It's not designed for PvP, it allows PvP.
That sums up this whole game, and has been explained over and over.
Shame some folks refuse to accept that.
It's not designed for PvP, it allows PvP.
NPCs are second-class citizens in this universe!
How does having a choice to play the game your way exclude the choice to switch modes? If I choose to swap modes then that's the the way I play the game. How does the ability to switch modes - programmed into the game code, available from the game menu with just a couple of clicks - suggest to you that mode switching isn't intended?
I'm just going to assume you didn't understand what I meant, by what I said. You said that choosing how your play, and playing the way you want had nothing to do with mode switching. If I choose to switch modes that how I choose to play. That is covered by the same statement. As does choosing which profession you want to play.
I wasn't attacking mode switching, I wasn't saying anything negative about it in fact. I was just pointing out that his post highlights all the stuff about mode switching, but "play your way" there is about what profession you want to play.
Is it? On what data do you make this assertion?... it is reasonable to expect their efforts to average out in a mode and across modes.
If NPCs were not tasked to participate in Power Play goals then the Solo players would be very bored indeed.... I expect that Power NPCs will take part in the chosen action for the Power - it would be a poor show if they did not.
They have one right we Commanders don't have.we need to fight for npcs rights![]()
Both things are covered by the same statement. It depends how you interpret it. One interpretation doesn't negate the other. Both are valid.
The choice [of mode] is yours to make.
The choice [of profession] is yours to make.
The choice [of playstyle] is yours to make.
The choice [of ship] is yours to make.
Etc..
If that doesn't cover your point then I still don't understand your clarification.
Both things are covered by the same statement. It depends how you interpret it. One interpretation doesn't negate the other. Both are valid.
The choice [of mode] is yours to make.
The choice [of profession] is yours to make.
The choice [of playstyle] is yours to make.
The choice [of ship] is yours to make.
Etc..
If that doesn't cover your point then I still don't understand your clarification.
They have one right we Commanders don't have.
They don't have to pay FD for an account to play ED!
Both things are covered by the same statement. It depends how you interpret it. One interpretation doesn't negate the other. Both are valid.
The choice [of mode] is yours to make.
The choice [of profession] is yours to make.
The choice [of playstyle] is yours to make.
The choice [of ship] is yours to make.
Etc..
If that doesn't cover your point then I still don't understand your clarification.
The result is a lack of PvP in an event that may have been intended to include a meaningful amount of PvP (as well as PvE). This doesn't seem ideal at all.
If I get it - he is picking fault with the "play your way" part in relation to career path.
As he wants to play a pirate, but cannot due to others not being there to be pirated from.
If I get it - he is picking fault with the "play your way" part in relation to career path.
As he wants to play a pirate, but cannot due to others not being there to be pirated from.
The counter argument was, it does not say you get to pirate other humans, and there are NPC traders about, so you can be a pirate.
It may not be much of a living, taking from NPCs. But you can still "play your way" being a pirate.
That is an outrageous accusation!hacker npcs.... bad npcs
I wasn't saying any of that, I was just saying that it seems silly to highlight "play your way" and the "choice is yours" when they refer to professions instead of mode switching, In that paragraph. It's not a dig at anything or anyone, just seemed odd to me.
I wasn't saying any of that, I was just saying that it seems silly to highlight "play your way" and the "choice is yours" when they refer to professions instead of mode switching, In that paragraph, at least. It's not a dig at anything or anyone, just seemed odd to me.
Maybe some ppl dont want to make choices...
Solo balances Solo, Open balances Open. Yes, perhaps Solo players have it easier, but both sides have it easier, equally. Open players face more risk also on both sides. It's perfectly balanced.
Fair enough.
So, what is so odd?
With all the other choices people are given, why is that one choice (profession) odd?
The choice isnt odd, that you highlighted it, is.