Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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Okay, so let's use Mobius for example, let's say they all decided to be say, Imperial. I don't see any group as massive as them that could potentially stop that.

They use private and solo, so while an observer or their opposition might see influence influxes, there isn't a way to say shoot them if they were doing missions (Which as you know when they fail it, harms the faction they failed it for).

If 8000 players coordinated towards the same purpose they would be unstoppable in any mode. Unless you organised 8001 players of course. The Powers will potentially have that many followers.
 
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It all comes back to "play the game how you want to" - there is no requirement on any player to be content for other players. If players want to play against other players then they will - if they don't they won't.

Is it appropriate to say we've all come full circle? I just dislike the conflicting multiplayer versus bits and things just thrown in here. Like I've said, its conflicting and just plain weird.

Also 2% of a community, I don't think you realize exactly how big that is. They're even more unstoppable if you can't even stop them at all, shooting or mission wise, whatever. Which at least in PowerPlay, has a system for something just like this.
 
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Also 2% of a community, I don't think you realize exactly how big that is.

I think you over estimate things.

2% of the player base is in Mobius... that means 98% are not.

2% < 98% - If only 3% out of the 98% do the opposite in your example.... guess who gets out played.

We can play "what if....." all night long and get no where, it all comes back to what the bulk of the player base wants, not just one group.

Plus as Mobius is mixed factions, trying to get them all to do 1 thing will never happen.
Unless they make a Mobius faction..... then, maybe :p
 
Okay, so since PowerPlay is just around the corner, what Is essentially going to stop a really dedicated and really coordinate large mass of players from just going into private or solo and completely messing with the influence of a system?

Nothing. And intentionally so, as far as I can tell; Power Play is explicitly made to cater to all modes, not just open.

With the way multiplayer works in this game, and the limits to the number of players in instances, I don't think Frontier could do anything differently even if they wanted to. Given that there are hundreds of thousands of players, and a single instance can't hold more than 32 at a time, it has always been, and likely will always be, more about overall numbers than about direct confront — though direct confront is available to those that crave for that experience.

Okay, so let's use Mobius for example, let's say they all decided to be say, Imperial. I don't see any group as massive as them that could potentially stop that.

They use private and solo, so while an observer or their opposition might see influence influxes, there isn't a way to say shoot them if they were doing missions (Which as you know when they fail it, harms the faction they failed it for).

If a group that large decides to back one power/faction/whatever, and no corresponding group rises to oppose it, then they would deserve to win, don't you think?

And what makes you think that a group with over 7K members could be stopped even in open? If a group the size of Mobius decides to organize themselves and further some objective, there's little chance of any single player or smaller group being able to do something about it, regardless of the mode that group plays in.
 
Okay, so since PowerPlay is just around the corner, what Is essentially going to stop a really dedicated and really coordinate large mass of players from just going into private or solo and completely messing with the influence of a system? These are just basic examples, again, its not a problem of choice, its just a question on a development point of view of it. It seems more or less conflicting.

Okay, so let's use Mobius for example, let's say they all decided to be say, Imperial. I don't see any group as massive as them that could potentially stop that.

They use private and solo, so while an observer or their opposition might see influence influxes, there isn't a way to say shoot them if they were doing missions (Which as you know when they fail it, harms the faction they failed it for).

So what? It just means if you insist on meta playing a game as a large group you have to adjust your tactics. If it means that much to you to dominate a part of the game (which you can't anyway due to the design of the game) then if you have to do it in solo you do it in solo.

Sooner or later you need to accept that FD made it the way it is on purpose, they didn't not get it they didn't make a mistake they just made it this way.

That means anyone can play it and be a part of the big picture without having to sign up to some armchair General's private club.

Powerplay should mean we'll be able to be a part of big group - if we want to - but an in game in lore group. We'll see.

Interesting to see how you get upset about the idea of a bunch of people potentially controlling your game experience through coordinating in solo yet at the same time you apparently think it's fine for your gang to dominate anyone who isn't in a gang in open and thus control their game experience.

It would appear this game isn't about private gang warfare.
 
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Overall, I completely support the whole Solo/private modes, whatever, its there, nothing we argue here will change a damn thing and that is fine. However, the way they are implementing the background simulator, it makes sense to diminish or reduce contribution to the factions and maybe Community Goals. If Solo/Private just keep on having 100% contribution, then in practice, has an obvious advantage which in turn, disincentives open play. Again, conflicting multiplayer versus elements where they shouldn't be.
 
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Is it appropriate to say we've all come full circle? I just dislike the conflicting multiplayer versus bits and things just thrown in here. Like I've said, its conflicting and just plain weird.

It doesn't seem weird to me, looking at the game design it seems pretty obvious what they're aiming for, it's mainly a coop PVE game which also allows PVP for those who want it. As the game is built on a small instance architecture the 2 play styles don't need to conflict since they never have to see each other, while both are always able to interact with the galaxy equally. Seems very straightforward.
 
Overall, I completely support the whole Solo/private modes, whatever, its there, nothing we argue here will change a damn thing and that is fine. However, the way they are implementing the background simulator, it makes sense to diminish or reduce contribution to the factions and maybe Community Goals. If Solo/Private just keep on having 100% contribution, then in practice, has an obvious advantage which in turn, disincentives open play. Again, conflicting multiplayer versus elements where they shouldn't be.

IMHO, solo and group only have an obvious advantage for the players that don't enjoy antagonistic player interaction to begin with; when that is the case, then not pushing those players towards open is beneficial to the game as a whole.

