Whilst I realise that traders want to increase their already ludicrous 5 round trips per hour to ever more unrealistic levels, how does this actually improve exploring?
Better lookin' than the ASP, Imo!
Yeah, it was immediately obvious from the change log that explorers weren't even considered with 1.3, but this is the exploration forum so if people are going to advertise new features I think it's reasonable for those features to be of use (or even a hazard) to exploration.Allitnil, whether you like this and other things,or not, 1.3 isn't for us explorersmaybe 1.4 ?
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Yeah, it was immediately obvious from the change log that explorers weren't even considered with 1.3, but this is the exploration forum so if people are going to advertise new features I think it's reasonable for those features to be of use (or even a hazard) to exploration.
At the risk of repeating myself then, please explain why this feature improves exploring.my thread is
At the risk of repeating myself then, please explain why this feature improves exploring.
At the risk of repeating myself then, please explain why this feature improves exploring.
Giving asteroid belts a different symbol in the nav screen would have helped.
This ... not so much![]()
So instead of picking each body in the nav screen which is at my fingertips, you suggest I go into slowloading system map to do that.
Into the frying pan we go!