Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

Status
Thread Closed: Not open for further replies.
We both agreed we will never reach that shiny Ana this way so we both had to part ways only to be speaking on Skype while each farming his own RES. That. Interraction!

That's harsh!

Nevermind, you'll meet someone else (well, not in solo obv).

But you know what they say - strangers are just friends you haven't had a chance to fall out with yet!
 
Jockey, I would ask you to try one other Open experiment. Go to a competing, Combat Zone Community Goal (one that is directly opposing another one....you must do x and beat the group doing y), and prove the same thing, i.e. that you can kill as many NPC's as someone in Private mode. Keep track of the number of times you are killed, run out, etc. for both. If they are equivalent, then my observations were faulty...as well as over 400 other players that were playing with us and we were in contact with through TS.

In every day play, there is no discernible difference between the modes. In the above instance, the difference is stark, and forces Open players to Private to compete in the event. Since we all agree that no one should feel compelled by the game to play a different mode, a compromise to fix this single, explicit, issue should be easy to come to.

Nah your opinion is wrong. ;) We've been trying to tell this since the first thread but what do we know right ?

They won't agree with you even if they know you are right cuz they just dont want their game to be changed...and mostly because they actually like to be able to go to Private and farm farm farm. Farmville is not so bad now is it ?
 
Last edited:
Yes, so much yes there !

As for other players stories - that is all part of the game for me, coming on the forums and reading what others are up to is great fun and sometimes sparks ideas for myself.
Though recently, I've spent more time in this 1 thread...... I'm maybe a week away from a rubber room :p

I forgot to mention to you, the most fun I had was where we were severely outnumbered in the Lugh conflict zones fighting against the Federation Pilots (2:1 player wise, including NPCs 3/4:1). Beating those players AND the NPCs is still something I absolutely love love love and miss so dearly. We took on the challenge and surpassed what we originally thought was a lost cause.

I, including many others, have made our names and stories pretty damn apparent, even though this game is still fairly new. I want more of that. I'm pretty sure you'll disagree with me here, but I see that is where Open should flourish a tad bit more than Private and Solo players.
 
Last edited:
It might be but its the harsh truth. You can easily escape even 5 NPC'S( their ships barely matter anyway). Just lock on a star press J and go make yourself some Tea. Before you know it you are at the safety of a new system :)

Fair enough, but I don't run away until I absolutely have to. I prefer to try and collect the bounties, and with four or more ships firing on you, that's a challenge. :)

@stripealipe.. And I'm guessing plenty of people would agree with me too. :)
 
Jockey, I would ask you to try one other Open experiment. Go to a competing, Combat Zone Community Goal (one that is directly opposing another one....you must do x and beat the group doing y), and prove the same thing, i.e. that you can kill as many NPC's as someone in Private mode. Keep track of the number of times you are killed, run out, etc. for both. If they are equivalent, then my observations were faulty...as well as over 400 other players that were playing with us and we were in contact with through TS.

In every day play, there is no discernible difference between the modes. In the above instance, the difference is stark, and forces Open players to Private to compete in the event. Since we all agree that no one should feel compelled by the game to play a different mode, a compromise to fix this single, explicit, issue should be easy to come to.

yes on that u r right but if the compromise for that is to hurt solo then isnt fair for the solo ppl ;)
 
Jockey, I would ask you to try one other Open experiment. Go to a competing, Combat Zone Community Goal (one that is directly opposing another one....you must do x and beat the group doing y), and prove the same thing, i.e. that you can kill as many NPC's as someone in Private mode. Keep track of the number of times you are killed, run out, etc. for both. If they are equivalent, then my observations were faulty...as well as over 400 other players that were playing with us and we were in contact with through TS.

In every day play, there is no discernible difference between the modes. In the above instance, the difference is stark, and forces Open players to Private to compete in the event. Since we all agree that no one should feel compelled by the game to play a different mode, a compromise to fix this single, explicit, issue should be easy to come to.

Well, I did everything I do in other modes - I've not been near a CG at all (I've only done 3 CZ before, and to be honest - they bore me, so I tend to ignore them now), but I will try to do a CG next weekend.
If I can get the wife and children to leave me alone for some time, I'll split a gaming session into Solo part and Open part - will have to dust off my Twitch account ;)
 
yes on that u r right but if the compromise for that is to hurt solo then isnt fair for the solo ppl ;)

It is never fair for one party or the other. But since Solo guys want Solo play. Why do they care about Community Goals. They are for the Community. I mean real people here. They cant see them anyway so why do they really care about those...
 
