Buff the Traders

True - but at least having mining lasers pointing forward makes some sense ( as long as your ship is nimbler then the average asteroid that is.

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Thats what multi role ships are for imo. Traders are mostly a cheap and efficient way of bringing bulk goods from A to B ( maybe by way of C ) where AB( and C if included) are save systems.
While sticking to bulk trading in a safe zone you should ( imo again ) make more dole with a pure trader then its multi role counterpart.
lol yeah I guess that's the only way the make sense but I'd still prefer them where they would do something against a pirate if you choose to run.
and yes I agree trader ships do need to be noticeably weaker than multi roles. Both in terms of firepower and shields but they do need to be competent against what's going to be shooting at them too.
 
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The only trade buff needed is to make tracking on turret weapons slightly more effective. Before I went exploring I was trading in a type 7 and the guns hardly ever hit anything.
 
Thing is it is to easy to run away when interdicted. If you buff them to much then you kill piracy as you won't be able to stop someone from running ever. It makes sense that trade ships be more fragile as it is a trade off for what they can carry.
 
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lol yeah I guess that's the only way the make sense but I'd still prefer them where they would do something against a pirate if you choose to run.
and yes I agree trader ships do need to be noticeably weaker than multi roles. Both in terms of firepower and shields but they do need to be competent against what's going to be shooting at them too.

Agreed 100%.

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Thing is it is to easy to run away when interdicted. If you buff them to much then you kill piracy as you won't be able to stop someone from running ever. It makes sense that trade ships be more fragile as it is a trade off for what they can carry.

Thats why I do not want to buff there defensive capabileties but there trading capabileties. And I agree Pirates ( esp NPC Pirates ) get shafted.
 
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Thing is it is to easy to run away when interdicted. If you buff them to much then you kill piracy as you won't be able to stop someone from running ever. It makes sense that trade ships be more fragile as it is a trade off for what they can carry.
You're forgetting wings, already even traders with armed escorts or do gooders jumping in to help are often overwhelmed by pirate wings. Of course full wings of traders even anaconda traders can be outmatched and outgunned.
beyond that most pirates operate in ships larger than Cobras and adders, most are in at very least an asp, clipper, dropship, FDL or Python with a few bringing extra muscle in the form of a combat conda.
no trader stands even a shred of hope to escape a conda/FDL combo on their own or in a trade wing. And let's face it besides the warp aspect of wing trading what reason would you really wing up to trade in?
Winging up in a trade wing makes you twice as likely to get pulled over. As some pirates like the challenge or want an all you can scoop buffet.
you get an amazing 5% bonus off of the profits which is insulting for the amount you lose waiting for the other person to hurry up.
your jumps are staggered so you have to wait at each jump for your buddy to catch up unless they route themselves but then what's the point?
if you manually take a wing beacon or lock on to the wingmate in front of you you get dumped 20km from the station, how is that useful?
added defense against pirates? As mentioned above any ship outfitted for trading stands no chance against a combat burst centric pirate wing.
traders need more now than ever before a buff to their defensive capabilities because it's often a 1V2-4 scenario and even if those numbers are fair again it's 0-3 combat ships in your wing vs 1-4 in theirs.
 
As mentioned above any ship outfitted for trading stands no chance against a combat burst centric pirate wing.
traders need more now than ever before a buff to their defensive capabilities because it's often a 1V2-4 scenario and even if those numbers are fair again it's 0-3 combat ships in your wing vs 1-4 in theirs.

Even tho I stated I support a buff, I disagree with this. Wings are impossible to balance against. Any ship that has even a decent chance against a wing will be impossible to take down 1v1.

The fdl is also one of the best ships in the game right now. The type 9 is the only ship that should have even a chance against it.
 
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Even tho I stated I support a buff, I disagree with this. Wings are impossible to balance against. Any ship that has even a decent chance against a wing will be impossible to take down 1v1.

The fdl is also one of the best ships in the game right now. The type 9 is the only ship that should have even a chance against it.
Sorry perhaps I wasn't making the argument clear enough, I'm not saying that trade ships should be impossible to disable or kill just that the larger ones should require more skill and or backup to take down.
A type 6 should require a fast ship with a thought out loadout and skill to take down alone but doable none the less.
A type 7 would require more skill and more firepower and be advised to go after in either a bruiser or a wing.
A type 9 would require ample firepower and borderline require a wing to take down, difficult in a FDL or Python and really only true prey to an anaconda or wing.
less about risk to the Pirate's vessel and more on its offensive capabilities.
for all the budding pirates NPC traders would be the targets instead of mindless or accidental killing. Of course this would require NPC ships to actually carry cargo worth stealing in the first place.
just like bounty hunting PC controlled ships should be targets you aspire to rather than the other way around as it is in piracy at the moment.
 
It is all about internal compartments and ship sizes. T7 is a relatively small box, and looks smaller than a Python, so how on earth it can should be able to carry 350-400t or cargo?

"looks smaller than the python"

No, it really does not... Furthermore, take the general dimensions of the ships and use that to figure out internal volume of the ships model. Unfortunately for your argument, the t7 has far more raw internal volume inside the 3d model...
 
Anything bigger than a Type-9 would become quite interesting to dock at a Station, though (unless they start implementing on/off-load shuttles or allowing to dock to the back end of some stations, i.e. Coriolis type).
I wouldn't mind seeing that :)
I suspect that's where capital ships come in for supplies.
 
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