Exploration Community Goal Currently Active!

With the incentives in 1.3 for explorers to stay closer to the bubble, do you wonder if the whole point of the Community Goal is to lure you guys back in before the patch goes live?
 
That's some deep thinking

Wrong most likely because it would end closer to release of 1.3, and I highly doubt all them explorers are enough for them to worry about
 
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I am hoping it is just the beginning of Faction based exploring missions. Just putting exploration in a political and mysterious context makes it a bit more interesting to hit the scan button and comb through the weak and unidentified signal sources.
 
I am hoping it is just the beginning of Faction based exploring missions. Just putting exploration in a political and mysterious context makes it a bit more interesting to hit the scan button and comb through the weak and unidentified signal sources.
Agreed; I don't just want to discover systems, I want to claim them on behalf of the Emprah!
 
With the incentives in 1.3 for explorers to stay closer to the bubble, do you wonder if the whole point of the Community Goal is to lure you guys back in before the patch goes live?

Interestingly enough I had the exact same thought.
I think a lot more players are exploring than they originally anticipated and in order to keep factional fighting and political mechanics running they need people in the bubble.
 
The original 'spec' for exploring had it very long winded, complicated, slow and required a team to get any reasonable distance. We are not supposed to be whizzing about all corners of the Galaxy, which might explain the lack of attention we have been given in recent releases.
 
Exploration as it is (whizzing through the galaxy like mad) may not change and we may have to live with it. But I would love for some of the Powers emerging to undertake major exploration undertakings. Building large capital exploration/colonization ships that will work as a basic outposts (repairs, Bulletin board for exploration/scouting missions, rudimentary outfitting) in key systems further and further out from the bubble. Explorers and adventurers alike can tag along to scout out and look for key resources and future prospects for the Power(s). Missions to sabotage of other Powers similar endeavors, covert or outright violent for the more combat oriented explorers/gun thugs on the rim.

This new expansion of space might draw attention to future alien races feeling threatened or maybe sympathetic to the cause and possible enemies or allies depending on which.

Dreams perhaps.

// G
 
The original 'spec' for exploring had it very long winded, complicated, slow and required a team to get any reasonable distance. We are not supposed to be whizzing about all corners of the Galaxy, which might explain the lack of attention we have been given in recent releases.

There's been a bit of a debate about this in the power play forum since the latest patch is yet again simplifying exploration and removing the last ounce of discovery we had. Now you can simply click on any unexplored object in a system you buzzed and make a beeline for it.. so no more counting orbit lines or using the nav-panel to work out what's what (as simple as that was, it was at least something).. Some love it, and some see it as another unnecessary simplification of an already simple playstyle.

In isolation its just a trivial matter but there's been a trend with each upgrade to make exploration easier and easier without first adding any meaningful and challenging content.

I'm not even sure what Frontier want players to actually do where exploring is concerned anymore. Its borderline automatic now, we're there just to steer the ship and press a couple of buttons... a trained trumble could do it.

The old DDF travel and discovery mechanics were brought up. They were indeed a lot more complicated than what we have now, it seems FD went from one extreme to the other with exploration. It could prove tough to balance it now that people have had 6 months of the current gameplay mechanics.
 
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There's been a bit of a debate about this is the power play forum since the latest patch is yet again simplifying exploration and removing the last ounce of discovery we had. Now you can simply click on any unexplored object in a system you buzzed and make a beeline for it.. so no more counting orbit lines or using the nav-panel to work or what's what (as simple as that was, it was at least something).. Some love it, and some see it as another unnecessary simplification of an already simple playstyle.

In isolation its just a trivial matter but there's been a trend with each upgrade to make exploration easier and easier without first adding any meaningful and challenging content.

I'm not even sure what Frontier want players to actually do where exploring is concerned anymore. Its borderline automatic now, we're there just to steer the ship and press a couple of buttons... a trained trumble could do it.

The old DDF travel and discovery mechanics were brought up. They were indeed a lot more complicated than what we have now, it seems FD went from one extreme to the other with exploration. It could prove tough to balance it now that people have had 6 months of the current gameplay mechanics.


Glad to know we think exactly alike on these matters.


OK guys it's time to triple our efforts. This is very likely to do with Aliens of some sort! The latest Starship One Galnet article has lots of tantalising hints as to why the ship went missing, directly speculating about aliens. We only have around 100,000 scans to go and only 8 hours to do it. Please, all explorers out in deep space who have a chance to make it, please do! You will be contributing to quite possibly a major plot change!!! Is that really less interesting than looking at the nearest procedurally generated nebula?
 
