my time with in the game.

Its simpler than that.
Most of the cheating is for credits to avoid the "grind".. (I've read those forums) - So offer credits legitimately - even WoW does this now.
FD make money, folks will be less inclined to cheat when they can just legally buy the credits/toys they desire and the "gold farmers" (the ones most inclined to cheat/bot/farm) go out of business.

there really is no down-side. (I'm not trying to start a pay-to-win debate..).

The few exceptions, and I include myself in this list, is that sometimes reverse engineering a games logic can be almost as much fun as playing the game.. Hexrays decompiler/IDA isn't exactly cheap..

Hacking "UnEpic" was a royal pain in the bum.. they would just detonate your character if you monkeyed with state.. that was quite entertaining to defeat.

Having said that, I dont believe in cheating in MP games.
 
I don't understand why they waste time cheating. There's no 'end game' here so no real point in cheating.

People use/used aimbots in games like Unreal Tournament/Halo and other FPS where you die a zillion times an hour, completely pointless and misses the point of playing but these people are too thick to realise the only people they cheat is themselves. I'm sure their grandkids will be so impressed by how they used a bot to win, err yea.

People cheat in exams also, it's the same answer. They're too dumb to actually pass the test on their own merit and/or too lazy to learn how to, so they cheat as they can't accept failure.
 
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Its simpler than that.
Most of the cheating is for credits to avoid the "grind".. (I've read those forums) - So offer credits legitimately - even WoW does this now.
FD make money, folks will be less inclined to cheat when they can just legally buy the credits/toys they desire and the "gold farmers" (the ones most inclined to cheat/bot/farm) go out of business.

there really is no down-side. (I'm not trying to start a pay-to-win debate..).

The few exceptions, and I include myself in this list, is that sometimes reverse engineering a games logic can be almost as much fun as playing the game.. Hexrays decompiler/IDA isn't exactly cheap..

Hacking "UnEpic" was a royal pain in the bum.. they would just detonate your character if you monkeyed with state.. that was quite entertaining to defeat.

Having said that, I dont believe in cheating in MP games.


This is the point.
I have noticed very little pvp cheating so far, even reports are few and usually explained away...


It seems that the player base is less like certain other games.

I think I have said this before, but players of this game far the most part are not greedy. They want enough to play the ship they want!

The exploits allowed this, and many players used them. I did some performance enhancer runs, I would have done more if I had the time!

But, maybe if the idea of credits for cash is too bitter...

PREMIUM SHIPS!

I would consider buying a cobra (Available at any station - A bit like a hire)
A spec - Standard load out (Perhaps fewer interchangeable modules)
But.... With an extra utility slot!

and...

The driver sits in the middle!


(No one would say a cobra is pay to win, but many would buy one for missions and such)

In fact any small ship could have a prem counterpart.

For £15 a prem Cobra
For £10 a prem Viper
For £5 a prem Eagle.

In a similar vain to WoT.
 
This kind of thing has been going on since someone null modem cable connected two computers together, probably before that even.

The debate is almost carbon copy today what it was 20 years ago; One person is fed up with the ability to cheat, tired of not being able to get to elite levels and feels that the majority of those at that level either play all day long in internet cafes or they are cheating. Then someone else thinks it's not a problem, denies it even exists, can't imagine why anyone would want to. Then you have the "work around them" folks who think there's nothing you can do about it so just run run away when you think you've detected one. Still others don't want to even hear about it because it's about time at least one decent online game comes out that you don't have to hear constant whining about cheaters.

Many moons ago it was suspected that people could have infinite ammo, but the consensus was no, that cannot happen because the game developers made it so you cannot. But you could. Then it was suspected that someone must be using an automatic aiming device, an aimbot.. but no, that doesn't really exist. But it does. Then it was suspected that people were using wall hacks to see through and even walk through walls. But that also cannot happen, yet it was happening and still is.

So yeah, there are probably people who are farming credits however they can, and will likely build a ton of them and sell the account to someone who doesn't want to work to get there. They may have multiple accounts all doing the same thing. Anywhere there's a con-test there's a con-artist. There are people who do nothing all day but scheme up new ways to exploit systems and programs to make money. These are the same types that would steal something from the bed of truck and sell it online, except they are more intelligent. Maybe they've grown tired of playing the game already, or maybe they are so hooked on it that they want to be instant ubergod and nuke everything off the entire galaxy map.

Either way, that's why there are private groups and solo and such. It sucks that you cannot play PvP without occasionally encountering that demon, but it's a fact and most people just play around it and complain to each other about it and start threads about it. Others chose to play solo or in private groups, but those last two are missing a crucial element of the game in unexpected encounters that aren't AI controlled, like someone coming to your rescue for no reason or maybe hovering around your landing pad just to see your ship. You won't see the NPCs do anything "new", but human players are unpredictable, except cheaters... they are very predictable.
 

I saw this earlier on a different site with video : http://arstechnica.co.uk/gaming/201...s-out-cruel-and-unusual-punishment-to-hacker/

and it is HYSTERICAL! I love the little wave he gives before he jumps to his (Perma)doom. <Splat!> <ACCOUNT DELETED!>

Maybe cheaters in Elite should always have 0% shield and 1% canopy. That would be the Elite version of running around in your underwear.
 
Why the hell is FD not hosting the critical files server side, or having the server scan client files to see if they've been altered in anyway and auto ban?

This is incredibly shoddy design, the more I see threads like this the more I'm inclined to just go back to solo and stay there.
 
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Why the hell is FD not hosting the critical files server side, or having the server scan client files to see if they've been altered in anyway and auto ban?

This is incredibly shoddy design, the more I see threads like this the more I'm inclined to just go back to solo and stay there.

Not that techno isn't this hard because it is a peer to peer relationship, there is no server to have files on..
 
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