Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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I thought it was exciting? No, wait, I think I get it: different people enjoy different things. Is that it? Did I get that one?

Why do you avoid Bounty Hunters? Isn't it more exciting to fight them?

Because it is fun pretending to be the gingerbread man? Tee hee. Fast as fast can be! What fun is there giving them their food on the first try? I get the biggest grins hopping around as they toil after me. It's fun! I would imagine IF I were a trader I'd have equally as much fun.

But... there aren't that many pirates in open. Really--there aren't. I've gone weeks without encountering a single one, even in busy trading systems.

Fighting is the cherry on top. It can only be savored after eating the whole bowl of ice cream first. The cherry by itself... is just a boring cherry.
 
Relaxing in a title that has "dangerous" in its name... that's kind of contradictory, don't you think? The title alone implies it is wrought with danger and excitement.

So a few people keep on saying, but this is an extraordinarily weak argument. My Cobra Mk III doesn't spit venom, my Anaconda doesn't destroy other ships by crushing them, and my Vulture doesn't land on carcasses in order to refuel itself. The name of something is a name. A means of identification. By definition it is a noun. It isn't necessarily supposed to also be an adjective to describe what it identifies, or else everyone with the surname "Bell" would be extremely noisy indeed.

The game has a comprehensive trading mechanic and any assertion that trade gameplay isn't really "dangerous" enough to be a big part of the game called "dangerous" is ignoring the actual game, the games history, the lore involved, and how the game is built. Not to mention without trade there wouldn't be pirates.

Not only that, but "dangerous" doesn't mean "free for all boomfest". Alien: Isolation had an alien that could kill you easily and you couldn't kill it back. That thing was lethal. But it wasn't constantly in the game (and for that matter you weren't isolated all the time either!) Sometimes danger can come in other forms. A quiet, sneaky, surprise when flying into uncharted space, or getting attacked in anarchy systems for example. It doesn't mean "dangerous everywhere and all the time so suck it up matey!"
 
Are you feeling okay?

I'm afraid that trading is boring for you. Sorry.

I'm feeling just fine. :)

Oh, and the trading reply was "contex sensitive."

https://www.youtube.com/watch?v=ylFTrZrwMs4

Conker's was such a great game. It was absolutely hilarious. Yes, trading is boring as sin to me. But running from the pirates wouldn't be. There... just... aren't that many pirates in open. They are very rare. So it'd be like 99% boring, 1% interesting.
 
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There... just... aren't that many pirates in open. They are very rare. So it'd be like 99% boring, 1% interesting.

Thank you for agreeing that risk to traders isn't universal in Open. Coming from a pirate that's quite relevant. This is why universal rewards for trading in Open aren't appropriate.

Everything else we discussed is about allowing personal preference which you have also demonstrated.
 
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Pirating overall is pretty lacking and just not as good as any of the other alternative roles.

Be it Solo/Private or in Open.
 
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Thank you for agreeing that risk to traders isn't universal in Open. Coming from a pirate that's quite relevant. This is why universal rewards for trading in Open aren't appropriate.

Oh, I don't agree. It is still riskier than solo. You'll never encounter a human pirate in solo. But open isn't nearly as scary a place as most who avoid it by staying in solo think it is. I've never really thought giving more rewards for trading in open would be a worthwhile solution. I just simply want a wall between the two. You can have a character in both, but they can't be one and the same.
 
Pirating overall is pretty lacking and just not as good as any of the other alternative roles.

Be it Solo/Private or in Open.

I haven't tried it but I'm not in a rush to because I see it that way. Although it is much worse in Solo than other modes because of the real lack of worthwhile NPC targets.
 
Oh, I don't agree. It is still riskier than solo. You'll never encounter a human pirate in solo. But open isn't nearly as scary a place as most who avoid it by staying in solo think it is. I've never really thought giving more rewards for trading in open would be a worthwhile solution. I just simply want a wall between the two. You can have a character in both, but they can't be one and the same.

I smell then u have even less ppl at open ;)
 
Oh, I don't agree. It is still riskier than solo. You'll never encounter a human pirate in solo. But open isn't nearly as scary a place as most who avoid it by staying in solo think it is. I've never really thought giving more rewards for trading in open would be a worthwhile solution. I just simply want a wall between the two. You can have a character in both, but they can't be one and the same.
I agree. I'd love two CMDR slots. One for solo/private and one for Open. I'd use both for sure.
 
