No, i refer to the risks surrounding Human contact only, like the previous example i gave.
Still is ppl choice to interract with other player or no .....
Last edited:
No, i refer to the risks surrounding Human contact only, like the previous example i gave.
What about the player for 6 weeks who sees no one while exploring in deep space, then turns up at the Galaxy centre and gets Killed by another player, Losing 6 weeks of data and hard work , Solo players only risk is falling asleep out there as they avoid such risks?
Running away from a PC is no more or less exciting, challenging or interesting than running away from an NPC. Oh, okay, you may have to put in a tiny bit more evasive flying against a good PC, but it's no more exciting.
Excitement comes from fighting someone who can fight back, not from shooting unarmed traders or running away from players who you can't fight.
That incident proves two things.
No one is really safe. (He broke the biggest unspoken law of Explorers. Its funny, but man it sucks if it happens to you. This sort of thing was bound to happen.)
How the community reacts to this sort of thing. Players are already gunning and hunting for his head. They want that Griefer's head.
I've had plenty of traders thank me though for the chase. Some even got away. They said, to paraphrase, "That was the single most fun thing that happened to me all day!" in reference to the efforts they went through to dodge my interdictions. Some of them dodged five or six in a row until they came up with a clever way to escape while others, who were complimentary, gladly pulled over finally and gave me some of what they were hauling.
Relaxing in a title that has "dangerous" in its name... that's kind of contradictory, don't you think? The title alone implies it is wrought with danger and excitement.
Doesn't trading get boring in solo? Most tell me they do stuff like watch Netflix, read books or whatever else while they do it. That doesn't sound fun to me. It sounds deficient of excitement--something the humans add in open mode.
That incident proves two things.
No one is really safe. (He broke the biggest unspoken law of Explorers. Its funny, but man it sucks if it happens to you. This sort of thing was bound to happen.)
How the community reacts to this sort of thing. Players are already gunning and hunting for his head. They want that Griefer's head.
Whether such an occurrence is funny (or not) rather depends on one's point of view.
From your post, for you to have "fun", there must be "excitement". For me, excitement is not a requirement to enjoy a game. Can aspects of a game be fun and exciting? For me, definitely yes. For me, humans just by being there, do not add fun or excitement to a game. In my opinion, other humans are not needed in Eat all. I enjoy the game without them. And frankly, the times I played in open, I didn't enjoy the game with them.
Good for them. Are you saying that everyone enjoys the same things? Why don't you trade so that you can be chased if it's such good fun? All you pirates can take turns being pirates and victims, problem solved.
.... that type of incident may just kill off exploring in Open.
Good for them. Are you saying that everyone enjoys the same things? Why don't you trade so that you can be chased if it's such good fun? All you pirates can take turns being pirates and victims, problem solved.
I would like to see those that play in Open being rewarded with far more in credit, than those who risk nothing by playing in Solo.
I don't trade because I find it boring.
Why though? How would that effect your game in any meaningful way?
I thought it was exciting? No, wait, I think I get it: different people enjoy different things. Is that it? Did I get that one?
Why do you avoid Bounty Hunters? Isn't it more exciting to fight them?
Trust me on this, you fight one bounty hunter, you've fought them all.
Trust me on this, you fight one bounty hunter, you've fought them all.