Agreed; I don't just want to discover systems, I want to claim them on behalf of the Emprah!I am hoping it is just the beginning of Faction based exploring missions. Just putting exploration in a political and mysterious context makes it a bit more interesting to hit the scan button and comb through the weak and unidentified signal sources.
With the incentives in 1.3 for explorers to stay closer to the bubble, do you wonder if the whole point of the Community Goal is to lure you guys back in before the patch goes live?
The original 'spec' for exploring had it very long winded, complicated, slow and required a team to get any reasonable distance. We are not supposed to be whizzing about all corners of the Galaxy, which might explain the lack of attention we have been given in recent releases.
There's been a bit of a debate about this is the power play forum since the latest patch is yet again simplifying exploration and removing the last ounce of discovery we had. Now you can simply click on any unexplored object in a system you buzzed and make a beeline for it.. so no more counting orbit lines or using the nav-panel to work or what's what (as simple as that was, it was at least something).. Some love it, and some see it as another unnecessary simplification of an already simple playstyle.
In isolation its just a trivial matter but there's been a trend with each upgrade to make exploration easier and easier without first adding any meaningful and challenging content.
I'm not even sure what Frontier want players to actually do where exploring is concerned anymore. Its borderline automatic now, we're there just to steer the ship and press a couple of buttons... a trained trumble could do it.
The old DDF travel and discovery mechanics were brought up. They were indeed a lot more complicated than what we have now, it seems FD went from one extreme to the other with exploration. It could prove tough to balance it now that people have had 6 months of the current gameplay mechanics.
This just feels very disappointing as an "exploration CG". The thing that bothers me most is that encouraging just "honking" the system really misses the point of exploring. It would be much better if they gave reward based on DSS scans - and equal value to each, encouraging people to scan small ice moons etc. I think the time scales are really disappointing too, it takes a lot of effort to travel out scanning systems, and encouraging people to race back, honking systems.
Would the CG reward count towards Explorer ranking?
At last, a community goal that doesn't just roll over and die due to the super-easy target level!
It's got enough intriguing plot possibility to make people want to do it to see what happens, so there is a strangely appropriate sense of urgency about it.
I think it's fair to say that the exploration CGs to date have not been aimed at experienced explorers. If you happen to have your return coincide with one then you can get a few extra credits, but it's not enough to really be worth bothering changing your schedule. Even given that proviso, the one system = one report mechanism is about the worst way they could have set it up and I struggle to understand why they went that route. If they wanted a simple mechanism then surely basing it on credits earned from selling the data would have been easy enough to implement? Isn't that how they do it with bounty CGs? Or they could do one report for each system and additional ones for actual scans.This just feels very disappointing as an "exploration CG". The thing that bothers me most is that encouraging just "honking" the system really misses the point of exploring. It would be much better if they gave reward based on DSS scans - and equal value to each, encouraging people to scan small ice moons etc. I think the time scales are really disappointing too, it takes a lot of effort to travel out scanning systems, and encouraging people to race back, honking systems.
Comedy Gold in Azaleach...
http://i766.photobucket.com/albums/...rous32 2015-05-29 17-13-23-72_zpsoxyew8rx.jpg