Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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How does having a choice to play the game your way exclude the choice to switch modes? If I choose to swap modes then that's the the way I play the game. How does the ability to switch modes - programmed into the game code, available from the game menu with just a couple of clicks - suggest to you that mode switching isn't intended?

I'm just going to assume you didn't understand what I meant, by what I said.

I wasn't attacking mode switching, I wasn't saying anything negative about it in fact. I was just pointing out that his post highlights all the stuff about mode switching, but "play your way" there is about what profession you want to play.
 
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I'm just going to assume you didn't understand what I meant, by what I said. You said that choosing how your play, and playing the way you want had nothing to do with mode switching. If I choose to switch modes that how I choose to play. That is covered by the same statement. As does choosing which profession you want to play.

I wasn't attacking mode switching, I wasn't saying anything negative about it in fact. I was just pointing out that his post highlights all the stuff about mode switching, but "play your way" there is about what profession you want to play.

Both things are covered by the same statement. It depends how you interpret it. One interpretation doesn't negate the other. Both are valid.

The choice [of mode] is yours to make.
The choice [of profession] is yours to make.
The choice [of playstyle] is yours to make.
The choice [of ship] is yours to make.
Etc..

If that doesn't cover your point then I still don't understand your clarification.
 
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... it is reasonable to expect their efforts to average out in a mode and across modes.
Is it? On what data do you make this assertion?
IIRC an average is a calculated value using 1 set of data from which are derived 2 values that are used to compute a value that is termed 'average'.
Your statement is a platitude.:p
It's like saying it is reasonable to expect that the efforts of a group of students will average out in an exam in one subject and across subjects. Errant nonsense.:)
[]
It's OK, I subject user requirements to the same kind of review; I'm a software engineer. It's part of the job.:rolleyes:
 
Both things are covered by the same statement. It depends how you interpret it. One interpretation doesn't negate the other. Both are valid.

The choice [of mode] is yours to make.
The choice [of profession] is yours to make.
The choice [of playstyle] is yours to make.
The choice [of ship] is yours to make.
Etc..

If that doesn't cover your point then I still don't understand your clarification.

Maybe some ppl dont want to make choices...
 
Both things are covered by the same statement. It depends how you interpret it. One interpretation doesn't negate the other. Both are valid.

The choice [of mode] is yours to make.
The choice [of profession] is yours to make.
The choice [of playstyle] is yours to make.
The choice [of ship] is yours to make.
Etc..

If that doesn't cover your point then I still don't understand your clarification.

I wasn't interpreting anything, i was just reading what was written. Anyway it doesn't matter, it was just a half serious statement about his post.
 
Both things are covered by the same statement. It depends how you interpret it. One interpretation doesn't negate the other. Both are valid.

The choice [of mode] is yours to make.
The choice [of profession] is yours to make.
The choice [of playstyle] is yours to make.
The choice [of ship] is yours to make.
Etc..

If that doesn't cover your point then I still don't understand your clarification.

If I get it - he is picking fault with the "play your way" part in relation to career path.
As he wants to play a pirate, but cannot due to others not being there to be pirated from.

The counter argument was, it does not say you get to pirate other humans, and there are NPC traders about, so you can be a pirate.
It may not be much of a living, taking from NPCs. But you can still "play your way" being a pirate.

I did also concede the NPC traders do need looking at in regards to what they carry - as the week I spent trying it, was one of the least profitable weeks I've had in ED (and I've done mining).
Also, it comes back to taking responsibility for personal choices - if someone chooses to ONLY pirate and make it ONLY humans, then by their own choice they are making the game harder and less profitable for themselves.
That is not FDs fault and it is not proof of anything being unbalanced/unfair or broken.
 
The result is a lack of PvP in an event that may have been intended to include a meaningful amount of PvP (as well as PvE). This doesn't seem ideal at all.

Irrespective of CGs or PP or anything else as long as there are at least two players who want PvP there can and will be PvP. How meaningful it is depends on a lot of factors, largely the desires and requirements of the two (or more) players involved. That meaning can be a motivation for role-play, a way to test your skills or a way to contribute to a task. The meaning that you are asking about is very specific and even that can be interpreted several ways. Even if the PvP isn't directly measured or even noticed by FD or PP that doesn't mean that it can't have an effect on the outcome.

Solo balances Solo, Open balances Open. Yes, perhaps Solo players have it easier, but both sides have it easier, equally. Open players face more risk also on both sides. It's perfectly balanced.
 
If I get it - he is picking fault with the "play your way" part in relation to career path.
As he wants to play a pirate, but cannot due to others not being there to be pirated from.

I wasn't saying any of that, I was just saying that it seems silly to highlight "play your way" and the "choice is yours" when they refer to professions instead of mode switching, In that paragraph, at least. It's not a dig at anything or anyone, just seemed odd to me.
 
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If I get it - he is picking fault with the "play your way" part in relation to career path.
As he wants to play a pirate, but cannot due to others not being there to be pirated from.

The counter argument was, it does not say you get to pirate other humans, and there are NPC traders about, so you can be a pirate.
It may not be much of a living, taking from NPCs. But you can still "play your way" being a pirate.

Okay, I understand that a bit better. However, as I understand it pirating isn't as financially rewarding as, for example, trading. Even against PCs. I absolutely support a re-balancing of professions but that is entirely separate to the concept of modes. Pirating NPCs in Solo is equally pointless as it in Open. There will always be more PCs to pirate in Open than in Solo, even if the pirates have to pirate each other.
 
I wasn't saying any of that, I was just saying that it seems silly to highlight "play your way" and the "choice is yours" when they refer to professions instead of mode switching, In that paragraph. It's not a dig at anything or anyone, just seemed odd to me.

"Play your way" refers to whatever you want it to refer to. Free choice in all aspects of the game.
 
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I wasn't saying any of that, I was just saying that it seems silly to highlight "play your way" and the "choice is yours" when they refer to professions instead of mode switching, In that paragraph, at least. It's not a dig at anything or anyone, just seemed odd to me.

Fair enough.

So, what is so odd?

With all the other choices people are given, why is that one choice (profession) odd?
 
Maybe some ppl dont want to make choices...

Some people don't want others to have choices, or at least they want people to be pushed into making "the right" choices.

Solo balances Solo, Open balances Open. Yes, perhaps Solo players have it easier, but both sides have it easier, equally. Open players face more risk also on both sides. It's perfectly balanced.

I don't think Elite ever has been a game where risk/reward are related anyway.
 
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The choice isnt odd, that you highlighted it, is.

I finally understand what you mean now. :) Yes you could it as irrelevant to the debate but equally you can see it as relevant. It's your choice to play pirate. If playing a pirate drives other players to other modes and this leaves you with no victims then it's your choice to continue to play pirate, or to change professions. FD don't have compensate for you choosing a profession that is no longer satisfying to you because you have no more players left to attack.

They should make NPCs more profitable, yes, but that's not a mode issue.
 
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