To answer your question

... we want them to earn their goods through potentially encountering the same risks we have. That's why. It is also why I'd like to see a division in assets between game modes. I know it will fracture the community but I'm willing to bet many solo players would decide to try open knowing they won't be able to put their stuff into it--and find out open isn't all that scary to begin with... and actually quite fun.
I played Star Raiders on my Atari 2600 in 1983. I played Starmaster the same year. They were awesome fun back then. But they got old because the AI was predictable. Open is unpredictable, but surprisingly civil most of the time.
Well, thanks at least for responding, but that doesn't answer the actual question, just reiterates a line that implies that someone somehow got more than you without trying as hard. As many have said, how do you actually know whether someone got their shiny Anaconda in Open or Solo unless they tell you. And if they tell you that, you can choose (through the matchmaking system open to you

) not to play with them.
The actual question though is why do you Open only guys (and gals) seem to fear players that you openly accuse of being less good, less brave, than you are? I really, really don't understand it.
Regarding AI being predictable, well, I have watched a number of Youtube videos posted by players wanting to share their combat PvP experiences, and I've yet to see anything particularly different. Not at all saying these aren't good pilots, but other than having (generally) more powerful grades of weapons, and subsequently many more shield cell banks to compensate, they don't actually seem to do do anything markedly
different.
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Trust me on this, you fight one bounty hunter, you've fought them all.
Wait. PC bounty hunters are also predictable? I thought it was only the NPCs who were... I'm getting dizzy.