....

They won't agree with you ...

The bit you want to ignore, and I will factor it in when I do more testing is one simple truth....

You play open, to play with others - regardless or inclusive of the consequences.

If I'm playing with friends, I earn less as I have to wait for the slowest member of the group to catch up.
We have a friend, Azhag... his nickname on Teamspeak = AFK Az (for a very good reason)

I spend lots of time waiting around for him.

I play this game a lot more than ANY of my real life friends, I can do EVERY task in this game better and faster than they can - so does that give me the right to demand more credits the days they play as I'm slowed down, because I chose to play with them?
 
Last edited:
I decree that the maximum capacity of stations and 'island' instances be improved and doubled/tripled. More players, more NPCs, THE WORKS.Also more diversity and cool stuff in the Community Goals and more Events overall.
 
Last edited:
I play this game a lot more than ANY of my real life friends, I can do EVERY task in this game better and faster than they can - so does that give me the right to demand more credits the days they play as I'm slowed down, because I chose to play with them?

:D Of course it does! I demand a credits multiplier for all those times I'm logged off. Lets say 36% of current balance :) Sad thing is, I know of people who pay interest like that in real life :(
 
Last edited:
The bit you want to ignore, and I will factor it in when I do more testing is one simple truth....

You play open, to play with others - regardless or inclusive of the consequences.

If I'm playing with friends, I earn less as I have to wait for the slowest member of the group to catch up.
We have a friend, Azhag... his nickname on Teamspeak = AFK Az (for a very good reason)

I spend lots of time waiting around for him.

I play this game a lot more than ANY of my real life friends, I can do EVERY task in this game better and faster than they can - so does that give me the right to demand more credits the days they play as I'm slowed down, because I chose to play with them?

No you should all get some more credits. Take Diablo 3. It works perfectly in Singleplayer. But if you join multiplayer, monsters will get more difficult every time someone joins. Also rewards get a little bit higher. Cuz you know, now you can get 1 shot from minions, but you also have friends to ressurect you. Is it that hard ? I have not ever in my life seen this type of game(ED). I mean if you have parties, give them some reason to actually play as a party. Every MMO ever does it. Diablo does it and pretty much every game where you have to PvE with friends does it. Party=better rewards=harder fights for those rewards
 
Last edited:
Whilst im sure It's been said before I'll drop my 2p into this one since its quite an important decision/thread or whatever. Quite a long post (essay based) so I've spoilered it to save on space, get a drink ready for the read :p:

I play open exploration, trading and combat except:
1) Combat zone community goals -> Too CMDR heavy, too easy to get killed for a 200cr bounty/missfire or accidental ram
2) Occasionally trading community goals again when it gets CMDR heavy for docking/pirates
3) Where my internet is dodgy
4) When I need that extra security when I'm low on insurance credits and am grinding a safety margin.
5) Avoiding "psychos"

I enjoy open and the interactions, especially seeing a full station and system when playing. Even the ones where I face a 7mil rebuy screen are exhilarating (in hindsight) yet if they occur too often it will put people off playing Open in anything but PVP ships.

Points 1 and 2 are generally the number of players per community goal which may decrease/change after 1.3 so I make no comments on those.
Point 3 I think is very valid for many people and needs to be considered before nerfing solo since rubber banding ruins immersion for all, not just the laggy player.
Point 4 is my personal preference and I'd even take an income hit here since I'm essentially playing high risk vs high reward but lowering my risk.

As for point 5 this is the sticking point that puts me off open on a regular basis. I'd like some way of knowing if the CMDR interdicting me is out for blood and target practice or an honourable pirate out for cargo.
Whilst by no means perfect a player based rating system applied to players by players to show how bloodthirsty they are could work. If I could see this rating as they were interdicting I'd stop and cut engines for a low violence rating and hit boost for a high rating. It would also encourage non-lethal piracy and discourage random killings. I know random killings is part of the game but it also ruins the game for open traders. Out of the 8/9 player interdictions I've had there were 3 that shot without so much of a "Y'harr" on the comms panel with a further one saying he was crazy before blasting away.

