Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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The chance encounter!

Most good pirates don't simply sit in one system. They get around. So do the random psychos. Though, psychos are exceptionally rarer than the already rare pirates.

So an unquantifiable potential added risk. In fact you have no idea that they ever actually faced a PC pirate/psycho while getting the money for their assets.

Not to mention the Solo player doing it entirely alone but the Open player having the possibility of extra protection and profit from a wing.
 
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So an unquantifiable potential added risk. In fact you have no idea that they ever actually faced a PC pirate/psycho while getting the money for their assets.

Not to mention the Solo player doing it entirely alone but the Open player having the possibility of extra protection and profit from a wing.

Oh, be fair. A solo player doesn't need extra protection to begin with. AI is easy peasy.

Chance. It is all about chance.

People who skydive out of a real airplane, in real air and land on real ground using a real parachute take a chance.

People who skydive in pilotwings on their Super Nintendo don't take any chance at all.


People who trade in open *might* face real humans in opposition.

People who trade in solo *never* face real humans in opposition.

Chance doesn't mean you will. You might. You're taking that risk, just like in skydiving. When facing real humans you could lose everything. When jumping out of a real airplane, you could lose everything. You might not. You can take great lengths to minimize that risk. But the element of chance is still there.
 
If you want the big toys, earn them by facing the same risks as everyone else. That's the issue.

Why? You keep on saying this without offering any reason for it. I'd prefer to gain the big toys through diligence and work, rather than risk and combat. That's why I traded rather than fought. Why should I be forced to play your style of game?
 
Why? You keep on saying this without offering any reason for it. I'd prefer to gain the big toys through diligence and work, rather than risk and combat. That's why I traded rather than fought. Why should I be forced to play your style of game?

Why should you be allowed to enjoy the rewards of open play (human interaction) with your big toys without going through all the toils open players might of had to go through to get theirs?
 

Robert Maynard

Volunteer Moderator
I don't fear them. I just want more fish in the sea working their way up. Don't get me wrong... I can take down 'condas and pythons. It just requires typically wingmen since I mostly fly around in a petty Cobra.

If you want the big toys, earn them by facing the same risks as everyone else. That's the issue.

"More fish in the sea working their way up" - less experienced players in starter ships?

If the risk is to be the same, surely all players in open should not play in Wings as they reduce risk for the pilots in the Wing?
 
After I saw the awesome 1.3 list seems to me we need an Open only lock. IE once you go open you stay in open. Won't be fair having a bounty and going solo for a week. I'm sure its been said before but makes more sense now.

flame on. Incoming!

welcome to the monster thread...
to ur point if they do that open will get hurt more IMO
 
Why do people think it's OK to determine how others play the game? I never play in Open but someone who does and then decides to go Solo for a while or in a group should be able to do what he/she wants, they have paid just the same amount of money to play the game as anyone else. If someone buys a CD from HMV do you then go up to them and insist on how they listen to it? Their game, their choice
 
Why should you be allowed to enjoy the rewards of open play (human interaction) with your big toys without going through all the toils open players might of had to go through to get theirs?

Because;

1. There are no "open players", there are merely "players". A great many other players have done the same thing I have.

2. I bought a game which had this open/solo/group mechanic, and was advertised to have this mechanic, when I bought it.

3. Bigger ships aren't "rewards". They fit a particular playstyle. Flying around in an Anaconda is no more a "reward" than flying around in a Cobra.

4. And most importantly of all, why not? Other people have choosen to play open for the human interaction, that's up to them. The option to stay in Solo was there for them. Why should I be forced to adjust my playing preferences to match theirs?
 
I guess it's ok to avoid being killed in Open for a bounty and choose to go to Private to do so. At least it will cut down on the ats in Open afraid to have to pay off any fines...oh, wait, there is the legacy thingie....also they could just suicide in a Sidewinder and just pay the fines off as they go along.
 
Oh, be fair. A solo player doesn't need extra protection to begin with. AI is easy peasy.

Chance. It is all about chance.

People who skydive out of a real airplane, in real air and land on real ground using a real parachute take a chance.

People who skydive in pilotwings on their Super Nintendo don't take any chance at all.


People who trade in open *might* face real humans in opposition.

People who trade in solo *never* face real humans in opposition.

Chance doesn't mean you will. You might. You're taking that risk, just like in skydiving. When facing real humans you could lose everything. When jumping out of a real airplane, you could lose everything. You might not. You can take great lengths to minimize that risk. But the element of chance is still there.

Now this right here is some pretty deep psychosis. Playing a videogame is never real and never a real risk, regardless of how you play it.

But if Frontier ever implements an anti-insurance ray only for players, I take everything back. Then you could really lose "everything". If the ship you're flying is your only one, that is. :)
 
Relaxing in a title that has "dangerous" in its name... that's kind of contradictory, don't you think? The title alone implies it is wrought with danger and excitement.
Some of us did more research on the game before purchasing it, or backing its Kickstart, than just reading the title, you know.

Doesn't trading get boring in solo? Most tell me they do stuff like watch Netflix, read books or whatever else while they do it. That doesn't sound fun to me. It sounds deficient of excitement--something the humans add in open mode.
What is enjoyable for you is different from what is enjoyable for me.

But it still begs an answer to my original question to you. As a player who trades in solo, I think you're more than qualified to answer...

Why do traders still insist trading in solo instead of taking this option? Is it the challenge? The hassle? The reduction of profits?
For me? Facing a player in unasked for combat is never enjoyable for me. Quite the contrary. Thus, while I play a lot of PvP in other, proper PvP games, I tend to completely avoid open PvP in MMOs (or any game that mixes PvE into the PvP, for what matters).

Or do you just not even try to survive? I admit, I have seen traders who simply roll over and die when pirated. They typically say something along the lines of, "No!" and then press the self-destruct button on their ship. I have never understood this. They should be in solo mode if that's what they are going to do.
I would do the same. Exclusively with player pirates, mind you.

You don't have to die as a trader in open. The majority of pirates do not want to kill you! Pirates lose money if you die. It's opportunity cost, in economic terms. If you, the trader, die, they lose out on cargo and bounties. If the pirate has to shoot you, they lose out on cargo too because the cops might come.
Good. If I'm ever attacked by another player, against my will, I stop playing to win and start playing to make my opponent lose. My own loses become irrelevant, my only objective is to deny my opponent the reward he wants.

This is not exclusive to ED. I once spent over an hour in WoW just killing a neutral escort quest NPC, over and over, simply because a group of players from the other faction decided to kill me as I was doing that quest in order to do it themselves. I would just pick a moment when they were defending the NPC against mobs, come out of hiding, kill the quest NPC, and then just /sit and let them kill me, until they gave up and left the zone without doing the quest. And then I logged off in disgust and spent a whole week away from the game.

Heck, during Alpha I was among the players asking in the forums for a self-destruction option, mainly because I wanted players to have a way to deny those that were trying to have fun at someone else's expense. I didn't sign up to be content for you and others like you.
 
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