Credit Sink Discussion

The economy is working as intended. I raised this issue many months ago. There is no problem, there is no need for change. Everyone can make as much as they want, credits are infinitely available, and cannot cause issues in the game.

https://forums.frontier.co.uk/showthread.php?t=50812&highlight=economy

Cannot cause issues in the game? Are you serious? There already are lots of issues in the game that are caused by the completely lack of logic in the economy.
And I don't see any dev commenting in that thread, so to me this is not as final as you make it sound like.
 
Very simple.

So you feel you are getting too rich, and have no challenge anymore?
Bear in mind this is a luxury problem for a minority of players (trade-grinders, mostly); at least as of yet.
I, for one, would much rather the developers worked on more important improvements and upgrades than finding money-sinks...

Solution to the luxury-problem:
Delete your save, start from scratch. Play the game on level with the rest of us. Problem solved.
Not really. For instance I dropped over 70 million on a FDL recently. One community goal later and I have more money than I started with! Granted 100 million or so isn't actually a huge amount by the standards of some people in this game but what do I do with it? I don't want any more ships. Certainly not an Anaconda and there's nothing else to spend the money on. If I keep playing in a few months I'll have a giant pile of pointless cash and I'm not the only one approaching that scenario. We need something to do with excess money. Let me invest it or something, even if it's just Mount and Blade style buying a factory.
 
Oh no, Sir; I am happy where I am, and need no change at all to my current income; the credits are still hard enough earned and not coming in too fast.
I am sure a lot of other players also are in this situation. The majority, in fact.
Since when did changes happen to accommodate the few on the cost for the many..?

(...oh, wait...)

Well I don't think that improving the economy system woud just "accommodate the few". Well thought changes will improve gameplay for all players.
 
Credit in game is pretty pointless anyway. Funny at start, but loses its buying value soon.

The economy is non existant. But I agree, it is working as FD intended. If you fell for the promises (I did, shame on FD), I have bad news. FD has your money, and that is what matters. They are not obliged to honor anything they said. Don't like it? Leave. Even that helps them as you will not take up the precious bandwith of their servers.
Don't expect any heart and soul in game when the guys at FD who make the calls don't have that.
 
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I just wrote a whole post on this. An now i find this.

https://forums.frontier.co.uk/showthread.php?t=146819

I agree that bounty hunting has become a little to easy and the devs seem to think that the solution is simply to just change the quality of bounties every time you zap in and out of a resource site. Oddly I am happy about that. There should be more to it than just that. Maybe missions should have higher bounties and resource sites should be a bit of grind problem is time disparities between players. Some kid that can put in 4 hours a day is a problem for me who works full time and is lucky to get 4 hours in on the weekend. Economies Are complex in nature with allot of things pulling and pushing on other things anything that is not like that feels fake. there is a balance between simulator and fun an i hope we find it. How ever you need skill to be part of it as well with common sense and wit playing a part in getting the most from your time in game. When we get there well have a well layered fungible universe.

I am interested in helping this to happen. Most important thing is it cant be to mechanical. Now i need to go play ive spent most of the night typing in these forums LOL.
 
I like the idea that a credit sink is something optional to the player over something that feels enforced. Many of the suggestions listed already would fit into this category. That freedom to choose your own way fits the Elite mantra. Opting in could potentially give you further elements of gameplay to explore:


- Gambling in stations, betting on races

Could also give opportunity to run without paying debts, or being able to bet too much and get on the wrong side of some factions/groups/NPCs. Could get caught trying to fix the odds or even have the opposite happen to you with the looser running, having to catch him making a run for it!

- Ship Taxi Service for moving ships

Your in-transit ship could occasionally be stolen or hijacked, or double crossed by NPC, creating missions to retrieve. Could track ship and have to disable (or destroy & pay insurance) to get back or pay a bribe. Could pay more for a better pilot (lower risk).

- Bribary of officials

Could allow access through security for smuggling, access to different modules for a limited time, or even to source insider information in the system/station. This could lead to missions, coordinates to special events within the system, or other objectives including hints for good mining or trades in the area, or juicy target locations. Could also in some locations give access to private Bulletin Boards with unique or 'hardcore' missions to take. Or how about reserving a pad number at a station as a mini perk? VIP :)
Agreed while repairs and fuel might be too cheap now I am happy I can keep fighting in my conda after the shields drop. That's something that the game needed so I'm happy they're low enough to facilitate the second half of a ships state.
blatant and obvious credit sinks are annoying and detract from gameplay. But I also agree that smaller ships should have more purpose. My take on smuggling would breathe life into the smaller transport ships but that doesn't really account for ships like the eagle or viper for example.

the idea of betting on races is a great one imo but it would also be nice to be able to participate in them. Then those cheaper ships like the eagle viper and cobra would have a use as well as provide an additional sink.

i also very much like the prospect of bribing officials. Even if it's just to have that "scan detected" heard less often. Obviously good for smugglers but good for criminals as well. Perhaps a sliding scale based on your bounty where you would have to pay a portion of your bounty to get in without being scanned. and I'd pay a fee to have a parking spot in the back, I hate parking in front of the door..

another thing would be advanced market data actually being able to for a noticeable fee be able to see the commodity market of a station in the system view.

or being able to "sponsor" the system security in a system and donating money to the main faction or one of your choosing to hire more patrols with better pilots and ships or just more of them.
 
