Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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I do...

Do you understand the two fundamental differences in the supposed scenario:-
1) Playing Online and risking being interdicted by any CMDR in your instance.
2) Playing Solo and never being interdicted ever by any CMDR.

Can you see how one is clearly (currently) advantageous if you're interesting in results. Powerplay I would suggest is primarily about "results"! If you're doing something for a Power and want your time/effort to count for as much as it can, almost certainly you'll be better of in Solo I would suggest... How is that ideal for what is suppose effecting the community?
So are you one of those who considers anyone not playing Open as not part of the 'community'?
 
So are you one of those who considers anyone not playing Open as not part of the 'community'?

To answer your (new) point, not at all. I can fully understand why some individuals want to play only in Solo. I see no issue with any such reason except the ones I'm highlighting. ie: Powerplay actually rewarding CMDRS who choose to go into Solo, thus actively most likely making more CMDRs go to Solo.

And if we then consider ontop of this, Powerplay appears to be at times, community goals for different Powers/Factions to actively compete against each other, so to me it seems bizarre that goals can be actively rewarded, most likely to a greater degree, by CMDRs going "off rader" into Solo.

Do you not ultimately agree CMDRs in Solo will almost certainly (at the moment) have an easier and therefore more "effective" time for their Power/Faction? Do you not believe this will make many CMDRs choose Solo over Online? Consider my trading/blockade scenario for example. Why would a CMDR risk interdiction by a wing of CMDRs when simply choosing Solo means it will never happen. Of course some will, but I would suggest many simply will not.


It does make you wonder about what other people have proposed. When you start a slot you choose Online or Solo (or Group) and that's it. The two universes are completely autonomous. You are either playing in the Online Universe or the Solo (Group) one (for the life of that slot). I've not been in favour of it, but the more I think about Powerplay, the more credence I give that suggestion.
 
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To answer your (new) point, not at all. I can fully understand why some individuals want to play only in Solo. I see no issue with any such reason except the ones I'm highlighting. ie: Powerplay actually rewarding CMDRS who choose to go into Solo, thus actively most likely making more CMDRs go to Solo.

And if we then consider ontop of this, Powerplay appears to be at times, community goals for different Powers/Factions to actively compete against each other, so to me it seems bizarre that goals can be actively rewarded, most likely to a greater degree, by CMDRs going "off rader" into Solo.

Do you not ultimately agree CMDRs in Solo will almost certainly (at the moment) have an easier and therefore more "effective" time for their Power/Faction? Do you not believe this will make many CMDRs choose Solo over Online? Consider my trading/blockade scenario for example. Why would a CMDR risk interdiction by a wing of CMDRs when simply choosing Solo means it will never happen. Of course some will, but I would suggest many simply will not.


It does make you wonder about what other people have proposed. When you start a slot you choose Online or Solo (or Group) and that's it. The two universes are completely autonomous. You are either playing in the Online Universe or the Solo (Group) one (for the life of that slot). I've not been in favour of it, but the more I think about Powerplay, the more credence I give that suggestion.
I'm sorry NeilF, I'm not seeing anything new in your arguments or suggestions, it's all been over before in this and the previous thread. As I don't want to power the merry-go-round any further, please accept my apologies, I shouldn't have engaged - sorry for wasting your typing time.
 
The same kind you lose out on by cheating. By taking the easy option you miss out on the challenge.

What's cheating got to do with anything? And this isn't a matter of easy or hard, that's not why people play this game. It's an interactive roleplaying space simulator.

Yup. Maybe they really do prefer Solo, and that is why everyone is going there to do Powerplay. :rolleyes:

What does Powerplay have to do with Solo? Powerplay is still part of the Elite universe and it won't be entirely contingent upon player activity. Perhaps you can influence things slightly, but that doesn't turn the game into world of tanks.

Once again, this is a roleplaying space simulator not world of tanks in space, Powerplay isn't clanwars.

To answer your (new) point, not at all. I can fully understand why some individuals want to play only in Solo. I see no issue with any such reason except the ones I'm highlighting. ie: Powerplay actually rewarding CMDRS who choose to go into Solo, thus actively most likely making more CMDRs go to Solo.