To answer your question ;)... we want them to earn their goods through potentially encountering the same risks we have. That's why. It is also why I'd like to see a division in assets between game modes. I know it will fracture the community but I'm willing to bet many solo players would decide to try open knowing they won't be able to put their stuff into it--and find out open isn't all that scary to begin with... and actually quite fun.

I played Star Raiders on my Atari 2600 in 1983. I played Starmaster the same year. They were awesome fun back then. But they got old because the AI was predictable. Open is unpredictable, but surprisingly civil most of the time.

Well, thanks at least for responding, but that doesn't answer the actual question, just reiterates a line that implies that someone somehow got more than you without trying as hard. As many have said, how do you actually know whether someone got their shiny Anaconda in Open or Solo unless they tell you. And if they tell you that, you can choose (through the matchmaking system open to you ;) ) not to play with them. :)

The actual question though is why do you Open only guys (and gals) seem to fear players that you openly accuse of being less good, less brave, than you are? I really, really don't understand it.

Regarding AI being predictable, well, I have watched a number of Youtube videos posted by players wanting to share their combat PvP experiences, and I've yet to see anything particularly different. Not at all saying these aren't good pilots, but other than having (generally) more powerful grades of weapons, and subsequently many more shield cell banks to compensate, they don't actually seem to do do anything markedly different.

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Trust me on this, you fight one bounty hunter, you've fought them all.

Wait. PC bounty hunters are also predictable? I thought it was only the NPCs who were... I'm getting dizzy. :)
 
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Never. I've played open 100% of the time.

That's what I thought. You are proposing that everyone should be limited because you choose to limit yourself. Of course you see that as fair.

I can tell you now that by removing free-switching of modes you will reduce switching of modes. You won't encourage more Solo players to play Open you will pretty much guarantee that some of them never will. And "most" of those who do would have done so anyway with or without the "wall".
 
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The actual question though is why do you Open only guys (and gals) seem to fear players that you openly accuse of being less good, less brave, than you are? I really, really don't understand it.

Regarding AI being predictable, well, I have watched a number of Youtube videos posted by players wanting to share their combat PvP experiences, and I've yet to see anything particularly different. Not at all saying these aren't good pilots, but other than having (generally) more powerful grades of weapons, and subsequently many more shield cell banks to compensate, they don't actually seem to do do anything markedly different.


I don't fear them. I just want more fish in the sea working their way up. Don't get me wrong... I can take down 'condas and pythons. It just requires typically wingmen since I mostly fly around in a petty Cobra.

If you want the big toys, earn them by facing the same risks as everyone else. That's the issue.
 
You really should, though Piracy in my opinion is the worst off, the rest aren't as bad as it.

Oh I plan to. I'm waiting for drones for piracy and mining. :)

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I don't fear them. I just want more fish in the sea working their way up. Don't get me wrong... I can take down 'condas and pythons. It just requires typically wingmen since I mostly fly around in a petty Cobra.

If you want the big toys, earn them by facing the same risks as everyone else. That's the issue.

What's the difference earning the money for your "big toys" in Open by trading in places, or at times, where you don't see other players?
 
I don't fear them. I just want more fish in the sea working their way up. Don't get me wrong... I can take down 'condas and pythons. It just requires typically wingmen since I mostly fly around in a petty Cobra.

If you want the big toys, earn them by facing the same risks as everyone else. That's the issue.

Well, that's fair enough. And I won't dispute that you can take down the big fish, but you want some easier targets too. Fair comment.

As to the same risk, you really mean potentially the same risk, as everyone's game experience, who they meet, CMDR or NPC, is different for so many reasons, even 100% in Open. Good luck getting more fish in the sea. :) Just realize that some people don't want to play with others, and it's nothing to do with being risk averse, or scared, or not man enough. ;)
 
Oh I plan to. I'm waiting for drones for piracy and mining. :)

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What's the difference earning the money for your "big toys" in Open by trading in places, or at times, where you don't see other players?

The chance encounter!

Most good pirates don't simply sit in one system. They get around. So do the random psychos. Though, psychos are exceptionally rarer than the already rare pirates.
 
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