Luckily in most cases my Clipper ran away with relative dignity but recently having upgraded to a lumbering Anaconda it made things difficult.
Naming no names I was interdicted, masslocked and killed in short order by a wing. I caught up with one of the CMDR's at a station later and had a chat. What I didn't see at the time due to having no thrusters is that a second wing entered the area and he explained that they needed to "secure the airspace" since this new wing had caused problems earlier.
In this case I'd give a rating of 7/10(ish) when I think that my ship had 0% thruster health and no weapons so there was little need to destroy it, however, they did not instantly kill me and did engage in communications before so it could have ended differently had the new wing not shown up. It did also ruin my entire 7mil (top 5%) profit on the community goal and made me consider switching to solo/private group more often but if im honest I'd miss the interaction.

Not sure how well it would work since player ratings could easily be exploited but something similar to this would be great for peace of mind and stop traders instantly submitting and bolting to supercruise. Maybe make it so that rating will return to 0/10 over time so you can lower your status away from bloodthirsty and turn over a new leaf.

I know crime is due an overhaul in 1.3 and my entire post may be pointless if it fixes the problems but I thought I'd share nonetheless, maybe food for thought.. :)
 
Last edited:
Whilst im sure It's been said before I'll drop my 2p into this one since its quite an important decision/thread or whatever. Quite a long post (essay based) so I've spoilered it to save on space, get a drink ready for the read :p:

I play open exploration, trading and combat except:
1) Combat zone community goals -> Too CMDR heavy, too easy to get killed for a 200cr bounty/missfire or accidental ram
2) Occasionally trading community goals again when it gets CMDR heavy for docking/pirates
3) Where my internet is dodgy
4) When I need that extra security when I'm low on insurance credits and am grinding a safety margin.
5) Avoiding "psychos"

I enjoy open and the interactions, especially seeing a full station and system when playing. Even the ones where I face a 7mil rebuy screen are exhilarating (in hindsight) yet if they occur too often it will put people off playing Open in anything but PVP ships.

Points 1 and 2 are generally the number of players per community goal which may decrease/change after 1.3 so I make no comments on those.
Point 3 I think is very valid for many people and needs to be considered before nerfing solo since rubber banding ruins immersion for all, not just the laggy player.
Point 4 is my personal preference and I'd even take an income hit here since I'm essentially playing high risk vs high reward but lowering my risk.

As for point 5 this is the sticking point that puts me off open on a regular basis. I'd like some way of knowing if the CMDR interdicting me is out for blood and target practice or an honourable pirate out for cargo.
Whilst by no means perfect a player based rating system applied to players by players to show how bloodthirsty they are could work. If I could see this rating as they were interdicting I'd stop and cut engines for a low violence rating and hit boost for a high rating. It would also encourage non-lethal piracy and discourage random killings. I know random killings is part of the game but it also ruins the game for open traders. Out of the 8/9 player interdictions I've had there were 3 that shot without so much of a "Y'harr" on the comms panel with a further one saying he was crazy before blasting away.

Luckily in most cases my Clipper ran away with relative dignity but recently having upgraded to a lumbering Anaconda it made things difficult.
Naming no names I was interdicted, masslocked and killed in short order by a wing. I caught up with one of the CMDR's at a station later and had a chat. What I didn't see at the time due to having no thrusters is that a second wing entered the area and he explained that they needed to "secure the airspace" since this new wing had caused problems earlier.
In this case I'd give a rating of 7/10(ish) when I think that my ship had 0% thruster health and no weapons so there was little need to destroy it, however, they did not instantly kill me and did engage in communications before so it could have ended differently had the new wing not shown up. It did also ruin my entire 7mil (top 5%) profit on the community goal and made me consider switching to solo/private group more often but if im honest I'd miss the interaction.

Not sure how well it would work since player ratings could easily be exploited but something similar to this would be great for peace of mind and stop traders instantly submitting and bolting to supercruise. Maybe it so that it will return to 0/10 over time so you can lower your status away from bloodthirsty and turn over a new leaf.

