Source? This was never mentioned as an upcoming feature, in fact it goes against what has been said by developers in the past.There is still the player run outposts that are yet to be out in the game
Source? This was never mentioned as an upcoming feature, in fact it goes against what has been said by developers in the past.There is still the player run outposts that are yet to be out in the game
The economy is working as intended. I raised this issue many months ago. There is no problem, there is no need for change. Everyone can make as much as they want, credits are infinitely available, and cannot cause issues in the game.
https://forums.frontier.co.uk/showthread.php?t=50812&highlight=economy
Not really. For instance I dropped over 70 million on a FDL recently. One community goal later and I have more money than I started with! Granted 100 million or so isn't actually a huge amount by the standards of some people in this game but what do I do with it? I don't want any more ships. Certainly not an Anaconda and there's nothing else to spend the money on. If I keep playing in a few months I'll have a giant pile of pointless cash and I'm not the only one approaching that scenario. We need something to do with excess money. Let me invest it or something, even if it's just Mount and Blade style buying a factory.Very simple.
So you feel you are getting too rich, and have no challenge anymore?
Bear in mind this is a luxury problem for a minority of players (trade-grinders, mostly); at least as of yet.
I, for one, would much rather the developers worked on more important improvements and upgrades than finding money-sinks...
Solution to the luxury-problem:
Delete your save, start from scratch. Play the game on level with the rest of us. Problem solved.
Oh no, Sir; I am happy where I am, and need no change at all to my current income; the credits are still hard enough earned and not coming in too fast.
I am sure a lot of other players also are in this situation. The majority, in fact.
Since when did changes happen to accommodate the few on the cost for the many..?
(...oh, wait...)
Agreed while repairs and fuel might be too cheap now I am happy I can keep fighting in my conda after the shields drop. That's something that the game needed so I'm happy they're low enough to facilitate the second half of a ships state.I like the idea that a credit sink is something optional to the player over something that feels enforced. Many of the suggestions listed already would fit into this category. That freedom to choose your own way fits the Elite mantra. Opting in could potentially give you further elements of gameplay to explore:
- Gambling in stations, betting on races
Could also give opportunity to run without paying debts, or being able to bet too much and get on the wrong side of some factions/groups/NPCs. Could get caught trying to fix the odds or even have the opposite happen to you with the looser running, having to catch him making a run for it!
- Ship Taxi Service for moving ships
Your in-transit ship could occasionally be stolen or hijacked, or double crossed by NPC, creating missions to retrieve. Could track ship and have to disable (or destroy & pay insurance) to get back or pay a bribe. Could pay more for a better pilot (lower risk).
- Bribary of officials
Could allow access through security for smuggling, access to different modules for a limited time, or even to source insider information in the system/station. This could lead to missions, coordinates to special events within the system, or other objectives including hints for good mining or trades in the area, or juicy target locations. Could also in some locations give access to private Bulletin Boards with unique or 'hardcore' missions to take. Or how about reserving a pad number at a station as a mini perk? VIP![]()
The economy is working as intended. I raised this issue many months ago. There is no problem, there is no need for change. Everyone can make as much as they want, credits are infinitely available, and cannot cause issues in the game.
https://forums.frontier.co.uk/showthread.php?t=50812&highlight=economy
But that's pointless though. At 1000 cr per day even if I didn't play for a couple of months it would only cost 60,000. I can make that back in one trade, so who cares? But if you raise it to the point it actually affects me it becomes punitive. Forcing me to grind to pay bills? No thank you! There's quite enough of that in real life.I think the repair/fuel fees went from too much to too little.
And I think there should be a small fee for ship storage per IRL day. Something like 1000 credits per day.
Apart from that, I think it is all about right.
agreed fun and interesting risks rather than bills in my book.But that's pointless though. At 1000 cr per day even if I didn't play for a couple of months it would only cost 60,000. I can make that back in one trade, so who cares? But if you raise it to the point it actually affects me it becomes punitive. Forcing me to grind to pay bills? No thank you! There's quite enough of that in real life.
What's needed are actual fun and interesting things to do with your excess monies. What those should be I don't know but I am not a game designer. But they shouldn't be just empty meaningless taxes and fees.
There were plans stated in one of the developer videos of player controlled outposts. I too would love to see this, starting with a landing bay and adding on modules as you could afford to fit them. A refinery, commodities market, having to seed said market, repair, rearm, outfitting, living quarters once 1st person is a thing, tourist center, "bus station", heck maybe even a gambling center or a stock market.I`d like to have property on planets and stations. To (for example) produce\store goods, store outfiting componets and own some quet room to rest with cup of tea or coffee in comfortable chair or sofa. Or even invest to build you own spacestation or city.
There were plans stated in one of the developer videos of player controlled outposts...
- Gambling in stations, betting on races
Appologies but this is the video I remember it is an interview with braben but it comes straight from the horses mouth so to speak. Fast forward to 23:00Can you please link it? It is completey opposite of what DB keep saying.
Being blown up is a pretty good credit sink. Embrace the murderers.
Sorry I'm very tired right now narcolepsy is a pain. Yeah 21:30 and it doesn't sound like that to me specifically the space station part not the mining drone thingy from the old games.He starts to talk about it at 21:30. It sounds something like the automated mining station from Frontier because you need to attach it to an asteroid. And then it creates a station.