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I've reefed my sails and will let the solar winds push me along, one star at a time, for the final 2k of my journey to Azaleach ;)
 
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This just feels very disappointing as an "exploration CG". The thing that bothers me most is that encouraging just "honking" the system really misses the point of exploring. It would be much better if they gave reward based on DSS scans - and equal value to each, encouraging people to scan small ice moons etc. I think the time scales are really disappointing too, it takes a lot of effort to travel out scanning systems, and encouraging people to race back, honking systems.

Would the CG reward count towards Explorer ranking?
 
This just feels very disappointing as an "exploration CG". The thing that bothers me most is that encouraging just "honking" the system really misses the point of exploring. It would be much better if they gave reward based on DSS scans - and equal value to each, encouraging people to scan small ice moons etc. I think the time scales are really disappointing too, it takes a lot of effort to travel out scanning systems, and encouraging people to race back, honking systems.

Would the CG reward count towards Explorer ranking?

If the reward is just extra credits then I agree, its a big let down, as like you say, its just encouraging the lowest form of "exploration" there is... buzz 'n scoop, rinse and repeat. A complete pointelss grind-fest for more credits is not fun.

But if its a rescue mission where time is important then I can accept that we're under pressure to find survivors so need to scan as quickly as possible.
 
2 days ? this is a joke !
thanks for the heads up Dr. Kaii but they either need to make this a 2 week event or give us a 1 week notice and 1 week for the CG.
What doesn't help is the PP Beta, which I have been in :( (and that I handed in 2600 systems last week)
 
:)

At last, a community goal that doesn't just roll over and die due to the super-easy target level!

It's got enough intriguing plot possibility to make people want to do it to see what happens, so there is a strangely appropriate sense of urgency about it.
 
:)

At last, a community goal that doesn't just roll over and die due to the super-easy target level!

It's got enough intriguing plot possibility to make people want to do it to see what happens, so there is a strangely appropriate sense of urgency about it.

To all the people deflated by the short time span of the CG, this^


Unfortunately, most of the next 7 hours are taken up but work/school hours so it's not looking good, but if someone is at Azaleach in the last hour, could you post the latest results here for all of us that can't be there? I've done my bit now, and just waiting on you guys to save the day :)

And if you could post the top 5 contributors as well, that would be great. Would be good to know who they are and thank them (hint hint wink wink - I was in the top 5 a few hours ago, not sure where I stand now :p)
 
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This just feels very disappointing as an "exploration CG". The thing that bothers me most is that encouraging just "honking" the system really misses the point of exploring. It would be much better if they gave reward based on DSS scans - and equal value to each, encouraging people to scan small ice moons etc. I think the time scales are really disappointing too, it takes a lot of effort to travel out scanning systems, and encouraging people to race back, honking systems.
I think it's fair to say that the exploration CGs to date have not been aimed at experienced explorers. If you happen to have your return coincide with one then you can get a few extra credits, but it's not enough to really be worth bothering changing your schedule. Even given that proviso, the one system = one report mechanism is about the worst way they could have set it up and I struggle to understand why they went that route. If they wanted a simple mechanism then surely basing it on credits earned from selling the data would have been easy enough to implement? Isn't that how they do it with bounty CGs? Or they could do one report for each system and additional ones for actual scans.
 

LOVE this hahaha. A pirate never wished me good luck :) Although to be honest, the only time I've ever been pirated, it was by Commander S7 - famous heavily involved member of Code - where I tried to escape because I thought my viper could outrun him, but he took out my drives and I had to scuttle. He did give me an out, even while escaping, but I couldn't type because the type button was bugged (a pre 1.2 thing). So I was angry but in the end I forgave him and he ended up becoming one of my best buddies in the game. I even went on my first wing-exploration expedition with him and saw my first black holes with him. He's helped me in so many ways since. He even went and did some pirating around the starter systems, stealing from high level people who were there (almost definitely pirating themselves) and then interdicting newbies and giving them the cargo Robin Hood style. Got a good mention for that!

He's an example of a good pirate, who is doing it to make the game a more fun and interesting place, whereas there are loads of annoying pirates who just destroy you, even if you have no cargo, even if you give them cargo. Henrickson got pirated as he was about to hand in data. He told them he had no cargo and lots of data and the guy just blew him up.

Alas, that's what the devs were aiming for and I guess our hatred and anger are the exact responses they are hoping for :)


Let me reiterate: it's time to triple our efforts. This is very likely to do with Aliens of some sort! The latest Starship One Galnet article has lots of tantalising hints as to why the ship went missing, directly speculating about aliens. We only have around 100,000 scans to go and only 8 hours to do it. Please, all explorers out in deep space who have a chance to make it, please do! You will be contributing to quite possibly a major plot change!!! Is that really less interesting than looking at the nearest procedurally generated nebula?
 
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