No, Powerplay rewards CMDRs playing in Open. It rewards them with vastly too much influence, power, and money.

My logic here is that if you're allowed to make unsubstantiated assumptions about game features that have yet to be released then I can do it too.
 
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Yup. Maybe they really do prefer Solo, and that is why everyone is going there to do Powerplay. :rolleyes:

Actually some do.
The only thing that could drag me out of solo so far was a bit of PvP.
So maybe for me it will be the other way around... at times.
On the other hand, this would upset the ones that shiver in fear of solo players with big ships and little to no PvP experiance...
 
There will be many that it is not, and that is awesome, but there will be many that it is. Personally, I'm happy to wait and see how this plays out. If Open ends up being empty with all the Powerplay happening in Solo, well maybe then something will change. Or not; we haven't had the developers say whether a strong Open is important or not.

You're still assuming that attacking other players will have any real effect on the outcomes of Power Play. And that it is right that it should.
 
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This game just needs a separate online only server.

No. The game needs a proper offline mode available with a hermetically sealed universe the player alone has influence in (except for random things going on with factions).

That'll solve the problem as the vast majority of players would head into that particular universe and settle there. Even 50/50 Open/Solo players like me would head there, leaving Open so the PvP players would be free of us roleplaying killjoys who complain about pew pew pew.

Everyone wins.
 
This game just needs a separate online only server.

Sure, and if FD granted your wish and introduced 3 separate servers. How would you purpose they are funded? I mean, Amazon web servers are not cheap and whatever FD are paying would need to be trippled. Then, we'd need extra story writers to offer relevant Galnet news since it will be possible for a key system to be flipped in one mode but not another.

Edit: and additional employee costs in running maintenance on tripple the servers


So, how does that get funded?
 
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Robert Maynard

Volunteer Moderator
It's utterly different. In Online play, if I am trying to get goods to station X, which is being blockaded by another Power, I stand to be "greeted" by any enemy CMDR in my instance.

Players over in other countries almost certainly won't fit into this "instance" but undoubtably some CMDRs (elsewhere) will.

The exact same rule will almost certainly apply to any XBone/PS4 players...

But the crux of the matter is, choose SOLO, problem solved. Instant immunity from any CMDRs getting in your way!

For clarity, and because you keep referring to Open play as online - all three modes are online. Of course you can expect a welcoming committee - that's what Open players seem to want to do.

We are not expected to be able to crossplay with consoles (unless something fairly miraculous happens) - so their whole populations, regardless of the play modes that they are in, will not be able to be directly affected by players in PC/Mac-Open. We then get into considering disparate groups fighting / opposing goals. It is unlikely that all players (or even most players) in Solo / Private Groups will support the same goal - the same as XBone players, the same as PS4 players.

Consider community goals that have already come and gone - Did we not see huge numbers of CMDRs putting some considerable effort into applying their time/effort into meeting those goals?

I'm fairly certain, if for example a Powerplay goal is trading related, a huge swathe of CMDRs will almost certainly be in Solo. Why? Because it's their preference, or because it's safer?

Answer honestly now? And you don't see this as a bit of an issue or a shame?

"Answer honestly" - there's an unpleasant implication in that phrase.

It would seem that a fair number of players did contribute to recent CGs - irrespective of the fact that all modes contribute to them.

Only the individual players can advise you why they choose the mode from which they contribute to CGs.

If Frontier had wanted CGs and Power Play to be in Open only, they would have implemented them that way - they haven't (nor did I expect them to). I understand that there are players who thrive on competition and direct interaction with their chosen opponents - I also understand that the game design of E: D means that this player type will only ever meet players who choose to meet them - that is a consequence of the choices that Frontier have made available to all players. We are not all corralled in the same area for less combative players to provide content for the more combative players - long may it continue.
 
Sure, and if FD granted your wish and introduced 3 separate servers. How would you purpose they are funded?

I think we just need two severs... The one we have atm that is linked solo/group/open, and then another that is specifically online only. Put the online only world behind a 5.99/month pay wall or something.
 

