Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

Status
Thread Closed: Not open for further replies.
That incident proves two things.

No one is really safe. (He broke the biggest unspoken law of Explorers. Its funny, but man it sucks if it happens to you. This sort of thing was bound to happen.)

How the community reacts to this sort of thing. Players are already gunning and hunting for his head. They want that Griefer's head.
 
Last edited:
What about the player for 6 weeks who sees no one while exploring in deep space, then turns up at the Galaxy centre and gets Killed by another player, Losing 6 weeks of data and hard work , Solo players only risk is falling asleep out there as they avoid such risks?

You already said that. What reward do you propose that would compensate a player for 6 weeks of lost exploration data?

My point is that any "risk" in Open is diverse. It doesn't apply to all players, activities or systems equally so you apply a reward equally just because it's "Open". Open doesn't apply a greater risk, it only allows the possibility of a greater risk.
 
Running away from a PC is no more or less exciting, challenging or interesting than running away from an NPC. Oh, okay, you may have to put in a tiny bit more evasive flying against a good PC, but it's no more exciting.

Excitement comes from fighting someone who can fight back, not from shooting unarmed traders or running away from players who you can't fight.

I've had plenty of traders thank me though for the chase. Some even got away. They said, to paraphrase, "That was the single most fun thing that happened to me all day!" in reference to the efforts they went through to dodge my interdictions. Some of them dodged five or six in a row until they came up with a clever way to escape while others, who were complimentary, gladly pulled over finally and gave me some of what they were hauling.
 

Robert Maynard

Volunteer Moderator
That incident proves two things.

No one is really safe. (He broke the biggest unspoken law of Explorers. Its funny, but man it sucks if it happens to you. This sort of thing was bound to happen.)

How the community reacts to this sort of thing. Players are already gunning and hunting for his head. They want that Griefer's head.

Whether such an occurrence is funny (or not) rather depends on one's point of view.
 
I've had plenty of traders thank me though for the chase. Some even got away. They said, to paraphrase, "That was the single most fun thing that happened to me all day!" in reference to the efforts they went through to dodge my interdictions. Some of them dodged five or six in a row until they came up with a clever way to escape while others, who were complimentary, gladly pulled over finally and gave me some of what they were hauling.

Good for them. Are you saying that everyone enjoys the same things? Why don't you trade so that you can be chased if it's such good fun? All you pirates can take turns being pirates and victims, problem solved.
 
Last edited:
Relaxing in a title that has "dangerous" in its name... that's kind of contradictory, don't you think? The title alone implies it is wrought with danger and excitement.

Doesn't trading get boring in solo? Most tell me they do stuff like watch Netflix, read books or whatever else while they do it. That doesn't sound fun to me. It sounds deficient of excitement--something the humans add in open mode.

From your post, for you to have "fun", there must be "excitement". For me, excitement is not a requirement to enjoy a game. Can aspects of a game be fun and exciting? For me, definitely yes. For me, humans just by being there, do not add fun or excitement to a game. In my opinion, other humans are not needed in E:D at all. I enjoy the game without them. And frankly, the times I played in open, I didn't enjoy the game with them.
 
Whether such an occurrence is funny (or not) rather depends on one's point of view.

Well, think about it. This wasn't some lone explorer out in the game, this was one of the BuckyBall Contestants who agreed to fly in Open Play. I think the folks that started the event, expected for something like this to happen and add to the thrill.

Edit: There were several contestants that fell victim to this duder.

Overall it was a way for a player to basically grief those contestants; He dedicated several days/weeks of playing to fly to Sagittarius A with guns. Talk about dedication to griefing. All in all it was messed up, but it does present an interesting question or two.
 
Last edited:

Robert Maynard

Volunteer Moderator
From your post, for you to have "fun", there must be "excitement". For me, excitement is not a requirement to enjoy a game. Can aspects of a game be fun and exciting? For me, definitely yes. For me, humans just by being there, do not add fun or excitement to a game. In my opinion, other humans are not needed in E:D at all. I enjoy the game without them. And frankly, the times I played in open, I didn't enjoy the game with them.

Indeed, not all players seem to require emotional stimulation when playing the game.
 
the most brilliant retort to the pirates I have heard yet, cheers sir.

- - - Updated - - -

Good for them. Are you saying that everyone enjoys the same things? Why don't you trade so that you can be chased if it's such good fun? All you pirates can take turns being pirates and victims, problem solved.


edited: I cant internet very well
 
Last edited:
.... that type of incident may just kill off exploring in Open.

You have a good point, though i like many others knew this was inevitable and acceptable in such a dangerous galaxy. So to avoid such cruelty, i went Anaconda with weapons and shields a month ago, never to Expore naked again.

What that event has done and i predict, the way we, many will explore in the future now is with shields, weapons and may be in groups, those that want to see the centre that is. What is fascinating , is watching what will evolve from this incident.
 
Last edited:
Good for them. Are you saying that everyone enjoys the same things? Why don't you trade so that you can be chased if it's such good fun? All you pirates can take turns being pirates and victims, problem solved.

I don't trade because I find it boring. It isn't challenging enough for me and I admit, after being a professional pirate for so long, I know all the tricks I'd need to avoid most of them in open play. However, I have tons of fun avoiding bounty hunters trying to chase me down!

Some of the most exciting evenings were spent dodging a few pilots trying to get me--and fighting them.
 
I don't trade because I find it boring.

I thought it was exciting? No, wait, I think I get it: different people enjoy different things. Is that it? Did I get that one?

Why do you avoid Bounty Hunters? Isn't it more exciting to fight them?
 
Last edited:
I am neither agreeing or disagreeing with any of your topics here.

But I will say that the relationship Pirates/Bounties, Traders, and Bounty Hunters have, well, is lacking. Open Play and Solo play.

Pirating in Solo is really surprisingly tough when the person you're trying to pirate isn't communicating with you. Limpets aren't as fun or as easy as trying negotiate the terms of the NPCs surrender :V

Trading wise, I think you can drop like some cargo for the NPC pirates, but they either get confused or start shooting at you.

Bounty hunting other players with bounties is kinda silly when there's a cap on it. Also why don't we have a bounty list for the NPCs as well? Why only in missions?
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom