Ugly. My guess it is another troop carrier.
I've thought a LOT about this ship. Here are my predictions/realistic hopes for the Diamondback:
-30.000.000+ Cr. price-tag.
-40-45Ly max jump range, 28-32Ly range with weapons equipped.
-4 Medium weapon mounts and 1 Large mount. Or, 2 Med. and 2 Lrg.
-4 Utility slots.
-5-6 Internals slots.
-...
...I'll add more as I think of them.
Nice humble brag about being a notorious pirate, BTW. We get it already for Gord's sake!
I think that releasing The Diamondback alongside the Imperial Courier is actually a super good thing. The fans of shiny, sleek, Star Trek looking ships can monk it over the IC, whilst the rest of us
(with souls) can pine for the DB. I like threads arguing about which ship looks better. They are always so fun and lighthearted. We need more of that in the forums.
We already know this isn't true.
I seriously doubt your predictions will be near to the truth. It's supposed to be "reasonably priced", which can't be 30m given the Vulture initially sold at 22m and everyone went mad.
And therefore, it's not likely to smash both the Annie and the Asp exploration and smash the Asp in combat as well.
It'll either be better at exploring or combat over the Asp. I'm guessing the latter. And, either way, it'll have the same power management limitations as the combat focused ships.
My guess is it'll have a jump range just less than the Asp but will pack better weapons. This would make it the longest range fighter ship in the game. But not the best fighter and not the best explorer.
It won't be as good as my fully rigged for exploration Orca.
In other words a solid cg hunting ship. The kind that can make the slog between empire, federation, and Alliance space in a reasonable time frame and still fight it out or haul goods.
All you need is about 8-20 space for rare goods no need to go crazy with it.
I've thought a LOT about this ship. Here are my predictions/realistic hopes for the Diamondback:
-30.000.000+ Cr. price-tag.
-40-45Ly max jump range, 28-32Ly range with weapons equipped.
-4 Medium weapon mounts and 1 Large mount. Or, 2 Med. and 2 Lrg.
-4 Utility slots.
-5-6 Internals slots.
-...
...I'll add more as I think of them.
Nice humble brag about being a notorious pirate, BTW. We get it already for Gord's sake!
I think that releasing The Diamondback alongside the Imperial Courier is actually a super good thing. The fans of shiny, sleek, Star Trek looking ships can monk it over the IC, whilst the rest of us
(with souls) can pine for the DB. I like threads arguing about which ship looks better. They are always so fun and lighthearted. We need more of that in the forums.
I've more wondered why people think an exploration ship doesn't need combat capabilities.
Damn. Another spam mail from a Lakon reseller.
My thoughts exactly. +Best canopy in the business, ships that look like ships and not toys. Ships for getting work done.
nice post, glad to see someone as impatient as me, i'm waiting for the Combat/Explorer type of ship since beta.
that's the perfect stats for me:
Price: 15 millions (around 45 millions fully equiped)
Mass: 260t (ASP is 280t)
Shield: 200 (between vulture and asp)
Armor: 180
Landing Pad: Medium
Speed: 280 (can reach 310 max)
Boost: 360 (can reach 400 max)
Agility: 6
Jump range: 23Ly (combat) to 27Ly (explorer)
Fuel tank: 32t
Hardpoints: 1 big, 2 medium, 2 small
Utility mounts: 4
Internals: 5, 5, 3, 3, 3, 1, 1
Cargo (no-shield): 92t max
The Lakon Diamondback can be considered expensive for it's size but also reasonably priced once you see how balanced it is overall. Perfect for Combat/explorers, it can also be turned into any profession but won't be anywhere as good an ASP for exploring or a T7 for trading.
Bounty hunters, pirates and miners especially likes the Diamondback for its good mobility to travel around the universe and still be able to pack a good punch and some cargo.
Look. Here:
10-30 mil price range, expected value around 20 mil.
Class 4 FSD. Between type 6 and viper in hull mass (around 100). 16 T tank. Class 5 scoop, another maybe class 4 compartment, rest will be 1s and 2s. Something like 4 class 2 hardpoints. Maneuverability 6 or 7. Medium pad.
Less maneuverable vulture with likely weaker shields, but bigger range. Stripped down will outjump the asp, but have a smaller base tank (only 5 jumps per tank vs asp's 6).