Robert Maynard

Volunteer Moderator
No, I am inferring that as long as there are two options, one being cake the other being sprouts, the vast majority of people will choose cake. Long-term satisfaction be damned.

I am suggesting that Powerplay Solo and Open be separate, so that those that can not resist the allure of easy Solo don't have an impact on the Powerplay of Open - I am not saying take the options away. The alternative is that Powerplay will be largely decided by Solo players and Open will carry on being the place for griefing.

.... and that is the choice that is open to all players. Whose long term satisfaction are you referring to?

The only thing that is likely to stop behaviours commonly labelled as griefing in Open is a significant increase in the consequences for players who attack / destroy other players. Players wouldn't suddenly "play nice" if everyone who wanted to contribute to CGs or Power Play had to play in Open.

You should read Michael's quotes in the OP regarding whether the modes would stop sharing the same background simulation or whether the modes would afect them differently - players in each of the three game modes affect the same shared background simulation equally - that includes CGs and Power Play. DBOBE is on record as saying that Solo players affect Power Play. I really don't expect the single galactic background simulation to be split after all this time.
 

Robert Maynard

Volunteer Moderator
I think we just need two severs... The one we have atm that is linked solo/group/open, and then another that is specifically online only. Put the online only world behind a 5.99/month pay wall or something.

All modes are online only. Subscriptions have effectively been ruled out - this is a buy-to-play game rather than a pay-to-play game, after all.
 
3? They'd need a separate server for every group that exists. Wouldn't be fair on the other groups otherwise.

Indeed. And why should my solo instance be shared with someone elses solo instance
It's easy for people to say the devs should just add a few more servers and totally over look the fact that it's not free

the current model keeps the cost down. I don't see a financial reason for the costs to increase just because a few players take objection
 
The same kind you lose out on by cheating. By taking the easy option you miss out on the challenge.

Will you listen,

Not everyone plays this like COD or BF. Some folks play it to relax and chill out - they are having fun and enjoying it.
And watch how you throw about the word "cheating" and its context - we've had long talks over that in the old thread.
 
I think we just need two severs... The one we have atm that is linked solo/group/open, and then another that is specifically online only. Put the online only world behind a 5.99/month pay wall or something.
The Game is already online only, So the only diffrence between the two servers would be one is free and on the other you have to pay every month, which will most likley end in not many people on that server.
I don't think that would work out all that good, you know.
 
I think we just need two severs... The one we have atm that is linked solo/group/open, and then another that is specifically online only. Put the online only world behind a 5.99/month pay wall or something.

I keep on saying in these threads "This is idea is the one which will most likely kill the Open game". And each time I post it someone comes up with an even better method to kill the Open game.

Do you remember what happened to Elder Scrolls Online? Or The Old Republic? Subscription games will no longer work. WoW is clinging on because it already has an established userbase. Any new product that tries that is commiting hara-kiri.
 
Will you listen,

Not everyone plays this like COD or BF. Some folks play it to relax and chill out - they are having fun and enjoying it.
And watch how you throw about the word "cheating" and its context - we've had long talks over that in the old thread.

Context. I was clearly referring to the people that it would be applicable to, not everyone in existence and yet to be born. Also, I am not and have never said that Solo is cheating, I am saying the allure is similar, as are the consequences in some ways (not all, don't go saying that I am saying that now).

- - - Updated - - -

I really don't expect the single galactic background simulation to be split after all this time.

Quite frankly, nor do I.
 
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Sure, and if FD granted your wish and introduced 3 separate servers. How would you purpose they are funded? I mean, Amazon web servers are not cheap and whatever FD are paying would need to be trippled. Then, we'd need extra story writers to offer relevant Galnet news since it will be possible for a key system to be flipped in one mode but not another.

Edit: and additional employee costs in running maintenance on tripple the servers


So, how does that get funded?

Why would you need triple the servers? You're not getting triple the players. You can just split the existing servers based on the numbers in each mode.

As for the Galnet writers don't they farm that out anyway?
 
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