The only aspect of the whole game I enjoy is exploring but I agree, it's basically another grinding mechanic without risk or content
You all have my respect. The Vegans, Vegetarians, Omnivores, and Meat Eaters. If you want to parallax, by all means! If you want to toot n scoot, that's fine too. More goodies for me. If you're into OCD, fine by me. And if you're like me and cherry pick the best pickin's (leaving those ice balls alone), that's fine too. I got over the first discovered shiny after my first jaunt. A first discovered just means more credits when I return. I doubt many will even stumble across what I've looked at. Heck, I can't even find what I've already looked at! (I have some logs, but nothing so detailed where I'd be able to easily find my ELWs, black holes, and other interesting stuff).
There is absolutely no skill in exploring. There's some attention to detail (lest you face-plant a neutron), and you can fine-tune your process. But regardless of the steps, there isn't much separating any of us. While I'd like to see more content, making it a more difficult grind has no appeal for me... or probably 90% of the other explorers out there.
That said, I still respect you, if a challenge is what you're after. Kudos, and safe travels, CMDR!
Sorry, I just don't understand this.Exactly right. In my mind, the "puzzle mini games" and deductive problem solving don't assume any previous knowledge and actually teach you about science and astronomy in a useful, fun, and profitable way.
Any mini game will, no matter how well designed it is, become a pain in the ass by repetition.
I have OCD in that I record every system and what I have found in that system using pen and paper. I agree there is not much risk at the moment, apart from lack of concentration. There are surprises sometimes, but after a while there is no more wow. As for skill, probably not once you have mastered the galaxy map, but the same can be said for most things in life. We need more objects, more surprises.
You might be interested in this program I'm writing, which is about 60% feature complete at this time....
It'll be free btw....
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Your explorer rank could play a part in the mini games. When you rank up, some of the mini games are no longer necessary, while others open up.
You might be interested in this program I'm writing, which is about 60% feature complete at this time....
It'll be free btw....
Can we make it a community goal where we bring you coffee and mars-bars to help with the process?
Gravitational disturbances that lead to full color map ? Not likely. We can't even detect gravity waves from the the biggest and fastest mass rate changes in the universe. Let alone a single nearby planet. Gathering enough photons to produce color resolution at those distances takes several minutes per planet irl. It has to be some other tech as yet not known by science.
That's my point though. ED is a science-fiction game. ED is sci-fi.
In 3300 we have the FSD. We have death-laserbeams. And so on...
We don't have a lot of the tech. in ED now, but perhaps in the future...
This sort of argument has never worked for those new to the game, unable to take off/land, and asking why there isn't some automated way to land just built-in to the ships because it's 3300 for crissakes. Why should this sort of argument be valid now? The take-home message is that FD wants this game to be "hard" where hard means you have to do even the most repetitive thing (like landing) yourself with all sorts of detrimental elements put in place if you screw up (fines, being fired upon by station, etc). So why shouldn't exploring a system require more leg work, effort, whatever, in other words, be "hard"?