Some of us did more research on the game before purchasing it, or backing its Kickstart, than just reading the title, you know.
What is enjoyable for you is different from what is enjoyable for me.
For me? Facing a player in unasked for combat is never enjoyable for me. Quite the contrary. Thus, while I play a lot of PvP in other, proper PvP games, I tend to completely avoid open PvP in MMOs (or any game that mixes PvE into the PvP, for what matters).
I would do the same. Exclusively with player pirates, mind you.
Good. If I'm ever attacked by another player, against my will, I stop playing to win and start playing to make my opponent lose. My own loses become irrelevant, my only objective is to deny my opponent the reward he wants.
This is not exclusive to ED. I once spent over an hour in WoW just killing a neutral escort quest NPC, over and over, simply because a group of players from the other faction decided to kill me as I was doing that quest in order to do it themselves. I would just pick a moment when they were defending the NPC against mobs, come out of hiding, kill the quest NPC, and then just /sit and let them kill me, until they gave up and left the zone without doing the quest. And then I logged off in disgust and spent a whole week away from the game.
Heck, during Alpha I was among the players asking in the forums for a self-destruction option, mainly because I wanted players to have a way to deny those that were trying to have fun at someone else's expense. I didn't sign up to be content for you and others like you.
Powerplay basically introduced mechanics whose sole purpose was to encourage community interaction. In fact it directly introduces the concept of pvp interaction, with proponents who can support and power and opponents who can subvert a power.
All of this is undone when you exit open play. In open play one can actively pursue a goal, and intercept other players trying to subvert that goal. They are also subject to interception. But now, a player in solo play can have just as much impact on a pvp goal as someone who is actually in a pvp enviornment.
It is a terrible implementation, and makes me completely uninterested in pursuing a goal. While try and represent my power by fulfilling goal requirements and patrolling a system for opponents when five players can just play in solo and completely undo everythign I have attempted to achieve, all the while I am blind to it?
It is an awful mechanic that actively punishes players interested in PvP to suffer the consequences of those completely unaffected by pvp.
It would be like letting someone playing a solo bot match of dota affect a real ranked game. It is absolutely terrible design.