I know crime is due an overhaul in 1.3 and my entire post may be pointless if it fixes the problems but I thought I'd share nonetheless, maybe food for thought.. :)

The thing is. We here are talking exactly about those 1 and 2. Some of us want those 1 and 2 to be fixed so that. Let me explain.
A CG is where lets say people get to help one faction or the other to get a system. They go to CZ. In open, you get smashed immediately by other commanders. Here is where it all goes wrong. Apparently people who bought this game never saw at least a war movie, cuz i can tell them that in wars you indeed get instantly smashed as a soldier. One Hellfire missle vs your bunker and you are an angel :). So because they have the option, everyone switches to Solo. Where is the fight in That ??? I am supposed to go to a war zone and kill other commanders who support my enemies but all I see are NPC's because EVERYONE went to solo. Maybe the occasional cmdr jumps in only to troll me and switch sides when my shields are down. Point is: Community goals are not really community goals. More like farming simulators in singleplayer
 

Robert Maynard

Volunteer Moderator
I decree that the maximum capacity of stations and 'island' instances be improved and doubled/tripled. More players, more NPCs, THE WORKS.Also more diversity and cool stuff in the Community Goals and more Events overall.

Will you also personally fund the additional servers required in perpetuity and the developers time to rework the netcode to allow this to be attempted? ;)
 
Last edited:
Will you also personally fund the additional servers required in perpetuity and the developers time to rework the netcode to allow this to be attempted? ;)

If they started a kickstarter for additional servers, you're god damn right I would pay to help support that. Something that'll improve the game overall, is worth paying and patiently waiting for, Robert Maynard.
 
Last edited:
The thing is. We here are talking exactly about those 1 and 2. Some of us want those 1 and 2 to be fixed so that. Let me explain.
A CG is where lets say people get to help one faction or the other to get a system. They go to CZ. In open, you get smashed immediately by other commanders. Here is where it all goes wrong. Apparently people who bought this game never saw at least a war movie, cuz i can tell them that in wars you indeed get instantly smashed as a soldier. One Hellfire missle vs your bunker and you are an angel :). So because they have the option, everyone switches to Solo. Where is the fight in That ??? I am supposed to go to a war zone and kill other commanders who support my enemies but all I see are NPC's because EVERYONE went to solo. Maybe the occasional cmdr jumps in only to troll me and switch sides when my shields are down. Point is: Community goals are not really community goals. More like farming simulators in singleplayer

Righto, I will talk about point 1 then.
Do I want warzones with CMDRs battling it out: Yes very much.
Do I want the current one sided ones where everyone is fighting for the same side and jockying to get a single kill: No
Do I want to be instantly killed for accidentally misfiring - as rare as this is: No (Some CMDR's even deliberately fly into your weapons fire to thin the heard so to speak)

Personally I'd do community goals in CZ's in nothing greater than a vulture. Enter in an Anaconda and you're facing a 7mil rebuy screen before you've even made 100,000 credits. If they want heavy CMDR vs CMDR warzone action the rewards need to be equally buffed to account for losses.
Maybe you can sign up and get a subsidised insurance as part of the war agreement with your favoured side. Maybe make combat zone bonds persist after death so you can at least make some money.

Until changes are made CZ's in open are a rich persons game.


Edit:
If they started a kickstarter for additional servers, you're god damn right I would pay to help support that. Something that'll improve the game overall, is worth paying for, Robert Maynard.

I think I read that Kickstarter will not allow additional kickstarts from the same project so probably wouldn't allow this. It'd have to be done internally via forums/store.
 
Last edited:
Will you also personally fund the additional servers required in perpetuity and the developers time to rework the netcode to allow this to be attempted? ;)

Probably not. What he can do though is leave the game. Many will eventually do that too if they share his opinions. Then FD will realise their game is empty and they will be changing some stuff i bet you that. Humanity only changes on the edge of the vale. Never before.
 
Will you also personally fund the additional servers required in perpetuity and the developers time to rework the netcode to allow this to be attempted? ;)

Goons probably could fund things :) Thing is, BT and many other ISP's can't fund the infrastructure - so it's a no-go from the start. Playing with someone on a typical contended 5Mbps connection has everything hopping and rubberbanding everywhere. Some players get fed up with that and lulzban the offenders, which just makes things worse.

Personally - I would like to see the matchmaking server deliver a message - "Your connection utterly sucks, play Solo and complain to your ISP"
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom