You know before they put passenger missions into the game I think they need to rethink this ship. It's jump range is extremely low - I cant really figure this out because the ship is supposed to be a liner? Surely the jump range should be long not short? I mean in its basic config the ship can barely make it out of the system.
The ship is very expensive for what you get - I doubt passenger missions are going to bring enough money in to justify the very high cost.
If it were as simple as hauling cargo labelled as passengers to a location, I'd agree. However, I feel like passengers are gonna need a very different style of gameplay to cargo.
I figured, as an example, that the passengers will have requirements to fulfil between destinations, such as stopping off at a certain station along the way or attempting to obtain a certain item for your passengers. The Orca seems like a private jet, so you'd have very influential clientele that would probably even make requests of you during flight for a substantial tip, such as performing fancy manoeuvres, getting certain cargo that's illegal in the system, stolen or otherwise, or as simple as doing a few laps around a sun at Fuel Scoop range to give them a view during dinner.
A lower jump range may not be as much of a problem, as you'd have to stop at interim systems anyway to fulfil these optional objectives for rep and/or money. FD will have the last say in how passenger gameplay is implemented, but until then, you can just use it for something else. It's large and very expensive, but you may get some use out of it if you really want a flashy ship like the Orca.