The economy is working as intended. I raised this issue many months ago. There is no problem, there is no need for change. Everyone can make as much as they want, credits are infinitely available, and cannot cause issues in the game.

https://forums.frontier.co.uk/showthread.php?t=50812&highlight=economy

Thanks for the link. You nailed my concerns exactly in that thread with these two posts concerning the endless growth of the in-game money supply:
https://forums.frontier.co.uk/showthread.php?t=50812&p=908442&viewfull=1#post908442
https://forums.frontier.co.uk/showthread.php?t=50812&p=973822&viewfull=1#post973822
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Many (most?) players see accumulating capital in the form of powerful ships and money in the bank as an important goal in this game. Once they have such powerful ships no mission is a challenge any more [1] . Already some players have all the ships with all A-rated stuff and still have so much money in the bank they don't know what to do next. Hence my proposal to introduce risks to accumulated capital in the form of fiscal money sinks and financial crises (randomly applied if need be).
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I think the introduction of Powerplay could bring this money problem back into view because through their influence on the Powers players can now influence the game at a much larger scale than just the activities of their commander. If money is essentially free to a Power, how to prevent an aggressive Power from conquering the whole galaxy in a fortnight?
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But, who knows, maybe Frontier has thought of that and put some controls in Powerplay that have not (yet) been revealed.
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[1] Except for PvP maybe but it seems not so many players are into that and for such rich players the cost of PvP is hardly a money sink.
 
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I think the repair/fuel fees went from too much to too little.

And I think there should be a small fee for ship storage per IRL day. Something like 1000 credits per day.

Apart from that, I think it is all about right.
 
I think the repair/fuel fees went from too much to too little.

And I think there should be a small fee for ship storage per IRL day. Something like 1000 credits per day.

Apart from that, I think it is all about right.
But that's pointless though. At 1000 cr per day even if I didn't play for a couple of months it would only cost 60,000. I can make that back in one trade, so who cares? But if you raise it to the point it actually affects me it becomes punitive. Forcing me to grind to pay bills? No thank you! There's quite enough of that in real life.

What's needed are actual fun and interesting things to do with your excess monies. What those should be I don't know but I am not a game designer. But they shouldn't be just empty meaningless taxes and fees.
 
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But that's pointless though. At 1000 cr per day even if I didn't play for a couple of months it would only cost 60,000. I can make that back in one trade, so who cares? But if you raise it to the point it actually affects me it becomes punitive. Forcing me to grind to pay bills? No thank you! There's quite enough of that in real life.

What's needed are actual fun and interesting things to do with your excess monies. What those should be I don't know but I am not a game designer. But they shouldn't be just empty meaningless taxes and fees.
agreed fun and interesting risks rather than bills in my book.
 
not even the right direction

as far as "credit sink" discussion, I think all this game has right now is a grind for credits for the most part, we need more real content not a slower ride from the sidewinder to the cobra etc

if the "sink" was say gambling stations, a stock market maybe, things you can actually do with your money then yea that would be cool

game needs more content, I'm already sick of the credit grind and I'm at 50 million or so, which in reality is chump change I can't outfit(succesfully) anything better than a vulture really at this point...and its taken me quite a bit of time of play as well

I mean for basement dwellers I bet this game is easy, but I have a job and a kid
 
I`d like to have property on planets and stations. To (for example) produce\store goods, store outfiting componets and own some quet room to rest with cup of tea or coffee in comfortable chair or sofa. Or even invest to build you own spacestation or city.
 
I`d like to have property on planets and stations. To (for example) produce\store goods, store outfiting componets and own some quet room to rest with cup of tea or coffee in comfortable chair or sofa. Or even invest to build you own spacestation or city.
There were plans stated in one of the developer videos of player controlled outposts. I too would love to see this, starting with a landing bay and adding on modules as you could afford to fit them. A refinery, commodities market, having to seed said market, repair, rearm, outfitting, living quarters once 1st person is a thing, tourist center, "bus station", heck maybe even a gambling center or a stock market.
 
- Gambling in stations, betting on races

Non-starter in many countries(and many USA states), and those that allow it will require licences and taxes and a control on the age of players. A big headache to incorporate, now that governments have cottoned on to the $$$ in the internet.(even if it is only in-game currency)
 
Can you please link it? It is completey opposite of what DB keep saying.

Being blown up is a pretty good credit sink. Embrace the murderers :D.
Appologies but this is the video I remember it is an interview with braben but it comes straight from the horses mouth so to speak. Fast forward to 23:00
[video=youtube_share;s6tahRbkaq8]http://youtu.be/s6tahRbkaq8[/video]
and I'll embrace the murderers when they have a meaningful impact to the game for bounty hunters. Until then they are a pointless marr on the game. :)
 
He starts to talk about it at 21:30. It sounds something like the automated mining station from Frontier because you need to attach it to an asteroid. And then it creates a station.
 
He starts to talk about it at 21:30. It sounds something like the automated mining station from Frontier because you need to attach it to an asteroid. And then it creates a station.
Sorry I'm very tired right now narcolepsy is a pain. Yeah 21:30 and it doesn't sound like that to me specifically the space station part not the mining drone thingy from the old games.
 
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