Otherwise, if what the player desires is competing with and fighting other players, he will find his way to open regardless of incentives.
 
Okay, so since PowerPlay is just around the corner, what Is essentially going to stop a really dedicated and really coordinate large mass of players from just going into private or solo and completely messing with the influence of a system? These are just basic examples, again, its not a problem of choice, its just a question on a development point of view of it. It seems more or less conflicting.

Conflicting to who? You? I love having the choices and frankly the game is balanced for every individual player for all the modes. Your not locked into any single one, you have access to all of them just like me. Yes they all have there up sides, and down sides, none are perfect.

You keep going on about how open is unfair. Open has player interactions, Two cash value contests, wings and things. We don't have any of that in solo or group.

Open is simple one of the "THREE" modes. You like open play it, no ones stopping you.

Oh, by the way, our Xbox friends are about to go live in our simulation very soon. Many more players sharing our simulation, heck there going to have there own open, yea ya wont be able to see them ether, and yes they will be playing all those pesky CG's too. Just FYI.
 
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My "evidence" is on equal footing to EVERYTHING you've all used to say the game is broken or you cannot earn at the same rates - so if mine is not good enough, neither is yours.

http://en.wikipedia.org/wiki/Double_standard

I don't even know what to say. If you truly believe this... I think I'm done here. I'm not here to educate people on the basic principles of scientific reasoning. If I can talk to a developer about the intent and concerns great, I have nothing more to say otherwise.
 
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I don't even know what to say. If you truly believe this... I think I'm done here. I'm not here to educate people on the basic principles of scientific reasoning. If I can talk to a developer about the intent and concerns great, I have nothing more to say otherwise.

Don't bring science into this discussion please. The scientific method is there to eliminate human bias, discussions of personal preference are an advocacy of personal bias. The two can't go near each other.
 
Conflicting to who? You? I love having the choices and frankly the game is balanced for every individual player for all the modes. Your not locked into any single one, you have access to all of them just like me. Yes they all have there up sides, and down sides, none are perfect.

You keep going on about how open is unfair. Open has player interactions, Two cash value contests, wings and things. We don't have any of that in solo or group.

Open is simple one of the "THREE" modes. You like open play it, no ones stopping you.

Oh, by the way, our Xbox friends are about to go live in our simulation very soon. Many more players sharing our simulation, heck there going to have there own open, yea ya wont be able to see them ether, and yes they will be playing all those pesky CG's too. Just FYI.


I have absolutely no problem with the Xbox Crew doing their own thing, and again, this comes back to the exact same argument for them. Which would be more apparent for them.

What works on a console, doesn't necessarily work on a PC and vise versa.

This entire thread is literally going in a circle.
 
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I have absolutely no problem with the Xbox Crew doing their own thing, and again, this comes back to the exact same argument for them. Which would be more apparent for them.

What works on a console, doesn't necessarily work on a PC and vise versa.

This entire thread is literally going in a circle.

We dont know yet if xbox have modes too though;p
 
I don't even know what to say. If you truly believe this... I think I'm done here. I'm not here to educate people on the basic principles of scientific reasoning. If I can talk to a developer about the intent and concerns great, I have nothing more to say otherwise.



You have zero, zip, squat, or any other metaphor for nothing, to show your conclusions have any merit at all. All you have, is what you've experienced in game or possibly been told - and that is EXACTLY what I've posted my conclusions on.
You spout subjective, bias, guess work as "evidence" (as you have no actual proof of people earning more/less for any activity in open and you have no proof of masses of people mode switching for any activity) - then start talking about scientific reasoning. I'm not sure if I should laugh or cry at that statement.


Did I test various activities - yes (trading, CZ and RES)
Did I earn as much as I do in groups - yes
Did I earn as much as I do in solo - yes

That is all any of us have in the way of "evidence" - unless FD wants to release some actual information.
At least you've shown that when someone does try to see it from open mode advocates side, by logging in to open - it just gets dismissed if it counters your points.
Shows you're not here to help "balance" the game, you're just here to try and get undeserved buffs and bonuses for yourself.
 
You have zero, zip, squat, or any other metaphor for nothing, to show your conclusions have any merit at all. All you have, is what you've experienced in game or possibly been told - and that is EXACTLY what I've posted my conclusions on.
You spout subjective, bias, guess work as "evidence" (as you have no actual proof of people earning more/less for any activity in open and you have no proof of masses of people mode switching for any activity) - then start talking about scientific reasoning. I'm not sure if I should laugh or cry at that statement.


Did I test various activities - yes (trading, CZ and RES)
Did I earn as much as I do in groups - yes
Did I earn as much as I do in solo - yes

That is all any of us have in the way of "evidence" - unless FD wants to release some actual information.
At least you've shown that when someone does try to see it from open mode advocates side, by logging in to open - it just gets dismissed if it counters your points.
Shows you're not here to help "balance" the game, you're just here to try and get undeserved buffs and bonuses for yourself.

and he didnt count that was 1 day of u testing it ;)
 
All this talk about blockades...

They'll never work (even if everyone was in Open) for reasons given many times, instancing, and the fact that this is a game, not real life, and everyone, at some point logs out to eat, sleep or work... ;) And remember, Solo players or Groups couldn't successfully blockade either, since they'd never see the players in Open, or indeed players in other groups. It must be pretty clear that FD don't want blockades to work, at least not in the way they are being called for by some Open players. They've changed other stuff that 'wasn't working' quickly enough in the past, and their silence on this subject actually speaks pretty loudly. :)
 
One more time!


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And the ride is free! WHEEEEEE! ;P
 
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